ZebraCakes
First Post
For my first forray into DMing, I decided to use the Scepter Tower of Spellguard adventure to get things started. After starting, though, I've read a couple negative reviews complaining that the adventure (like many 4e pre-made adventures, I've noticed) has a heavy emphasis on dungeon crawling. While this is ok to a degree, I am worried about combat fatigue setting in. So far I've put it off by emphasizing roleplay, and I even threw in a skill challenge, but I was wondering if anybody had some other ideas for ways to break the grind that may ensue once they get into the meat of the quest.
Also, for anyone that has used this adventure already, how did it turn out?
Also, for anyone that has used this adventure already, how did it turn out?