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Schools of thought--Where we all stand on the big questions
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<blockquote data-quote="GMforPowergamers" data-source="post: 4598177" data-attributes="member: 67338"><p><span style="color: RoyalBlue">Schools of Thought:</span></p><p></p><p> High magic (FR) </p><p></p><p> Home made settings V. </p><p> </p><p> Settings and novels being separate. </p><p></p><p> Mid level games (10-20) </p><p></p><p> Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.) </p><p></p><p> Multiple worlds and settings to adventure in </p><p></p><p> Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy) </p><p></p><p> Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death.</p><p></p><p> Tabletop grid and dry erase </p><p></p><p> Miniatures </p><p></p><p> Tile</p><p></p><p> No structures</p><p></p><p> I’ll make up my own stinkin’ adventures</p><p></p><p> Adventure paths </p><p></p><p> Moderate houserules </p><p></p><p> Magic item stores </p><p></p><p> Roll play mixed with Role play</p><p></p><p> PDF magazines </p><p></p><p> PDF core rules V. </p><p></p><p> PDF modules V </p><p></p><p> PDF supplements</p><p></p><p> Laptop for the DM at the gaming table</p><p></p><p> Laptop for players at the gaming table </p><p></p><p> None</p><p></p><p>. None</p><p></p><p>. Hardcover books</p><p></p><p> Non-Gygaxian</p><p></p><p> Skills </p><p></p><p> Paragon Paths</p><p></p><p> Kits and/or prestige classes</p><p></p><p> Feats </p><p></p><p> Class based system</p><p></p><p> Book of Nine Swords-style progression trees </p><p></p><p> Non-classed monsters, they just have special abilities.</p><p></p><p> Who gives a crap, lemme go kill something and take its stuff.</p><p></p><p> Rolling for social interaction results </p><p></p><p> Rolling a d20 for search results</p><p></p><p> Rules</p><p></p><p> Character abilities</p><p></p><p> Superhero</p><p></p><p> Game balanced encounters </p><p></p><p> Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll.</p><p></p><p> Classes balanced against each other per level </p><p></p><p> Rogues being able to sneak attack/backstab in combat because of flanking </p><p></p><p> Every character being able to do something every round of combat </p><p></p><p> Combat-centric/focused/driven V. </p><p></p><p></p><p> Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese...</p><p></p><p> We use CR </p><p></p><p> . Nope, just for the kill.</p><p></p><p> We use an XP system V. </p><p></p><p> 10d6 caps to 3rd level damage spells </p><p></p><p> Characters take their place on the battlefield leading troops in battle </p><p></p><p>My favorite setting of all time is: Spelljammer</p><p></p><p><span style="color: Lime"><span style="color: Red">I debated whether or not to put this last one in because of its chances of leading to an edition war, but I figured it would be interesting to know the edition you prefer, after we know all your other main gaming preferences. Lets try it and please keep it civil, no edition war crap.</span></span></p><p><span style="color: Lime"></span></p><p> Fourth Edition</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 4598177, member: 67338"] [COLOR=RoyalBlue]Schools of Thought:[/COLOR] High magic (FR) Home made settings V. Settings and novels being separate. Mid level games (10-20) Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.) Multiple worlds and settings to adventure in Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy) Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death. Tabletop grid and dry erase Miniatures Tile No structures I’ll make up my own stinkin’ adventures Adventure paths Moderate houserules Magic item stores Roll play mixed with Role play PDF magazines PDF core rules V. PDF modules V PDF supplements Laptop for the DM at the gaming table Laptop for players at the gaming table None . None . Hardcover books Non-Gygaxian Skills Paragon Paths Kits and/or prestige classes Feats Class based system Book of Nine Swords-style progression trees Non-classed monsters, they just have special abilities. Who gives a crap, lemme go kill something and take its stuff. Rolling for social interaction results Rolling a d20 for search results Rules Character abilities Superhero Game balanced encounters Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll. Classes balanced against each other per level Rogues being able to sneak attack/backstab in combat because of flanking Every character being able to do something every round of combat Combat-centric/focused/driven V. Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese... We use CR . Nope, just for the kill. We use an XP system V. 10d6 caps to 3rd level damage spells Characters take their place on the battlefield leading troops in battle My favorite setting of all time is: Spelljammer [COLOR=Lime][COLOR=Red]I debated whether or not to put this last one in because of its chances of leading to an edition war, but I figured it would be interesting to know the edition you prefer, after we know all your other main gaming preferences. Lets try it and please keep it civil, no edition war crap.[/COLOR] [/COLOR] Fourth Edition [/QUOTE]
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