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Schools of thought--Where we all stand on the big questions
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<blockquote data-quote="Desdichado" data-source="post: 4598178" data-attributes="member: 2205"><p>Schools of Thought:</p><p></p><p>High magic (FR) V. Medium Magic (GH, 1e) V. <span style="color: Red">Low magic (Conan) settings</span></p><p></p><p><span style="color: Red">Home made settings</span> V. Give me a base setting I’ll do the rest (1e Greyhawk) V. Give me a detailed setting and keep detailing it (2e FR).</p><p></p><p><span style="color: Red">Settings growing alongside novels (FR novels being the prime example here of togetherness)</span> V. Settings and novels being separate.</p><p></p><p><span style="color: Red">Low level games (1-10)</span> V. Mid level games (10-20) V. High level games (20-30+) are my favorite</p><p></p><p>Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.) V.<span style="color: Red"> Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check)</span></p><p></p><p><span style="color: Red">Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy) </span>V. Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon)</p><p></p><p>Tabletop grid and dry erase V.<span style="color: Red"> No grid</span></p><p></p><p>Miniatures V. <span style="color: Red">No miniatures</span> V. Miniatures only or the complicated stuff.</p><p></p><p>Tiles V. <span style="color: Red">No tiles</span></p><p></p><p>3d structures on the gaming table (things like mountains, hills, trees, etc. ) V. <span style="color: Red">No structures</span></p><p></p><p>Modules V. <span style="color: Red">I’ll make up my own stinkin’ adventures</span></p><p></p><p><span style="color: Red">Adventure paths</span> V. standalone modules V. Didn't you see what I said above? I’ll make up my own stinkin’ adventures</p><p></p><p>Lots of Houserules V.<span style="color: Red"> Moderate houserules</span> V. We may tinker here and there, but we play it mostly by the book.</p><p></p><p>Magic item stores V. <span style="color: Red">No magic item stores.</span></p><p></p><p>Roll play V. <span style="color: Red">Role play</span></p><p></p><p>PDF magazines V.<span style="color: Red"> Paper</span></p><p></p><p>PDF core rules V. <span style="color: Red">Paper</span></p><p></p><p>PDF modules V <span style="color: Red">Paper</span></p><p></p><p>PDF supplements v. <span style="color: Red">Paper</span></p><p></p><p>Laptop for the DM at the gaming table v. <span style="color: Red">Pen and paper</span></p><p></p><p>Laptop for players at the gaming table v. <span style="color: Red">Pen and paper</span></p><p></p><p><span style="color: Red">Mood music while playing</span> v. None</p><p></p><p>Sound effects while playing v. <span style="color: Red">None</span></p><p></p><p>Boxed sets V. <span style="color: Red">Hardcover books</span></p><p></p><p>Gygaxian V. <span style="color: Red">Non-Gygaxian</span></p><p></p><p>Non-weapon proficiencies V.<span style="color: Red"> Skills </span>V. Just wing it, do a Dex check or something</p><p></p><p>Kits V. <span style="color: Red"><span style="color: Red">Prestige classes</span></span> V. Neither</p><p></p><p><span style="color: Red">Core classes</span> V. Kits and/or prestige classes</p><p></p><p><span style="color: Red">Feats </span>V. No feats</p><p></p><p><span style="color: Red">Class based system</span> V. No classes, just a character with various skills, abilities, and attributes.</p><p></p><p><span style="color: Red">Feats </span>V. Book of Nine Swords-style progression trees V. I already said no feats</p><p></p><p>Classed monsters with skills, feats, etc. V. <span style="color: Red">Non-classed monsters, they just have special abilities.</span></p><p></p><p><span style="color: Red">Detailed world politics and economies</span> V. Who gives a crap, lemme go kill something and take its stuff.