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Schools of Magic, Bardic Colleges, and What Those Terms Actually Mean
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<blockquote data-quote="Arvok" data-source="post: 7585480" data-attributes="member: 6990899"><p>As long as we're ranting about ignorance and misconceptions as they apply to the game, one of my biggest pet peeves is campaign settings that are more Steampunk than medieval. One of the fundamental aspects of the medieval mindset (in my opinion) is that people looked to the past and its wisdom for solutions to man's (and the other races', in D&D) problems. So much of today's D&D (I first noticed it with 3e) seems to be people and societies with modern mindsets that use magic in the place of modern technology to achieve similar goals to today's societies.</p><p></p><p>The medieval world was brutal and superstitious. Individuality was anathema for the most part. I have no problem with gamers and DMs loosening things up a bit for player enjoyment, but I have a big problem with placing modern people with modern sensibilities in a D&D world.</p><p></p><p>A couple of examples:</p><p></p><p>Tieflings. Cool idea (I have a Tiefling warlock character myself), but in a world where demons and devils are actively working to destroy or corrupt people, I can't imagine these characters NOT being killed on sight.</p><p></p><p>I was a player in a 1-shot where the tavern didn't allow smoking. I bit my tongue at the absurdity of it because I was so used to modern notions without any sort of thought about how it would work in a medieval world (How do they light the place at night? How do they cook food?). It turns out, that was a clue we were supposed to catch. We figured out the mystery regardless, but it would have been easier if I had felt free to question the absurdity of it. Since I'm used to this sort of thing being part of the game, I let it go.</p><p></p><p>Rant complete (but probably to be picked up at a later date/post)>.</p></blockquote><p></p>
[QUOTE="Arvok, post: 7585480, member: 6990899"] As long as we're ranting about ignorance and misconceptions as they apply to the game, one of my biggest pet peeves is campaign settings that are more Steampunk than medieval. One of the fundamental aspects of the medieval mindset (in my opinion) is that people looked to the past and its wisdom for solutions to man's (and the other races', in D&D) problems. So much of today's D&D (I first noticed it with 3e) seems to be people and societies with modern mindsets that use magic in the place of modern technology to achieve similar goals to today's societies. The medieval world was brutal and superstitious. Individuality was anathema for the most part. I have no problem with gamers and DMs loosening things up a bit for player enjoyment, but I have a big problem with placing modern people with modern sensibilities in a D&D world. A couple of examples: Tieflings. Cool idea (I have a Tiefling warlock character myself), but in a world where demons and devils are actively working to destroy or corrupt people, I can't imagine these characters NOT being killed on sight. I was a player in a 1-shot where the tavern didn't allow smoking. I bit my tongue at the absurdity of it because I was so used to modern notions without any sort of thought about how it would work in a medieval world (How do they light the place at night? How do they cook food?). It turns out, that was a clue we were supposed to catch. We figured out the mystery regardless, but it would have been easier if I had felt free to question the absurdity of it. Since I'm used to this sort of thing being part of the game, I let it go. Rant complete (but probably to be picked up at a later date/post)>. [/QUOTE]
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