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Scaling up dungeons for mounted characters?
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<blockquote data-quote="BookTenTiger" data-source="post: 9032203" data-attributes="member: 6685541"><p>While watching Mad Max: Fury Road, I was thinking about how the setting was almost like a big dungeon. The characters had to make their way through (and then back through) each region, while dealing with combat, exploration, and social encounters. And also a guy with a fire-breathing guitar.</p><p></p><p>And because my brain is always translating things into D&D, I started to think about how I would run such a thing in a D&D game. Not just the chase, or cars, or whatever, but the idea of having a dungeon that is made for mounted characters.</p><p></p><p>Has anyone had experience creating dungeons specifically for a campaign with mounted characters?</p><p></p><p>One idea I had was simply to scale things up. Instead of 10-foot or 30-foot rooms, make them 100 - 300 ft. It's still assumed a character can cross a room with one or two turns, because they're mounted. The settings, too, would change: instead of underground fortresses with stairs and low ceilings, the dungeons would have to be canyons, forests, or even a whole overland journey between towns.</p><p></p><p>In fact, expanding on this, a single "room" could be an entire grassland, or mountainside, or anything that can be traversed by a mounted character without much difficulty.</p><p></p><p>And just like a dungeon, each "room" would have treasure, or puzzles, or enemies, or mysterious NPC's. It would just be at a much larger scale.</p><p></p><p>Anyways, has anyone had experience scaling up dungeons for a campaign in which characters are mounted, or on vehicles, or in a ship? What did you do to adjust the scale of the settings? What were some challenges?</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9032203, member: 6685541"] While watching Mad Max: Fury Road, I was thinking about how the setting was almost like a big dungeon. The characters had to make their way through (and then back through) each region, while dealing with combat, exploration, and social encounters. And also a guy with a fire-breathing guitar. And because my brain is always translating things into D&D, I started to think about how I would run such a thing in a D&D game. Not just the chase, or cars, or whatever, but the idea of having a dungeon that is made for mounted characters. Has anyone had experience creating dungeons specifically for a campaign with mounted characters? One idea I had was simply to scale things up. Instead of 10-foot or 30-foot rooms, make them 100 - 300 ft. It's still assumed a character can cross a room with one or two turns, because they're mounted. The settings, too, would change: instead of underground fortresses with stairs and low ceilings, the dungeons would have to be canyons, forests, or even a whole overland journey between towns. In fact, expanding on this, a single "room" could be an entire grassland, or mountainside, or anything that can be traversed by a mounted character without much difficulty. And just like a dungeon, each "room" would have treasure, or puzzles, or enemies, or mysterious NPC's. It would just be at a much larger scale. Anyways, has anyone had experience scaling up dungeons for a campaign in which characters are mounted, or on vehicles, or in a ship? What did you do to adjust the scale of the settings? What were some challenges? [/QUOTE]
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