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<blockquote data-quote="Starglim" data-source="post: 4598069" data-attributes="member: 17011"><p>Doesn't exactly cover all possibilities, but for what it's worth:</p><p></p><p>Low magic.</p><p></p><p>Give me a base setting I’ll do the rest.</p><p></p><p>Novels are irrelevant.</p><p></p><p>Detailed combat rules.</p><p></p><p>Multiple worlds and settings.</p><p></p><p>Narrative criticals. See Hit Points.</p><p></p><p>Wizards at any level have fearful powers, but are fragile.</p><p></p><p>Tabletop grid.</p><p></p><p>Miniatures.</p><p></p><p>Tiles.</p><p></p><p>3d structures.</p><p></p><p>Modules.</p><p></p><p>Standalone modules.</p><p></p><p>We may tinker here and there, but we play it mostly by the book.</p><p></p><p>No magic item stores.</p><p></p><p>PDF magazines.</p><p></p><p>Paper core rules.</p><p></p><p>PDF modules.</p><p></p><p>Pen and paper for players and DM.</p><p></p><p>No music.</p><p></p><p>No sound effects.</p><p></p><p>Neither boxed sets nor hardcovers except core rules.</p><p></p><p>Gygaxian.</p><p></p><p>Skills.</p><p></p><p>Occasional prestige classes.</p><p></p><p>Core classes.</p><p></p><p>Feats.</p><p></p><p>Not Book of Nine Swords style. But I might well use one of the dozens of other character-trait systems besides 3rd edition or an obscure late 3rd edition supplement.</p><p></p><p>Classed monsters with skills, feats, etc. </p><p></p><p>Detailed world politics and economies.</p><p></p><p>Rolling for social interaction results.</p><p></p><p>Rolling a d20 for search results.</p><p></p><p>Rules.</p><p></p><p>Character abilities.</p><p></p><p>Heroic.</p><p></p><p>Game balanced encounters.</p><p></p><p>Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll. Three bad rolls, no problem.</p><p></p><p>Classes balanced against each other per level, but not per encounter.</p><p></p><p>Rogues being able to sneak attack/backstab in combat because of flanking.</p><p></p><p>Every character being able to do something every round of combat.</p><p></p><p>Every combat encounter should be somewhat of a challenge.</p><p></p><p>We use CR.</p><p></p><p>XP should be gained for overcoming challenges and completing quests.</p><p></p><p>We use an XP system.</p><p></p><p>10d6 caps to 3rd level damage spells.</p><p></p><p>The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome.</p><p></p><p>AD&D.</p><p></p><p><span style="color: Yellow">In one PARAGRAPH, what Hit Points represent: </span>I don't need a paragraph. Hit Points represent the expected number of encounters between downtime for healing.</p></blockquote><p></p>
[QUOTE="Starglim, post: 4598069, member: 17011"] Doesn't exactly cover all possibilities, but for what it's worth: Low magic. Give me a base setting I’ll do the rest. Novels are irrelevant. Detailed combat rules. Multiple worlds and settings. Narrative criticals. See Hit Points. Wizards at any level have fearful powers, but are fragile. Tabletop grid. Miniatures. Tiles. 3d structures. Modules. Standalone modules. We may tinker here and there, but we play it mostly by the book. No magic item stores. PDF magazines. Paper core rules. PDF modules. Pen and paper for players and DM. No music. No sound effects. Neither boxed sets nor hardcovers except core rules. Gygaxian. Skills. Occasional prestige classes. Core classes. Feats. Not Book of Nine Swords style. But I might well use one of the dozens of other character-trait systems besides 3rd edition or an obscure late 3rd edition supplement. Classed monsters with skills, feats, etc. Detailed world politics and economies. Rolling for social interaction results. Rolling a d20 for search results. Rules. Character abilities. Heroic. Game balanced encounters. Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll. Three bad rolls, no problem. Classes balanced against each other per level, but not per encounter. Rogues being able to sneak attack/backstab in combat because of flanking. Every character being able to do something every round of combat. Every combat encounter should be somewhat of a challenge. We use CR. XP should be gained for overcoming challenges and completing quests. We use an XP system. 10d6 caps to 3rd level damage spells. The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome. AD&D. [COLOR="Yellow"]In one PARAGRAPH, what Hit Points represent: [/COLOR]I don't need a paragraph. Hit Points represent the expected number of encounters between downtime for healing. [/QUOTE]
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