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Schools of thought--Where we all stand on the big questions
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<blockquote data-quote="JeffB" data-source="post: 4598164" data-attributes="member: 518"><p>This was easier for me than changing the color on everything.</p><p></p><p>Schools of Thought:</p><p></p><p>Medium Magic (GH, 1e)</p><p></p><p>Give me a base setting I’ll do the rest (1e Greyhawk)</p><p></p><p>Settings and novels being separate. </p><p></p><p>Low level games (1-10) are my favorite</p><p></p><p>Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check)</p><p></p><p>I only really need and use one (world to adventure in)</p><p></p><p>Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon)</p><p></p><p>Wizards at high levels ARE AND OUGHT TO BE feared </p><p></p><p>No grid</p><p></p><p>No miniatures </p><p></p><p>No tiles</p><p></p><p>No structures</p><p></p><p>Modules</p><p></p><p>standalone modules </p><p></p><p>We may tinker here and there, but we play it mostly by the book.</p><p></p><p>No magic item stores</p><p></p><p>Role play</p><p></p><p>magazines-Paper</p><p></p><p>core rules-Paper</p><p></p><p>modules-Paper</p><p></p><p>supplements-Paper</p><p></p><p>DM- Pen and paper</p><p></p><p>players-Pen and paper</p><p></p><p>No mood music</p><p></p><p>No sound effects</p><p></p><p>Boxed sets</p><p></p><p>Gygaxian </p><p></p><p>Skills</p><p> </p><p>Kits > PRclasses</p><p></p><p>Core class> PRc/kits</p><p></p><p>No feats</p><p></p><p>Class based system</p><p></p><p>I already said no feats</p><p></p><p>Non-classed monsters, they just have special abilities</p><p></p><p>Detailed world politics and economies</p><p> </p><p>Roleplaying...(social interactions).</p><p></p><p>Describing exactly how you are searching</p><p></p><p>DM Rulings</p><p></p><p>Player skill</p><p></p><p>Heroic</p><p></p><p>The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus.</p><p></p><p>Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll.</p><p></p><p>Every class has its place, and some are more powerful than others at certain things, or at a lot of things</p><p></p><p>He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat.</p><p></p><p>Every character being able to do something every round of combat (Thief- fire that arrow) </p><p></p><p>Roleplay/intrigue/politics/economics –centered/focused/driven (EXPLORATION)</p><p></p><p>Every combat encounter should be somewhat of a challenge</p><p></p><p>We don’t use CR</p><p></p><p>XP should be gained for the GP value of treasure looted </p><p></p><p>We use an XP system</p><p></p><p>No caps to 3rd level damage spells </p><p></p><p>The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome</p><p></p><p>My favorite setting of all time is: Glorantha pre- RQ3 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ( Gary era GH for D&D)</p><p></p><p>The edition you prefer, after we know all your other main gaming preferences. </p><p></p><p>FYI Moldvay is NOT BECMI- I'd go with BFRPG right now- it updates my fave D&D system-(Moldvay/Cook/Marsh) with a few little things 3E got right.</p><p></p><p>Define in one PARAGRAPH what Hit Points represent in your gaming world- </p><p></p><p>The number of points of damage you take before death <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> To me it's a combination of health, luck & endurance. Also 0 HP= dying- make a save, or you're dead- regardless of edition I've run (C&C as well). I've never understood all the negative HP BS.</p></blockquote><p></p>
[QUOTE="JeffB, post: 4598164, member: 518"] This was easier for me than changing the color on everything. Schools of Thought: Medium Magic (GH, 1e) Give me a base setting I’ll do the rest (1e Greyhawk) Settings and novels being separate. Low level games (1-10) are my favorite Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check) I only really need and use one (world to adventure in) Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon) Wizards at high levels ARE AND OUGHT TO BE feared No grid No miniatures No tiles No structures Modules standalone modules We may tinker here and there, but we play it mostly by the book. No magic item stores Role play magazines-Paper core rules-Paper modules-Paper supplements-Paper DM- Pen and paper players-Pen and paper No mood music No sound effects Boxed sets Gygaxian Skills Kits > PRclasses Core class> PRc/kits No feats Class based system I already said no feats Non-classed monsters, they just have special abilities Detailed world politics and economies Roleplaying...(social interactions). Describing exactly how you are searching DM Rulings Player skill Heroic The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus. Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll. Every class has its place, and some are more powerful than others at certain things, or at a lot of things He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat. Every character being able to do something every round of combat (Thief- fire that arrow) Roleplay/intrigue/politics/economics –centered/focused/driven (EXPLORATION) Every combat encounter should be somewhat of a challenge We don’t use CR XP should be gained for the GP value of treasure looted We use an XP system No caps to 3rd level damage spells The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome My favorite setting of all time is: Glorantha pre- RQ3 :D ( Gary era GH for D&D) The edition you prefer, after we know all your other main gaming preferences. FYI Moldvay is NOT BECMI- I'd go with BFRPG right now- it updates my fave D&D system-(Moldvay/Cook/Marsh) with a few little things 3E got right. Define in one PARAGRAPH what Hit Points represent in your gaming world- The number of points of damage you take before death :p To me it's a combination of health, luck & endurance. Also 0 HP= dying- make a save, or you're dead- regardless of edition I've run (C&C as well). I've never understood all the negative HP BS. [/QUOTE]
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