Bullgrit
Adventurer
Let's try a definition exercise.
Pick a favorite adventure, (or five), from any era/edition of the game and identify its characteristics without any reference or use of the terms "Old School" or "New School".
Is the adventure a dungeon crawl? Is it a story book? Is it open exploration? Is it a railroad? Is it a sandbox? Is it a mission? Does it want the DM to be a hardass? Does it encourage the DM to be a softie? Is it a menagerie of monsters with no ecological sense? Is it a meatgrinder? Is it a deathtrap? Is it a collaborative storytelling vehicle? Is it a setting for amateur theater?
Describe the adventure in any way, in as much detail or generality as you can, but not with "Old School" or "New School".
Also, does it closely resemble another adventure from a different era/edition of the game.
Do the same for an adventure you dislike. Describe it without "Old School" or "New School", and explain how it matches another adventure (you probably also dislike) from a different era/edition of the game.
** Any mention of "Old School" or "New School" (after this opening post explaining the rules for this discussion) would be threadcrapping and trolling. Please join this thread in the spirit it is presented. **
Bullgrit
Pick a favorite adventure, (or five), from any era/edition of the game and identify its characteristics without any reference or use of the terms "Old School" or "New School".
Is the adventure a dungeon crawl? Is it a story book? Is it open exploration? Is it a railroad? Is it a sandbox? Is it a mission? Does it want the DM to be a hardass? Does it encourage the DM to be a softie? Is it a menagerie of monsters with no ecological sense? Is it a meatgrinder? Is it a deathtrap? Is it a collaborative storytelling vehicle? Is it a setting for amateur theater?
Describe the adventure in any way, in as much detail or generality as you can, but not with "Old School" or "New School".
Also, does it closely resemble another adventure from a different era/edition of the game.
Do the same for an adventure you dislike. Describe it without "Old School" or "New School", and explain how it matches another adventure (you probably also dislike) from a different era/edition of the game.
** Any mention of "Old School" or "New School" (after this opening post explaining the rules for this discussion) would be threadcrapping and trolling. Please join this thread in the spirit it is presented. **
Bullgrit