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Scheming Rogues
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<blockquote data-quote="bloodtide" data-source="post: 5912731" data-attributes="member: 6684958"><p>I like the idea of 'different rogues', but feel I will be disappointed. While I can think of lots of rogue types in just five seconds(Thief, Grifter, Hacker, Hitter, Mastermind) I some how know that WotC will get locked on the ''Rogue is the most awesome Striker to back stab a dragon for a billion points of damage pew pew!''. As the first thing that anyone thinks of when they hear 'rogue' or 'scoundrel' is the massive trail of dead bodies they leave in their wake(Remember that scene in Star Wars where Han Solo striked and hacked his way through every stromtropper in the empire and sneak attacked Darth Vader for 200 points of damage).</p><p></p><p>At most we will get the 'lame attempt to make everyone happy'. Like the 'Thief Rogue' will get a +2 to steal checks.....while the 'Striker Rogue Demigod' gets 1d22+1d10/1d12 damage times four.</p><p></p><p>If your going to make 'different rogues' you'd hope they could at least give a 'page' to each type and give each type a host of related, but different abilities. And not just generic 'a rogue gets a +2 to a skill(pick one) type ability. Give them real abilities that set them apart.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 5912731, member: 6684958"] I like the idea of 'different rogues', but feel I will be disappointed. While I can think of lots of rogue types in just five seconds(Thief, Grifter, Hacker, Hitter, Mastermind) I some how know that WotC will get locked on the ''Rogue is the most awesome Striker to back stab a dragon for a billion points of damage pew pew!''. As the first thing that anyone thinks of when they hear 'rogue' or 'scoundrel' is the massive trail of dead bodies they leave in their wake(Remember that scene in Star Wars where Han Solo striked and hacked his way through every stromtropper in the empire and sneak attacked Darth Vader for 200 points of damage). At most we will get the 'lame attempt to make everyone happy'. Like the 'Thief Rogue' will get a +2 to steal checks.....while the 'Striker Rogue Demigod' gets 1d22+1d10/1d12 damage times four. If your going to make 'different rogues' you'd hope they could at least give a 'page' to each type and give each type a host of related, but different abilities. And not just generic 'a rogue gets a +2 to a skill(pick one) type ability. Give them real abilities that set them apart. [/QUOTE]
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