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Schools of thought--Where we all stand on the big questions
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<blockquote data-quote="Fallen Seraph" data-source="post: 4598194" data-attributes="member: 57894"><p>High magic (FR) V. <span style="color: White">Medium Magic (GH, 1e)</span> V. <span style="color: Lime">Low magic (Conan) settings</span></p><p> <span style="color: Lime"></span></p><p><span style="color: Lime"> Home m</span><span style="color: White"><span style="color: Lime">ade settings</span> V. Give me a base setting I’ll do the rest (1e Greyhawk)</span> V. Give me a detailed setting and keep detailing it (2e FR).</p><p> </p><p> Settings growing alongside novels (FR novels being the prime example here of togetherness) V. <span style="color: Lime">Settings and novels being separate.</span> </p><p> </p><p> <span style="color: Lime">Low lev</span><span style="color: White"><span style="color: Lime">el games (1-10)</span> V. Mid level games (10-20) V. </span><span style="color: White">High level games (20-30+)</span> are my favorite</p><p> </p><p><span style="color: Lime">Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or </span><span style="color: White"><span style="color: Lime">penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.) </span>V. </span><span style="color: White">Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check)</span></p><p> </p><p> Multiple worlds and settings to adventure in V. <span style="color: Lime">I only really need and use one.</span></p><p> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: Lime"><span style="color: White">Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy)</span> </span>V. <span style="color: Lime">Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon) (While there is math, it is described narratively)</span> </p><p> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: Lime"><span style="color: White">Wizards at high levels ARE AND OUGHT TO BE feared</span> </span>V. <span style="color: Lime">Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death</span>.</p><p> </p><p> <span style="color: Lime">T</span><span style="color: Lime">abletop grid and dry erase </span>V. No grid</p><p> </p><p> Miniatures V. No miniatures V. <span style="color: Lime">Miniatures only or the complicated stuff.</span></p><p> </p><p> Tiles V. <span style="color: Lime">No tiles</span></p><p> </p><p> <span style="color: Lime"><span style="color: White">3d structures on the gaming table (things like mountains, hills, trees, etc. )</span> V. No structures</span></p><p> <span style="color: Lime"></span></p><p> Modules V. <span style="color: Lime">I’ll make up my own stinkin’ adventures</span></p><p> </p><p> Adventure paths V. standalone modules V. <span style="color: Lime">Didn't you see what I said above?</span> <span style="color: Lime">I’ll make up my own stinkin’ adventures</span></p><p> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White">Lots of Houserules</span> V. <span style="color: Lime">Moderate houserules </span>V. We may tinker here and there, but we play it mostly by the book.</p><p> </p><p> Magic item stores V. <span style="color: Lime">No magic item stores.</span></p><p> </p><p> Roll play V. <span style="color: Lime">Role play</span></p><p> </p><p> <span style="color: Lime">PDF magazines</span> V. <span style="color: White">Paper</span></p><p> </p><p> PDF core rules V. <span style="color: Lime">Paper</span></p><p> </p><p> PDF modules V <span style="color: Lime">Paper</span></p><p> </p><p> <span style="color: Lime">PDF supplements</span> v. Paper</p><p> </p><p> <span style="color: Lime">Laptop for the DM at the gaming table</span> v. Pen and paper</p><p> </p><p> Laptop for players at the gaming table v. <span style="color: Lime">Pen and paper</span></p><p> </p><p> <span style="color: Lime">Mood music while playing</span> v. None</p><p> </p><p> <span style="color: Lime">Sound effects while playing</span> v. None</p><p> </p><p> <span style="color: Lime">Boxed sets </span>V. Hardcover books</p><p> </p><p> <span style="color: Lime"><span style="color: White">Gygaxian</span> </span>V. <span style="color: Lime">Non-Gygaxian</span></p><p> </p><p> Non-weapon proficiencies V. <span style="color: Lime">Skills</span> V. <span style="color: White">Just wing it, do a Dex check or something</span></p><p> </p><p> Kits V. Prestige classes V. <span style="color: Lime">Neither</span></p><p> </p><p> <span style="color: Lime">Core classes</span> V. Kits and/or prestige classes</p><p> </p><p> <span style="color: Lime">Feats</span> V. <span style="color: White">No feats</span></p><p> </p><p> <span style="color: Lime">Class based system</span> <span style="color: Lime">(Other games no classes, but D&D is class based)</span> V. No classes, just a character with various skills, abilities, and attributes.