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Schools of thought--Where we all stand on the big questions
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<blockquote data-quote="Masquerade" data-source="post: 4598273" data-attributes="member: 25445"><p>The OP and I seem to have very different perspectives on the game<span style="font-size: 9px"> (no offense, of course, all opinions are equally valid)</span>, but I answered the questions to the best of my ability with the options given. Note that I started playing D&D with 3rd edition and have played 3.5 and 4e, but I have no interest in earlier versions of the game. Also, I don't care for or read fantasy literature, I play RPGs almost exclusively through virtual tabletop or PBP, and I have never enjoyed running a module/adventure I didn't 'write' myself.</p><p></p><p></p><p>High magic (FR) V. <span style="color: DarkOrchid">Medium Magic (GH, 1e)</span> V. Low magic (Conan) settings</p><p></p><p><span style="color: DarkOrchid">Home made settings V. Give me a base setting I’ll do the rest (1e Greyhawk)</span> V. Give me a detailed setting and keep detailing it (2e FR).</p><p></p><p>Settings growing alongside novels (FR novels being the prime example here of togetherness) V. <span style="color: DarkOrchid">Settings and novels being separate.</span></p><p></p><p><span style="color: DarkOrchid">Low level games (1-10)</span> V. Mid level games (10-20) V. High level games (20-30+) are my favorite</p><p></p><p><span style="color: DarkOrchid">Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.)</span> V. Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check)</p><p></p><p><span style="color: DarkOrchid">Multiple worlds and settings to adventure in</span> V. I only really need and use one.</p><p></p><p>Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy) V. <span style="color: DarkOrchid">Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon)</span></p><p></p><p>Wizards at high levels ARE AND OUGHT TO BE feared V. <span style="color: DarkOrchid">Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death.</span></p><p></p><p>(Addressing all Grid/Miniature questions) <span style="color: DarkOrchid">I use MapTool virtual tabletop software</span></p><p></p><p>Modules V. <span style="color: DarkOrchid">I’ll make up my own stinkin’ adventures</span></p><p></p><p>Adventure paths V. standalone modules V. <span style="color: DarkOrchid">Didn't you see what I said above? I’ll make up my own stinkin’ adventures</span></p><p></p><p><span style="color: DarkOrchid">Lots of Houserules</span> V. Moderate houserules V. We may tinker here and there, but we play it mostly by the book.</p><p></p><p>Magic item stores V. <span style="color: DarkOrchid">No magic item stores.</span></p><p></p><p>Roll play V. <span style="color: DarkOrchid">Role play</span></p><p></p><p><span style="color: DarkOrchid">PDF everything</span> V. Paper</p><p></p><p><span style="color: DarkOrchid">Laptop for the DM at the gaming table</span> v. Pen and paper</p><p></p><p><span style="color: DarkOrchid">Laptop for players at the gaming table</span> v. Pen and paper</p><p></p><p><span style="color: DarkOrchid">Mood music while playing</span> v. None</p><p></p><p>Sound effects while playing v. <span style="color: DarkOrchid">None</span></p><p></p><p>Boxed sets V. <span style="color: DarkOrchid">Hardcover books</span></p><p></p><p>Gygaxian V. <span style="color: DarkOrchid">Non-Gygaxian</span></p><p></p><p>Non-weapon proficiencies V. <span style="color: DarkOrchid">Skills</span> V. Just wing it, do a Dex check or something</p><p></p><p>Kits V. <span style="color: DarkOrchid">Prestige classes</span> V. Neither</p><p></p><p>Core classes V. Kits and/or prestige classes <span style="color: DarkOrchid">(Why not both?)</span></p><p></p><p><span style="color: DarkOrchid">Feats</span> V. No feats</p><p></p><p><span style="color: DarkOrchid">Class based system</span> V. No classes, just a character with various skills, abilities, and attributes.</p><p></p><p>Feats V. <span style="color: DarkOrchid">Book of Nine Swords-style progression trees</span> V. I already said no feats</p><p></p><p>Classed monsters with skills, feats, etc. V. <span style="color: DarkOrchid">Non-classed monsters, they just have special abilities.</span></p><p></p><p><span style="color: DarkOrchid">Detailed world politics</span> and economies V. Who gives a crap, lemme go kill something and take its stuff.