Corbert
Explorer
Ok, I think there is a spell out there that is similar to this, but I can't find it anywhere. Plus, I think the other spell does a certain amount of dice of damage in stead of a set amount per level like mine, so, is this unique enough, or just derivative?
Scar Ripper
(evocation?)
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: short 25 feet + 5 feet per level
Target: one creature
Duration: 1 round per level
Saving Throw: Fort Partial
Spell Resistance: Yes
This spell causes old wounds and scars to open and bleed. Creatures with more hit dice generally have had more violent experiences in their lives, and so have more scars.
For each hit die a creature possesses, it loses one hit point per round for the duration of the spell. Round all fractions down. A successful Fort save reduces the damage and duration to half. So, a 6th level fighter hit with this spell cast by a 10th level wizard takes 6 points of damage each round for 10 rounds on a failed save, and 3 points of damage for 5 rounds on a successful save.
Any cure spell applied to the target will cause this spell to end immediately.
Scar Ripper
(evocation?)
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: short 25 feet + 5 feet per level
Target: one creature
Duration: 1 round per level
Saving Throw: Fort Partial
Spell Resistance: Yes
This spell causes old wounds and scars to open and bleed. Creatures with more hit dice generally have had more violent experiences in their lives, and so have more scars.
For each hit die a creature possesses, it loses one hit point per round for the duration of the spell. Round all fractions down. A successful Fort save reduces the damage and duration to half. So, a 6th level fighter hit with this spell cast by a 10th level wizard takes 6 points of damage each round for 10 rounds on a failed save, and 3 points of damage for 5 rounds on a successful save.
Any cure spell applied to the target will cause this spell to end immediately.