</p><p> </p><p> <span style="color: Lime">Feats</span> V. Book of Nine Swords-style progression trees V. <span style="color: White">I already said no feats</span></p><p> </p><p> Classed monsters with skills, feats, etc. V. <span style="color: Lime">Non-classed monsters, they just have special abilities.</span></p><p> </p><p> <span style="color: Lime">Detailed world politics and economies</span> V. Who gives a crap, lemme go kill something and take its stuff.</p><p> </p><p> Rolling for social interaction results V. <span style="color: Lime">Roleplaying all of them out, the results are what you personally glean from it.(Players roleplay it out but rolls determine what bonuses or negatives happen because of the kind of Character)</span> </p><p> </p><p> <span style="color: Lime">Describing exactly how you are searching</span> <span style="color: Lime">(but rolling can contribute to the characters ability to find said thing) </span>V. Rolling a d20 for search results</p><p> </p><p> <span style="color: Lime">DM Rulings </span>V. Rules</p><p> </p><p> <span style="color: Lime">Player skill (Player skill but how well your character is at what you wish to attempt is tempered by Character abilities) </span>V. Character abilities</p><p> </p><p> <span style="color: Lime">Heroic</span> V. Superhero</p><p> </p><p> <span style="color: Lime">Game balanced encounters</span> <span style="color: Lime">(Were playing a cooperative story so it is best to see the characters through to the end unless the player wishes differently based off the narrative flow of the story)</span> V. <span style="color: White">The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus.</span></p><p> </p><p> <span style="color: White">Save or die, life’s a bittch </span>V. <span style="color: Lime">Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll.</span></p><p> </p><p> <span style="color: Lime">C</span><span style="color: White"><span style="color: Lime">lasses balanced against each other per level </span>V. </span><span style="color: White">Every class has its place, and some are more powerful than others at certain things, or at a lot of things.</span></p><p> </p><p> <span style="color: Lime">Rogues being able to sneak attack/backstab in combat because of flanking (If a player wants his character not to contribute to combat that his choice it shouldn't be a limit because of his class) </span>V. <span style="color: White">He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat.</span></p><p> <span style="color: Lime"></span></p><p><span style="color: Lime"> Every character being able to do something every round of combat</span> <span style="color: Lime">(Combat is rare so everyone should get a chance to contribute)</span> V. <span style="color: White">Sometimes you just gotta hang back and let the meat shields or fireball howitzers do their thing.</span></p><p> </p><p> Combat-centric/focused/driven V. <span style="color: Lime">Roleplay/intrigue/politics/economics –centered/focused/driven</span></p><p> <span style="color: White"></span></p><p><span style="color: White"> <span style="color: Lime">Every combat encounter should be somewhat of a challenge (Combat is rare so should stand out and be a set-piece)</span> V. </span><span style="color: Lime"><span style="color: White">Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese...</span></span></p><p> <span style="color: Lime"></span></p><p> We use CR V. <span style="color: Lime">We don’t use CR.</span></p><p> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White">XP should be gained for the GP value of treasure looted</span> V. <span style="color: Lime">Nope, just for the kill. </span><span style="color: Lime">(Though this isn't entirely accurate, it is based off what experiences a character has, so combat be part of that)</span></p><p> </p><p> We use an XP system V. <span style="color: Lime">The DM just gives it out once in a while as he decides he wants us to progress in levels.</span> <span style="color: Lime">(Though in my case we have a system to it, but it is based off DM deciding if a character has accomplished something important)</span></p><p> </p><p> <span style="color: Lime">10d6 caps to 3rd level damage spells</span> V. <span style="color: White">My 30th level wizard’s fireball can, like that meteor from 600 million years ago, cause the next ice age.</span></p><p> </p><p> Characters take their place on the battlefield leading troops in battle V. <span style="color: Lime">The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome.