• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Scarred Lands] Ashes & Wormwood

SSS-Druid

First Post
Greetings.

I am currently running a Scarred Lands game based out of Hollowfaust, titled Ashes & Wormwood. Now, operating under the assumption that I will have the time to update it often enough, I am going to detail what occurs in the game in this story hour.

I can't make any promises about how frequently I will be able to update, as my production schedule can get kind of hectic. But, for the moment, I've got plenty to tell and the willingness to do so.

Next Post: The player characters.
 

log in or register to remove this ad

Player Characters

Anjelika Cass (human female, Rog1/Sor2, CN)

Anjelika was born in Hollowfaust, to a very successful merchant prince. Unfortunately, he was a bit too successful, and the Guilds made it clear that his wealth gave him a social influence that simply wasn’t welcome in Hollowfaust. So, he moved his residence – keeping a small piece of property in the City of Necromancers – to the nation of Zathiske.

Anjelika grew up learning her father’s trade. She was always a bit strange, with a wandering gaze and a large birthmark in the shape of raven’s wings on her back. Unfortunately, when she was a young woman, her parents were killed by bandits; at nearly the same time, several rival merchant houses descended on poor Anjelika, brandishing legal documents that claimed that her parents were deeply in debt to them and seized much of what belonged to her parents. One of them, Jahanar, a swarthy, fat spice merchant always surrounded by the bitter smell of julka weed, intimated that if she joined his harem, she might continue to live in the splendor to which she was accustomed. She turned him down flatly.

That evening, masked men broke into her home, obviously with violent intent. She fled them and something in her mind seemed to snap. Something seemed to draw her on, and she fled to the cemetery, hiding in a mausoleum, hoping that the men wouldn’t dare to follow her there. She was wrong and they found her.
Suddenly, the strange susurrus in the back of her mind clarified into the whispers and wailing of the dead, and she snatched up a thigh bone. Black energy crackled and it transformed into a sword. She plunged it through the stomach of one man while the other fled from his single glimpse at her abyss-black eyes. She stumbled back out into the night of the cemetery, which seemed to be alive with speech, but she could see no one. She cried out for help, and a raven settled on her shoulder, its mind somehow touching and soothing hers.

Anjelika warily returned to her home and gathered up her things. Among her father’s old books, she found a deed to property in Hollowfaust, and she set out, fleeing into the Heteronomy of Virduk. From there, she traveled with a merchant caravan whose master was an old friend of her father’s into the City of Necromancers.

DM's Notes

This character is being played by Deird'Re Brooks.

The spell that she cast as part of her backstory above was bone weapon, a Sor1/Wiz1 Necromancy spell found in the Scarred Lands sourcebook Hollowfaust: City of Necromancers.

Effectively, Anjelika was tainted at birth by the necromantic energies around Hollowfaust. She constantly hears a susurrus of voices in her head, the voices of the dead. When she wishes to cast spells, she focuses in those voices that speak their arcane secrets to her and she casts the spells, in ancient Sumaran, the language of the civilization that existed on the site of Hollowfaust before the Divine War. She doesn’t actually speak this language and has no idea what she is saying.

Deird’Re wanted her raven familiar, Drendos, to have come to her in response to a mental call for help, rather than through the standard summoning methods. I decided I was okay by that, as long as she paid the money to do so from her starting funds.
 



Player Characters

Sallia (human female, Nec3, LN)

Orphaned at a young age, Sallia might have spent her life in the care of loving foster parents were it not for one thing – she showed the metaphysical signs that denoted the potential to be a strong necromancer. So, she was taken in by the Guilds and given to one of the many necromancer-families of the Underfaust to raise. She grew up among the animated, polished bones of Hollowfaust’s undead servitors. Her play areas were the forgotten twists of tunnel unused by the Guilds; her friends were the children and apprentices of other necromancers. When she was very young, she was taught the arts of reading. Shortly thereafter, she set to work learning to manipulate the dark energies that surrounded Hollowfaust, casting her first cantrip at a very tender age, indeed.

From that point, she left her surrogate family and chose to become one of the Animators Guild, fascinated as she was by the precise and neat workings of the undead form. She was given to the Animator Amanfar Darsinthe, and brought to live with him in his household.

Sallia has been very sheltered in her lifetime; she is intimately acquainted with the ins and outs of the Underfaust, but the upper city – to say nothing of the world beyond the First Gate – still fascinate her. As a reward for her diligence and progress in her learning, her mentor gifted her with a spell scroll. Scribed upon the vellum was the power-bearing runes of the spell greater familiar. He also presented her with a caged adolescent flense drake for her to cast the spell upon. She did so, naming him Tanner.

Sallia has become quite attached to those around her. She looks to Amanfar for guidance and approval in nearly everything she does. Tanner is her boon companion, and Rua is the closest thing she has to a friend.

DM’s Notes

This character is played by Burt Jackson.

Sallia is inspired by and named for Sally, the doll in A Nightmare Before Christmas, and she is played as being often caught up in the wonder of the world around her. She possess a wide-eyed and somewhat naive outlook.

Sallia is well on her way towards picking up a level in the Animator prestige class, found in Hollowfaust: City of Necromancers. Flense drakes can also be found in that sourcebook.
 
Last edited:

Well I hope that they find what they are looking for! Just remember though Joseph, go easy on them if they get into the Hornsaw. Not a nice place! But my favorite nonetheless! ;)
 

You have my word, I will be the kindest of gentlemen if they ever come across the Hornsaw. I will even weep with them for fallen characters.

I cannot, however, make any guarantees about the denizens of the Hornsaw. They are, as a rule, an uncouth and generally untidy rabble, filled with meanness and vitriol.

And pokey sticks. Yeah, pokey sticks.
 




Into the Woods

Remove ads

Top