Schoolman class

gunter uxbridge said:
Use magic device???

I'm sure that could be one of the 8 PC-chosen ones, but I don't think it's core enough to the "medieval scholarly type" concept that it should be an automatic one.
 

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Take a look at the master(i think this is it) class in the dragonlance: war of the lance book. different variations for specializing in crafting or performance stuff or knowledge or, soemthing else i cant remember. 8 + int skills per lvl, bab advancement of a cleric, pretty sweet class imho. dont have the book handy so cant quote too much but, it sounds like what your looking for could be in there.
 

Is there any reason that you have to come up with a new base class for this? One of the beautiful features of D&D 3.X is the multiclassing.

It seems like you could make a great secular academic/explorer by combining levels of wizard and rogue primarily. You could even have a level or two of the existing expert NPC class (or other PC classes as needed to get to the heart of yoru concept).

Substitute cleric levels for wizard levels and you have a religious academic/explorer.

The Jordain Vizier is a Forgotten Realms prestige class best accessed by combining levels of expert and monk (and might provide some inspiration to you).

Some food for thought (maybe).

Chad
 

exile said:
Is there any reason that you have to come up with a new base class for this? One of the beautiful features of D&D 3.X is the multiclassing.

It seems like you could make a great secular academic/explorer by combining levels of wizard and rogue primarily. You could even have a level or two of the existing expert NPC class (or other PC classes as needed to get to the heart of yoru concept).

Yeah, I could do that, but I wanted a scholar. The bard was close, but the music didn't work for me, nor the spellcasting. I didn't want a primary, or even secondary spellcaster. I also didn't want a rogue, because it is a skill-class, true, but it's one with a very specific flavor, involving melee-tumbling, sneak-attacking, sneaking, and trap finding/disarming.

I like multiclassing, heck, I'm playing a fighter/sorceror in another game right now. But I also like that the design of 3.x is transparent enough that it's straightforward (if not always easy) to create a class that fits your whackiest concept. It's encouraged, even; the witch class in the DMG is an example.

And also, in the campaign that just ended, I played a monk that, through the vagaries of the Deck of Many Things, ended up 4 levels above everybody else, and often more combat-effective than several of them put together. This guy is problem-solving, knowledge-focused, and totally not a combat character, vaguely as a reaction to that.
 

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