</span></p><p> </p><p>My favorite setting of all time is: (fill in the blank) <span style="color: Lime">Planescape (with my own adjustments, ie; getting rid of alignment with the Factions)</span></p><p> <span style="color: Lime"></span></p><p> <span style="color: Lime"></span></p><p> Chanmail V OD&D V. Holmes D&D V. AD&D V. Moldvay B/E/C/M D&D V. Rules Cyclopedia D&D V. <span style="color: White">Second Edition</span> V. Thrd Edition 3.0 V. Revised Third Edition 3.5 V. <span style="color: Lime">Fourth Edition</span> V. Castles and Crusades V. Savage Worlds V. OSRIC V. True20 V. Mutands and Masterminds V. Pathfinder V. Basic RPG V. Gurps V. Hackmaster V. Monte Cook's Arcana Unearthed/Evolved V. Rolemaster</p><p> </p><p> <span style="color: Yellow">ADDED ONE QUESTION HERE:</span></p><p> <span style="color: Yellow"></span></p><p><span style="color: Yellow">Define in one PARAGRAPH what Hit Points represent in your gaming world.</span></p><p></p><p><span style="color: Lime">Well, I play 4e so Hit Points are divided between HP and Healing Surges. HP represents ones ability to fight, compete, etc. at that current time, the more it goes down they more likely you are to collapse or be rendered disabled. Healing Surges represent your actual health, the more your Healing Surges are used up the more actual hurt you are and thus less able to recover as often.</span></p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4598194, member: 57894"] High magic (FR) V. [COLOR=White]Medium Magic (GH, 1e)[/COLOR] V. [COLOR=Lime]Low magic (Conan) settings[/COLOR] [COLOR=Lime] Home m[/COLOR][COLOR=White][COLOR=Lime]ade settings[/COLOR] V. Give me a base setting I’ll do the rest (1e Greyhawk)[/COLOR] V. Give me a detailed setting and keep detailing it (2e FR). Settings growing alongside novels (FR novels being the prime example here of togetherness) V. [COLOR=Lime]Settings and novels being separate.[/COLOR] [COLOR=Lime]Low lev[/COLOR][COLOR=White][COLOR=Lime]el games (1-10)[/COLOR] V. Mid level games (10-20) V. [/COLOR][COLOR=White]High level games (20-30+)[/COLOR] are my favorite [COLOR=Lime]Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or [/COLOR][COLOR=White][COLOR=Lime]penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.) [/COLOR]V. [/COLOR][COLOR=White]Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check)[/COLOR] Multiple worlds and settings to adventure in V. [COLOR=Lime]I only really need and use one.[/COLOR] [COLOR=White] [/COLOR] [COLOR=Lime][COLOR=White]Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy)[/COLOR] [/COLOR]V. [COLOR=Lime]Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon) (While there is math, it is described narratively)[/COLOR] [COLOR=White] [/COLOR] [COLOR=Lime][COLOR=White]Wizards at high levels ARE AND OUGHT TO BE feared[/COLOR] [/COLOR]V. [COLOR=Lime]Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death[/COLOR]. [COLOR=Lime]T[/COLOR][COLOR=Lime]abletop grid and dry erase [/COLOR]V. No grid Miniatures V. No miniatures V. [COLOR=Lime]Miniatures only or the complicated stuff.[/COLOR] Tiles V. [COLOR=Lime]No tiles[/COLOR] [COLOR=Lime][COLOR=White]3d structures on the gaming table (things like mountains, hills, trees, etc. )[/COLOR] V. No structures [/COLOR] Modules V. [COLOR=Lime]I’ll make up my own stinkin’ adventures[/COLOR] Adventure paths V. standalone modules V. [COLOR=Lime]Didn't you see what I said above?[/COLOR] [COLOR=Lime]I’ll make up my own stinkin’ adventures[/COLOR] [COLOR=White] [/COLOR] [COLOR=White]Lots of Houserules[/COLOR] V. [COLOR=Lime]Moderate houserules [/COLOR]V. We may tinker here and there, but we play it mostly by the book. Magic item stores V. [COLOR=Lime]No magic item stores.[/COLOR] Roll play V. [COLOR=Lime]Role play[/COLOR] [COLOR=Lime]PDF magazines[/COLOR] V. [COLOR=White]Paper[/COLOR] PDF core rules V. [COLOR=Lime]Paper[/COLOR] PDF modules V [COLOR=Lime]Paper[/COLOR] [COLOR=Lime]PDF supplements[/COLOR] v. Paper [COLOR=Lime]Laptop for the DM at the gaming table[/COLOR] v. Pen and paper Laptop for players at the gaming table v. [COLOR=Lime]Pen and paper[/COLOR] [COLOR=Lime]Mood music while playing[/COLOR] v. None [COLOR=Lime]Sound effects while playing[/COLOR] v. None [COLOR=Lime]Boxed sets [/COLOR]V. Hardcover books [COLOR=Lime][COLOR=White]Gygaxian[/COLOR] [/COLOR]V. [COLOR=Lime]Non-Gygaxian[/COLOR] Non-weapon proficiencies V. [COLOR=Lime]Skills[/COLOR] V.[COLOR=White] [/COLOR][COLOR=White]Just wing it, do a Dex check or something[/COLOR] Kits V. Prestige classes V. [COLOR=Lime]Neither[/COLOR] [COLOR=Lime]Core classes[/COLOR] V. Kits and/or prestige classes [COLOR=Lime]Feats[/COLOR] V. [COLOR=White]No feats[/COLOR] [COLOR=Lime]Class based system[/COLOR] [COLOR=Lime](Other games no classes, but D&D is class based)[/COLOR] V. No classes, just a character with various skills, abilities, and attributes. [COLOR=Lime]Feats[/COLOR] V. Book of Nine Swords-style progression trees V. [COLOR=White]I already said no feats[/COLOR] Classed monsters with skills, feats, etc. V. [COLOR=Lime]Non-classed monsters, they just have special abilities.