</p><p></p><p>Rolling for social interaction results V. Roleplaying all of them out, the results are what you personally glean from it. V.<span style="color: Red"> Doing both; a roll is meaningless if you don't roleplay out exacty what you're doing first, and roleplaying it is meaningless if it sidesteps the skill system.</span></p><p></p><p>Describing exactly how you are searching V. <span style="color: Red">Rolling a d20 for search results</span></p><p></p><p><span style="color: Red">DM Rulings</span> V. Rules</p><p></p><p>Player skill V. <span style="color: Red">Character abilities</span></p><p></p><p>Heroic V. Superhero V. <span style="color: Red">Villainous</span></p><p></p><p>Game balanced encounters V. <span style="color: Red">The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus.</span></p><p></p><p><span style="color: Red">Save or die, life’s a bittch</span> V. Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll.</p><p></p><p><span style="color: Red">Classes balanced against each other per level</span> V. Every class has its place, and some are more powerful than others at certain things, or at a lot of things.</p><p></p><p><span style="color: Red">Rogues being able to sneak attack/backstab in combat because of flanking</span> V. He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat.</p><p></p><p>Combat-centric/focused/driven V. <span style="color: Red">Roleplay/intrigue/politics/economics –centered/focused/driven</span></p><p></p><p>Every combat encounter should be somewhat of a challenge V. Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese... V.<span style="color: Red"> Not only should ever encounter be a challenge, most of them should be potential TPKs.</span></p><p></p><p><span style="color: Red">We use CR </span>V. We don’t use CR.</p><p></p><p>We use an XP system V.<span style="color: Red"> The DM just gives it out once in a while as he decides he wants us to progress in levels.</span></p><p></p><p>My favorite setting of all time is: (fill in the blank) Iron Kingdoms</p><p></p><p>Chanmail V OD&D V. Holmes D&D V. AD&D V. Moldvay B/E/C/M D&D V. Rules Cyclopedia D&D V. Second Edition V. Thrd Edition 3.0 V. <span style="color: Red">Revised Third Edition 3.5</span> V. Fourth Edition V. Castles and Crusades V. Savage Worlds V. OSRIC V. True20 V. Mutands and Masterminds V. Pathfinder V. Basic RPG V. Gurps V. Hackmaster V. Monte Cook's Arcana Unearthed/Evolved V. Rolemaster</p><p></p><p>I deleted a few line items where I didn't think the question even made sense or where I don't have an opinion on it really one way or another.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4598178, member: 2205"] Schools of Thought: High magic (FR) V. Medium Magic (GH, 1e) V. [COLOR="Red"]Low magic (Conan) settings[/COLOR] [COLOR="Red"]Home made settings[/COLOR] V. Give me a base setting I’ll do the rest (1e Greyhawk) V. Give me a detailed setting and keep detailing it (2e FR). [COLOR="Red"]Settings growing alongside novels (FR novels being the prime example here of togetherness)[/COLOR] V. Settings and novels being separate. [COLOR="Red"]Low level games (1-10)[/COLOR] V. Mid level games (10-20) V. High level games (20-30+) are my favorite Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.) V.[COLOR="Red"] Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check)[/COLOR] [COLOR="Red"]Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy) [/COLOR]V. Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon) Tabletop grid and dry erase V.[COLOR="Red"] No grid[/COLOR] Miniatures V. [COLOR="Red"]No miniatures[/COLOR] V. Miniatures only or the complicated stuff. Tiles V. [COLOR="Red"]No tiles[/COLOR] 3d structures on the gaming table (things like mountains, hills, trees, etc. ) V. [COLOR="Red"]No structures[/COLOR] Modules V. [COLOR="Red"]I’ll make up my own stinkin’ adventures[/COLOR] [COLOR="Red"]Adventure paths[/COLOR] V. standalone modules V. Didn't you see what I said above? I’ll make up my own stinkin’ adventures Lots of Houserules V.