scarred lands campaign

woods of death . . .

true, but all those troops have to go someware.

On to tiatnspawn - I know that some of the towns rely on 1/2 orc but are these the only ones who arn't basically jumped on sight?
(I'm not counting the genarally accepted PC races in this but stuff like bugbears and 1/2 ogres and creatures who are intiligent)

what ever happened to the "new religion" in wexford?
 

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Far as I know, it's still an official religion. While Forsaken deals with it more, the SLCS doesn't make it that big of a deal. Wexland, and the other provinces, are allowed to follow their own gods, so long as they pay taxes. :)

As for Titanspawn, most are jumped on sight, and some (like the PHB Wood elves, forsaken elves) will probably get jumped too in rural areas. (Though probably not as much with Denev worshippers.) But yes, bugbears, ogres, trolls and others will probably get attacked on sight.
 

I have genuine question also concerning the maps. As I look at them, the scale seems awfully huge. I have the Gazeteer, the big hardbound campaign guide, and Calastia among others. Maybe I am missing something but the distances seem enormous.

For example, Fangsfall. I read the history on the region and saw the large makeup of refugees in the population. I just don't see how they could make it all the way there. There's the desert to the north, and Liar's sound to the east. If someone actually could make it past these areas, it would have to be a harrowing experience and difficult to survive.

Also in Calastia. It just seems to me that there would be so many villages between the towns shown along the roads. I haven't had a chance to take a thorough look at the book yet.

Other than this, I really like the setting.
 

scarred lands

one of the encounters I ran the party through was Kay-Less the Ogre. he came up to their camp while they were cooking a wild turky for dinner and wanted to join them . He was wearing the hide with skull/fur still attached as a cloak, and had the skull of some other large creature as a shloder plate. he tossed a bag of money to them and said "you thake Fair" they actually fed him and took some gold and shared his wiskey (Darakeene's own blend - I told 'um it said "Johnny Walker -Black label on the jug.
One of my players thinks that this is wrong because here is an obviously inteligent creature who can't even go into town for an ale! (this ogre is CN and has taken levels as a barbarian) and has been exiled from his tribe until he manages to vanquish 3 powerfull creatures - he's killed 2 - ironically when he makes it back to Albadia he won't fit in with his tribe, he's too smart and has seen so much more of the world and its creatures then they ever will) this causes 1 character a lot of distress and I see him as the 1st social revolutionary in the SL. I expect this Saturdays game to be REALLY good.

I posed the question to see what you thought the smaller villages would do with extraordinary members of titanspawn races who have not behaved in an evil manner (or if they would even get the chance) you replied about as expected.
 

Moxie said:
I have genuine question also concerning the maps. As I look at them, the scale seems awfully huge. I have the Gazeteer, the big hardbound campaign guide, and Calastia among others. Maybe I am missing something but the distances seem enormous.


They are but that's kind of the point. LOTS of land with only monsters around. Very few points of civilization.

Moxie said:
For example, Fangsfall. I read the history on the region and saw the large makeup of refugees in the population. I just don't see how they could make it all the way there. There's the desert to the north, and Liar's sound to the east. If someone actually could make it past these areas, it would have to be a harrowing experience and difficult to survive.


Right but I believe those guys came after the Charduni (who probably brought them up from Termana) on a ship came there.

Moxie said:
Also in Calastia. It just seems to me that there would be so many villages between the towns shown along the roads. I haven't had a chance to take a thorough look at the book yet.


Not necessarily. Some places probably don't have many villages probably because most prefer the security of a city or large towns
After all they are the ones that get the most protection.
 

Re: scarred lands

Sanackranib said:
I posed the question to see what you thought the smaller villages would do with extraordinary members of titanspawn races who have not behaved in an evil manner (or if they would even get the chance) you replied about as expected.

I'm afraid so. Especially in the more rural parts of Darakenee this would hold true. It's probably a little different in other regions (such as the fact that elves aren't welcomed within Calastian borders), but otherwise don't expect to find people overflowing with good will towards those they deem "titanspawn", even the good ones. And people thought goodly drow had it bad! ;)
 

scarred lands

No- the drow have it MUCH worse. basically EVERYONE attacks them on sight.

I'm ot sure how I'm gonna play it, certinly most don't have that warm fuzzy feeling towards titanspawn. but I'm considering putting in a vew small villages in northern Darakeene with a wary but more open view. afterall it could be helpfull to have an ogre or half-ogre around for civic projects or defense if he's ot out to rob or eat you!

I expect this group to stay in Darakeene for the most part, although the hobit has mentioned the idea of a trip to Loki. I guess that's more likly if they don't find what they are looking for in the phylactric vault-the way home.

That raises another question - Should they be able to find out where "here" is in relation to home? Magis gone awry is what brought them here in the 1st place.

Also what are your feelings on Graf's suggestion?
 

Re: scarred lands

Sanackranib said:
No- the drow have it MUCH worse. basically EVERYONE attacks them on sight.

I'm ot sure how I'm gonna play it, certinly most don't have that warm fuzzy feeling towards titanspawn. but I'm considering putting in a vew small villages in northern Darakeene with a wary but more open view. afterall it could be helpfull to have an ogre or half-ogre around for civic projects or defense if he's ot out to rob or eat you!

I expect this group to stay in Darakeene for the most part, although the hobit has mentioned the idea of a trip to Loki. I guess that's more likly if they don't find what they are looking for in the phylactric vault-the way home.

That raises another question - Should they be able to find out where "here" is in relation to home? Magis gone awry is what brought them here in the 1st place.

Also what are your feelings on Graf's suggestion?

First, regarding your use of that, it's entirely possible, but also remember that the military does try to protect outlying villages (usually though it's made at the request of the local nobility). So perhaps an ogre might not be a good thing, but then again if shown to be a Denev worshipper...might mitagate some feelings. Especially if you have Keltia clansmen in there. (Perhaps even their own version of the Helliann.)

Secondly, sure they can get home...if they can figure out where home is! :) But I really couldn't say. After all it could be as simple as an alternate universe (and that means probably using the plane of shadow)...or Perhaps the gods here don't want them to leave. (Hey it's not like they can't be monitoring other universes if they think they can get away with it. Overgod or not, AO isn't infallible...I think)

As for Graf's suggestion, *shrugs* doesn't matter to me. I'm just here to help you out. :)
 

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