[/COLOR] [COLOR=Lime]Detailed world politics and economies[/COLOR] V. Who gives a crap, lemme go kill something and take its stuff. Rolling for social interaction results V. [COLOR=Lime]Roleplaying all of them out, the results are what you personally glean from it.(Players roleplay it out but rolls determine what bonuses or negatives happen because of the kind of Character)[/COLOR] [COLOR=Lime]Describing exactly how you are searching[/COLOR] [COLOR=Lime](but rolling can contribute to the characters ability to find said thing) [/COLOR]V. Rolling a d20 for search results [COLOR=Lime]DM Rulings [/COLOR]V. Rules [COLOR=Lime]Player skill (Player skill but how well your character is at what you wish to attempt is tempered by Character abilities) [/COLOR]V. Character abilities [COLOR=Lime]Heroic[/COLOR] V. Superhero [COLOR=Lime]Game balanced encounters[/COLOR] [COLOR=Lime](Were playing a cooperative story so it is best to see the characters through to the end unless the player wishes differently based off the narrative flow of the story)[/COLOR] V. [COLOR=White]The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus.[/COLOR] [COLOR=White]Save or die, life’s a bittch [/COLOR]V. [COLOR=Lime]Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll.[/COLOR] [COLOR=Lime]C[/COLOR][COLOR=White][COLOR=Lime]lasses balanced against each other per level [/COLOR]V. [/COLOR][COLOR=White]Every class has its place, and some are more powerful than others at certain things, or at a lot of things.[/COLOR] [COLOR=Lime]Rogues being able to sneak attack/backstab in combat because of flanking (If a player wants his character not to contribute to combat that his choice it shouldn't be a limit because of his class) [/COLOR]V. [COLOR=White]He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat.[/COLOR] [COLOR=Lime] Every character being able to do something every round of combat[/COLOR] [COLOR=Lime](Combat is rare so everyone should get a chance to contribute)[/COLOR] V. [COLOR=White]Sometimes you just gotta hang back and let the meat shields or fireball howitzers do their thing.[/COLOR] Combat-centric/focused/driven V. [COLOR=Lime]Roleplay/intrigue/politics/economics –centered/focused/driven[/COLOR] [COLOR=White] [COLOR=Lime]Every combat encounter should be somewhat of a challenge (Combat is rare so should stand out and be a set-piece)[/COLOR] V. [/COLOR][COLOR=Lime][COLOR=White]Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese...[/COLOR] [/COLOR] We use CR V. [COLOR=Lime]We don’t use CR.[/COLOR] [COLOR=White] [/COLOR] [COLOR=White]XP should be gained for the GP value of treasure looted[/COLOR] V. [COLOR=Lime]Nope, just for the kill. [/COLOR][COLOR=Lime](Though this isn't entirely accurate, it is based off what experiences a character has, so combat be part of that)[/COLOR] We use an XP system V. [COLOR=Lime]The DM just gives it out once in a while as he decides he wants us to progress in levels.[/COLOR] [COLOR=Lime](Though in my case we have a system to it, but it is based off DM deciding if a character has accomplished something important)[/COLOR] [COLOR=Lime]10d6 caps to 3rd level damage spells[/COLOR] V. [COLOR=White]My 30th level wizard’s fireball can, like that meteor from 600 million years ago, cause the next ice age.[/COLOR] Characters take their place on the battlefield leading troops in battle V. [COLOR=Lime]The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome.[/COLOR] My favorite setting of all time is: (fill in the blank) [COLOR=Lime]Planescape (with my own adjustments, ie; getting rid of alignment with the Factions)[/COLOR] [COLOR=Lime] [/COLOR] Chanmail V OD&D V. Holmes D&D V. AD&D V. Moldvay B/E/C/M D&D V. Rules Cyclopedia D&D V. [COLOR=White]Second Edition[/COLOR] V. Thrd Edition 3.0 V. Revised Third Edition 3.5 V. [COLOR=Lime]Fourth Edition[/COLOR] V. Castles and Crusades V. Savage Worlds V. OSRIC V. True20 V. Mutands and Masterminds V. Pathfinder V. Basic RPG V. Gurps V. Hackmaster V. Monte Cook's Arcana Unearthed/Evolved V. Rolemaster [COLOR=Yellow]ADDED ONE QUESTION HERE: Define in one PARAGRAPH what Hit Points represent in your gaming world.[/COLOR] [COLOR=Lime]Well, I play 4e so Hit Points are divided between HP and Healing Surges. HP represents ones ability to fight, compete, etc. at that current time, the more it goes down they more likely you are to collapse or be rendered disabled. Healing Surges represent your actual health, the more your Healing Surges are used up the more actual hurt you are and thus less able to recover as often.[/COLOR] [/QUOTE]
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