Andor
First Post
The round table today had this little gem in it. I think there is a lot of potential cool stuff to kick around and speculate about in here.
Rogues have schemes, possibly as a parallel to a clerics domains?
So is a scheme how a Rogue does things (again, like a Clerics Domain) so you might have a cat-burglar or a thief-acrobat or a con-man, or is it a mechanic that allows the rogue to accomplish his schtick? So you might 'pull a scheme' to flim-flam some cash out of the yokels by selling snake oil, or organize a ring of child pickpockets, or try to inflitrate the society ball to snag her ladyship's jewels and/or virtue? Each of those might be a seperate scheme, possibly analagous to a 4e skill challange, and thus giving the rogue his own design space akin to the fighters manuevers or a wizard or clerics magic.
What do you guys think class build option, or unique mechanic? Or something else I didn't think of?
Mearls: Probably the biggest things are rogue schemes and cleric domains.
Jeremy Crawford: Yeah, the rogue has really come into focus this week.
Rogues have schemes, possibly as a parallel to a clerics domains?
So is a scheme how a Rogue does things (again, like a Clerics Domain) so you might have a cat-burglar or a thief-acrobat or a con-man, or is it a mechanic that allows the rogue to accomplish his schtick? So you might 'pull a scheme' to flim-flam some cash out of the yokels by selling snake oil, or organize a ring of child pickpockets, or try to inflitrate the society ball to snag her ladyship's jewels and/or virtue? Each of those might be a seperate scheme, possibly analagous to a 4e skill challange, and thus giving the rogue his own design space akin to the fighters manuevers or a wizard or clerics magic.
What do you guys think class build option, or unique mechanic? Or something else I didn't think of?