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Scheming Rogues
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<blockquote data-quote="steeldragons" data-source="post: 5912984" data-attributes="member: 92511"><p>I'm with Minigiant on this to a degree. The game seems to already being prepared to take care of this.</p><p></p><p>It just sounds like a semantic thing, with the desire for "Schemes" being unnecessarily "different" (for the sake of being different) to replace the "Themes" or "Backgrounds" that will already be presented...as clerical "Domains" may be.</p><p></p><p>Personally, I see no reason that this Scheme scheme would offer anything more or different than class-based (in this case "Rogue") Themes and/or Backgrounds. If there are Rogue-specific Themes that other classes can't take, as opposed to "roguish" things that other classes might be able to choose, then it seems the base is covered for any type of Rogue you want...or can collect a few feats and/or skills and create your own Theme.</p><p></p><p>Of, perhaps, make some of what you suggest the proposed 6th level available "Advanced Theme", as "Specialist Mages" (i believe we've been told these will be 6th level Advanced Themes) and possibly, "Domain Clerics" will be...you could have "Scheme Rogues" added to the list...and, hmmm what?, "Exploit Fighters" (?) or some such.</p><p></p><p>It should be no problem (nor game breaking) to decide, within your group, that you can take an Advanced Theme at 1st level instead of 6th...if you prefer/your DM allows it.</p><p></p><p>Maybe I'm missing the point here...but it just sounds to me like an additional layering of the character (NOTHING wrong with that, mind) where it isn't necessary. A "level of complexity" for "complexity's sake." There are already elements in place (Themes and/or Backgrounds and/or "Advanced" Themes) that will cover this and (hopefully) provides the diversity of class concepts we're all looking for....and if it doesn't, making up your own Theme to satisfy your Scheming itch should be simple enough.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5912984, member: 92511"] I'm with Minigiant on this to a degree. The game seems to already being prepared to take care of this. It just sounds like a semantic thing, with the desire for "Schemes" being unnecessarily "different" (for the sake of being different) to replace the "Themes" or "Backgrounds" that will already be presented...as clerical "Domains" may be. Personally, I see no reason that this Scheme scheme would offer anything more or different than class-based (in this case "Rogue") Themes and/or Backgrounds. If there are Rogue-specific Themes that other classes can't take, as opposed to "roguish" things that other classes might be able to choose, then it seems the base is covered for any type of Rogue you want...or can collect a few feats and/or skills and create your own Theme. Of, perhaps, make some of what you suggest the proposed 6th level available "Advanced Theme", as "Specialist Mages" (i believe we've been told these will be 6th level Advanced Themes) and possibly, "Domain Clerics" will be...you could have "Scheme Rogues" added to the list...and, hmmm what?, "Exploit Fighters" (?) or some such. It should be no problem (nor game breaking) to decide, within your group, that you can take an Advanced Theme at 1st level instead of 6th...if you prefer/your DM allows it. Maybe I'm missing the point here...but it just sounds to me like an additional layering of the character (NOTHING wrong with that, mind) where it isn't necessary. A "level of complexity" for "complexity's sake." There are already elements in place (Themes and/or Backgrounds and/or "Advanced" Themes) that will cover this and (hopefully) provides the diversity of class concepts we're all looking for....and if it doesn't, making up your own Theme to satisfy your Scheming itch should be simple enough. --SD [/QUOTE]
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