Lelldorianx
First Post
I thought I'd share this very simple campaign / session flow and layout since I like it.
My group absolutely loves music. There are two music buffs, a musician, and then me, who happens to enjoy listening to the stuff while I game. I decided to integrate that.
Recently I decided to run a 10 session mini-campaign, which we plan to end on the 10th session (either in 'victorious escape' or character death). That said, I have divided the game into scenes, each with designated 'theme music'. It looks like the following:
Whenever the theme song plays, it indicates a turning point in the entire scene. The song will only play once per scene. For example, when the players make their final stand in Session 10, there is likely to be death of either allies, definitely enemies, and possibly PCs. As soon as one of those happens, the 'theme song' will trigger, giving the PCs and their allies a +2 bonus on all rolls.
When I tested it the other night for the first time, I told them "This song will be the theme song for tonight. When it plays, you get a +2 bonus and have reached a major turning point in the plot." As soon as I hit play a few hours later, their eyes lit up and one stated, "I would definitely call this a major turning point." Everyone was fuelled by the understanding that this moment is important to the plot.
Giving each session an 'episode' name (kudos to GnomeStew) has helped me understand what I want major to happen in that episode. What should the emphasis be? I will be posting more on this particular campaign later in another thread, it's a huge hit with the players, so once I've got things all sorted I might share
Thought you guys might enjoy
My group absolutely loves music. There are two music buffs, a musician, and then me, who happens to enjoy listening to the stuff while I game. I decided to integrate that.
Recently I decided to run a 10 session mini-campaign, which we plan to end on the 10th session (either in 'victorious escape' or character death). That said, I have divided the game into scenes, each with designated 'theme music'. It looks like the following:
Code:
Scene I (Otis Taylor - Ten Million Slaves)
Session 1 - Ignorant Bliss
Session 2 - Realization & Retaliation
Scene II (Rise Against - Injection)
Session 3 - On the Run
Session 4 - Underworld
Session 5 - Rise to Power
Session 6 - Betrayal
Session 7 - Public Enemies
Session 8 - On the Run
Scene III (300 Soundtrack - Message for the Queen)
Session 9 - Grand Heist
Session 10 - Final Stand / Escape (player decision for effect)
When I tested it the other night for the first time, I told them "This song will be the theme song for tonight. When it plays, you get a +2 bonus and have reached a major turning point in the plot." As soon as I hit play a few hours later, their eyes lit up and one stated, "I would definitely call this a major turning point." Everyone was fuelled by the understanding that this moment is important to the plot.
Giving each session an 'episode' name (kudos to GnomeStew) has helped me understand what I want major to happen in that episode. What should the emphasis be? I will be posting more on this particular campaign later in another thread, it's a huge hit with the players, so once I've got things all sorted I might share

Thought you guys might enjoy
