Will
First Post
I've played 3.5e online a bunch without using a map. Though I've taken to using one when I run scenes that the players don't see, simply so I can help keep my statements consistent. I feel free to tweak positions to make more sense or to favor PC misunderstandings when they happen, and things work out fine.
I like having SOME map in combat, regardless of system. I used to run nearly systemless games, and during combat, 'bandwidth' issues became problematic: I could only describe so much, so fast; the number of options were immense; and the importance of decisions often hinged on positions and terrain.
Granted, at that point I resorted to blackboards (since we were gaming at college).
Really? I don't see any positioning detail at all. Essentially, 'the target cannot make small steps/movements if two or more of your group are on him.'
From a descriptive point of view, allies in melee with a target should be pretty clear. Also from a descriptive point of view, 'shift' is just a quick step away from someone, or coming around someone so they aren't fighting two at once, or...
Even if you don't want to use fiddly 'shifts,' the general message of 'your target can't adjust position while two of us are on him' is pretty straightforward.
Maybe there are worse examples, but this one seems pretty compatible with mat-less gaming.
I like having SOME map in combat, regardless of system. I used to run nearly systemless games, and during combat, 'bandwidth' issues became problematic: I could only describe so much, so fast; the number of options were immense; and the importance of decisions often hinged on positions and terrain.
Granted, at that point I resorted to blackboards (since we were gaming at college).
ParagonofVirtue said:Well, "Effect: Until the end of the encounter, the target cannot shift if at least two of your allies (or you and one ally) are adjacent to it." has several tactical elements to it that seems to imply a battlemap and lots of detailed positioning. Perhaps I have a lower threshold for seeing this than others do, but to me, that wording could be taken right out of a tabletop wargame, which to me is not how I like my role-playing games.
Really? I don't see any positioning detail at all. Essentially, 'the target cannot make small steps/movements if two or more of your group are on him.'
From a descriptive point of view, allies in melee with a target should be pretty clear. Also from a descriptive point of view, 'shift' is just a quick step away from someone, or coming around someone so they aren't fighting two at once, or...
Even if you don't want to use fiddly 'shifts,' the general message of 'your target can't adjust position while two of us are on him' is pretty straightforward.
Maybe there are worse examples, but this one seems pretty compatible with mat-less gaming.