Ed_Laprade said:You realize, of course, that everyone is going to know what to expect? Pirates, sea monsters, terrible storm and shipwreck stranding the PCs on an island no one's ever heard of... I absolutely refuse to allow any of my characters to set foot on a ship anymore because its alway the same d@mn thing. Not that you have to worry about that since they (should) know what they'll be getting into ahead of time.
Oh yeah, and all those melee types? Forget about buying armor. You either won't have it long or it'll kill you.
ironregime said:Well, there's always the Savage Tide adventure path...
Whisper72 said:Well, what is the background / reason for the voyage?
Maybe the continent the PC's and the NPC''s came from is destroyed / wracked by war. The PC's are not just travelling on a single ship, but a vast armada, from warships and large trading cogs to smaller vessels, anything that floats, is escaping the devastation and trying to reach new land. Plenty of adventure ideas:
- power struggles by military / priests / merchants / nobles on who is in charge of this chaotic operation
- with so many people, old feuds can be an issue: think murders
- food will be an issue; people will be stealing from eachother to stay alive
- expeditions need to be sent off to check where the new continent is
- the usual (pirates, sea monsters, storms etc.)
- some religious nutcase starts a new religion based on the flight, he blames one powergroup for all the problems and tries to set up the rest of the people against them
- along with 'people' many monsters also flee, some in disguise (polymorphed dragons, dopplegangers etc.), others in their own vessels (ships filled with goblinoids and other moenstrous humanoids) which may lead to clashes
the list goes on....
Thanks, but I'm not entirely sure I want to go to a military campaign.Aeric said:I recommend looking at films like Master and Commander and The Bounty for some good--if more mundane--ideas of adventure on the high seas.
Shader said:I don't know that one, I'll have to take a look, thanks. Can you personally recommend it?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.