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<blockquote data-quote="Thondor" data-source="post: 2651857" data-attributes="member: 31955"><p>Seems broken to me. </p><p>let's assume the standard of d8 hit points.</p><p>If the subject has <strong>maximum</strong> hitpoints</p><p>any caster of level 8 could kill any creature with d8's with this spell. (note the starting caster level is 7th - 4th level spell)</p><p>That's all that needs to be said.</p><p></p><p>Possible (major) changes.</p><p>Range:Touch attack or ranged tough attack (fairly standard for necromacy)</p><p>duration: 1 round per 2 levels max of 6 rounds</p><p>Fort: save=half damage</p><p>Damage: 1 hp for every hit dice for standard creatures/classes. Exception- half damage for rogues, bards, wizards, sorcerer as they are less likely to engage in combat and have scars (anything that has lower then d8)</p><p></p><p>I'm not sure if this is enough. </p><p>A 12th level caster cast's this on a 10th lvel fighter ( 55 hp let's say)</p><p>Fighter loses 10 hp per round.</p><p>first round 45hp</p><p>2nd round 35hp</p><p>3rd round 25hp</p><p>4th round 15hp</p><p>5th round 5 hp</p><p>6th round dying - note that this should hold true for all levels (not first though - yeah for max hp)</p><p></p><p>It'd be worst for characters with less then d10s</p><p></p><p>perhaps some sort of staggerd constitution save to stop the bleeding?</p></blockquote><p></p>
[QUOTE="Thondor, post: 2651857, member: 31955"] Seems broken to me. let's assume the standard of d8 hit points. If the subject has [B]maximum[/B] hitpoints any caster of level 8 could kill any creature with d8's with this spell. (note the starting caster level is 7th - 4th level spell) That's all that needs to be said. Possible (major) changes. Range:Touch attack or ranged tough attack (fairly standard for necromacy) duration: 1 round per 2 levels max of 6 rounds Fort: save=half damage Damage: 1 hp for every hit dice for standard creatures/classes. Exception- half damage for rogues, bards, wizards, sorcerer as they are less likely to engage in combat and have scars (anything that has lower then d8) I'm not sure if this is enough. A 12th level caster cast's this on a 10th lvel fighter ( 55 hp let's say) Fighter loses 10 hp per round. first round 45hp 2nd round 35hp 3rd round 25hp 4th round 15hp 5th round 5 hp 6th round dying - note that this should hold true for all levels (not first though - yeah for max hp) It'd be worst for characters with less then d10s perhaps some sort of staggerd constitution save to stop the bleeding? [/QUOTE]
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