[COLOR="Red"] Moderate houserules[/COLOR] V. We may tinker here and there, but we play it mostly by the book. Magic item stores V. [COLOR="Red"]No magic item stores.[/COLOR] Roll play V. [COLOR="Red"]Role play[/COLOR] PDF magazines V.[COLOR="Red"] Paper[/COLOR] PDF core rules V. [COLOR="Red"]Paper[/COLOR] PDF modules V [COLOR="Red"]Paper[/COLOR] PDF supplements v. [COLOR="Red"]Paper[/COLOR] Laptop for the DM at the gaming table v. [COLOR="Red"]Pen and paper[/COLOR] Laptop for players at the gaming table v. [COLOR="Red"]Pen and paper[/COLOR] [COLOR="Red"]Mood music while playing[/COLOR] v. None Sound effects while playing v. [COLOR="Red"]None[/COLOR] Boxed sets V. [COLOR="Red"]Hardcover books[/COLOR] Gygaxian V. [COLOR="Red"]Non-Gygaxian[/COLOR] Non-weapon proficiencies V.[COLOR="Red"] Skills [/COLOR]V. Just wing it, do a Dex check or something Kits V. [COLOR="Red"][COLOR="Red"]Prestige classes[/COLOR][/COLOR] V. Neither [COLOR="Red"]Core classes[/COLOR] V. Kits and/or prestige classes [COLOR="Red"]Feats [/COLOR]V. No feats [COLOR="Red"]Class based system[/COLOR] V. No classes, just a character with various skills, abilities, and attributes. [COLOR="Red"]Feats [/COLOR]V. Book of Nine Swords-style progression trees V. I already said no feats Classed monsters with skills, feats, etc. V. [COLOR="Red"]Non-classed monsters, they just have special abilities.[/COLOR] [COLOR="Red"]Detailed world politics and economies[/COLOR] V. Who gives a crap, lemme go kill something and take its stuff. Rolling for social interaction results V. Roleplaying all of them out, the results are what you personally glean from it. V.[COLOR="Red"] Doing both; a roll is meaningless if you don't roleplay out exacty what you're doing first, and roleplaying it is meaningless if it sidesteps the skill system.[/COLOR] Describing exactly how you are searching V. [COLOR="Red"]Rolling a d20 for search results[/COLOR] [COLOR="Red"]DM Rulings[/COLOR] V. Rules Player skill V. [COLOR="Red"]Character abilities[/COLOR] Heroic V. Superhero V. [COLOR="Red"]Villainous[/COLOR] Game balanced encounters V. [COLOR="Red"]The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus.[/COLOR] [COLOR="Red"]Save or die, life’s a bittch[/COLOR] V. Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll. [COLOR="Red"]Classes balanced against each other per level[/COLOR] V. Every class has its place, and some are more powerful than others at certain things, or at a lot of things. [COLOR="Red"]Rogues being able to sneak attack/backstab in combat because of flanking[/COLOR] V. He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat. Combat-centric/focused/driven V. [COLOR="Red"]Roleplay/intrigue/politics/economics –centered/focused/driven[/COLOR] Every combat encounter should be somewhat of a challenge V. Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese... V.[COLOR="Red"] Not only should ever encounter be a challenge, most of them should be potential TPKs.[/COLOR] [COLOR="Red"]We use CR [/COLOR]V. We don’t use CR. We use an XP system V.[COLOR="Red"] The DM just gives it out once in a while as he decides he wants us to progress in levels.[/COLOR] My favorite setting of all time is: (fill in the blank) Iron Kingdoms Chanmail V OD&D V. Holmes D&D V. AD&D V. Moldvay B/E/C/M D&D V. Rules Cyclopedia D&D V. Second Edition V. Thrd Edition 3.0 V. [COLOR="Red"]Revised Third Edition 3.5[/COLOR] V. Fourth Edition V. Castles and Crusades V. Savage Worlds V. OSRIC V. True20 V. Mutands and Masterminds V. Pathfinder V. Basic RPG V. Gurps V. Hackmaster V. Monte Cook's Arcana Unearthed/Evolved V. Rolemaster I deleted a few line items where I didn't think the question even made sense or where I don't have an opinion on it really one way or another. [/QUOTE]
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