</p><p></p><p><span style="color: DarkOrchid">Rolling for social interaction results</span> V. Roleplaying all of them out, the results are what you personally glean from it.</p><p></p><p>Describing exactly how you are searching V. <span style="color: DarkOrchid">Rolling a d20 for search results</span></p><p></p><p><span style="color: DarkOrchid">DM Rulings</span> V. Rules</p><p></p><p>Player skill V. <span style="color: DarkOrchid">Character abilities</span></p><p></p><p><span style="color: DarkOrchid">Heroic</span> V. Superhero</p><p></p><p><span style="color: DarkOrchid">Game balanced encounters</span> V. The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus.</p><p></p><p>Save or die, life’s a bittch V. <span style="color: DarkOrchid">Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll.</span></p><p></p><p><span style="color: DarkOrchid">Classes balanced against each other per level</span> V. Every class has its place, and some are more powerful than others at certain things, or at a lot of things.</p><p></p><p><span style="color: DarkOrchid">Rogues being able to sneak attack/backstab in combat because of flanking</span> V. He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat.</p><p></p><p><span style="color: DarkOrchid">Every character being able to do something every round of combat</span> V. Sometimes you just gotta hang back and let the meat shields or fireball howitzers do their thing.</p><p></p><p>Combat-centric/focused/driven V. <span style="color: DarkOrchid">Roleplay/intrigue/politics/economics –centered/focused/driven</span></p><p></p><p><span style="color: DarkOrchid">Every combat encounter should be somewhat of a challenge</span> V. Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese...</p><p></p><p>We use CR V. <span style="color: DarkOrchid">We don’t use CR.</span></p><p></p><p>We use an XP system V. <span style="color: DarkOrchid">The DM just gives it out once in a while as he decides he wants us to progress in levels.</span></p><p></p><p>Characters take their place on the battlefield leading troops in battle V. <span style="color: DarkOrchid">The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome.</span></p><p></p><p>My favorite setting of all time is: (fill in the blank) <span style="color: DarkOrchid">Other than my own? Ravnica.</span></p><p></p><p>Chanmail V OD&D V. Holmes D&D V. AD&D V. Moldvay B/E/C/M D&D V. Rules Cyclopedia D&D V. Second Edition V. Thrd Edition 3.0 V. Revised Third Edition 3.5 V. <span style="color: DarkOrchid">Fourth Edition</span> V. Castles and Crusades V. Savage Worlds V. OSRIC V. True20 V. Mutands and Masterminds V. Pathfinder V. Basic RPG V. Gurps V. Hackmaster V. Monte Cook's Arcana Unearthed/Evolved V. Rolemaster</p><p></p><p>Define in one PARAGRAPH what Hit Points represent in your gaming world.</p><p></p><p><span style="color: DarkOrchid">What a hit point represents varies vastly depending on the situation, and say what you want, but it's really not something that I think about too much.</span></p></blockquote><p></p>
[QUOTE="Masquerade, post: 4598273, member: 25445"] The OP and I seem to have very different perspectives on the game[SIZE="1"] (no offense, of course, all opinions are equally valid)[/SIZE], but I answered the questions to the best of my ability with the options given. Note that I started playing D&D with 3rd edition and have played 3.5 and 4e, but I have no interest in earlier versions of the game. Also, I don't care for or read fantasy literature, I play RPGs almost exclusively through virtual tabletop or PBP, and I have never enjoyed running a module/adventure I didn't 'write' myself. High magic (FR) V. [COLOR="DarkOrchid"]Medium Magic (GH, 1e)[/COLOR] V. Low magic (Conan) settings [COLOR="DarkOrchid"]Home made settings V. Give me a base setting I’ll do the rest (1e Greyhawk)[/COLOR] V. Give me a detailed setting and keep detailing it (2e FR). Settings growing alongside novels (FR novels being the prime example here of togetherness) V. [COLOR="DarkOrchid"]Settings and novels being separate.[/COLOR] [COLOR="DarkOrchid"]Low level games (1-10)[/COLOR] V. Mid level games (10-20) V. High level games (20-30+) are my favorite [COLOR="DarkOrchid"]Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.)[/COLOR] V. Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check) [COLOR="DarkOrchid"]Multiple worlds and settings to adventure in[/COLOR] V. I only really need and use one. Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy) V. [COLOR="DarkOrchid"]Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon)[/COLOR] Wizards at high levels ARE AND OUGHT TO BE feared V. [COLOR="DarkOrchid"]Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death.[/COLOR] (Addressing all Grid/Miniature questions) [COLOR="DarkOrchid"]I use MapTool virtual tabletop software[/COLOR] Modules V. [COLOR="DarkOrchid"]I’ll make up my own stinkin’ adventures[/COLOR] Adventure paths V. standalone modules V. [COLOR="DarkOrchid"]Didn't you see what I said above? I’ll make up my own stinkin’ adventures[/COLOR] [COLOR="DarkOrchid"]Lots of Houserules[/COLOR] V. Moderate houserules V. We may tinker here and there, but we play it mostly by the book. Magic item stores V. [COLOR="DarkOrchid"]No magic item stores.[/COLOR] Roll play V. [COLOR="DarkOrchid"]Role play[/COLOR] [COLOR="DarkOrchid"]PDF everything[/COLOR] V. Paper [COLOR="DarkOrchid"]Laptop for the DM at the gaming table[/COLOR] v. Pen and paper [COLOR="DarkOrchid"]Laptop for players at the gaming table[/COLOR] v. Pen and paper [COLOR="DarkOrchid"]Mood music while playing[/COLOR] v. None Sound effects while playing v. [COLOR="DarkOrchid"]None[/COLOR] Boxed sets V. [COLOR="DarkOrchid"]Hardcover books[/COLOR] Gygaxian V. [COLOR="DarkOrchid"]Non-Gygaxian[/COLOR] Non-weapon proficiencies V. [COLOR="DarkOrchid"]Skills[/COLOR] V. Just wing it, do a Dex check or something Kits V. [COLOR="DarkOrchid"]Prestige classes[/COLOR] V. Neither Core classes V. Kits and/or prestige classes [COLOR="DarkOrchid"](Why not both?)[/COLOR] [COLOR="DarkOrchid"]Feats[/COLOR] V. No feats [COLOR="DarkOrchid"]Class based system[/COLOR] V. No classes, just a character with various skills, abilities, and attributes. Feats V. [COLOR="DarkOrchid"]Book of Nine Swords-style progression trees[/COLOR] V. I already said no feats Classed monsters with skills, feats, etc. V. [COLOR="DarkOrchid"]Non-classed monsters, they just have special abilities.[/COLOR] [COLOR="DarkOrchid"]Detailed world politics[/COLOR] and economies V. Who gives a crap, lemme go kill something and take its stuff. [COLOR="DarkOrchid"]Rolling for social interaction results[/COLOR] V. Roleplaying all of them out, the results are what you personally glean from it. Describing exactly how you are searching V. [COLOR="DarkOrchid"]Rolling a d20 for search results[/COLOR] [COLOR="DarkOrchid"]DM Rulings[/COLOR] V. Rules Player skill V. [COLOR="DarkOrchid"]Character abilities[/COLOR] [COLOR="DarkOrchid"]Heroic[/COLOR] V. Superhero [COLOR="DarkOrchid"]Game balanced encounters[/COLOR] V. The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus. Save or die, life’s a bittch V. [COLOR="DarkOrchid"]Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll.[/COLOR] [COLOR="DarkOrchid"]Classes balanced against each other per level[/COLOR] V. Every class has its place, and some are more powerful than others at certain things, or at a lot of things. [COLOR="DarkOrchid"]Rogues being able to sneak attack/backstab in combat because of flanking[/COLOR] V. He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat. [COLOR="DarkOrchid"]Every character being able to do something every round of combat[/COLOR] V. Sometimes you just gotta hang back and let the meat shields or fireball howitzers do their thing. Combat-centric/focused/driven V. [COLOR="DarkOrchid"]Roleplay/intrigue/politics/economics –centered/focused/driven[/COLOR] [COLOR="DarkOrchid"]Every combat encounter should be somewhat of a challenge[/COLOR] V. Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese... We use CR V. [COLOR="DarkOrchid"]We don’t use CR.[/COLOR] We use an XP system V. [COLOR="DarkOrchid"]The DM just gives it out once in a while as he decides he wants us to progress in levels.[/COLOR] Characters take their place on the battlefield leading troops in battle V. [COLOR="DarkOrchid"]The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome.[/COLOR] My favorite setting of all time is: (fill in the blank) [COLOR="DarkOrchid"]Other than my own? Ravnica.[/COLOR] Chanmail V OD&D V. Holmes D&D V. AD&D V. Moldvay B/E/C/M D&D V. Rules Cyclopedia D&D V. Second Edition V. Thrd Edition 3.0 V. Revised Third Edition 3.5 V. [COLOR="DarkOrchid"]Fourth Edition[/COLOR] V. Castles and Crusades V. Savage Worlds V. OSRIC V. True20 V. Mutands and Masterminds V. Pathfinder V. Basic RPG V. Gurps V. Hackmaster V. Monte Cook's Arcana Unearthed/Evolved V. Rolemaster Define in one PARAGRAPH what Hit Points represent in your gaming world. [COLOR="DarkOrchid"]What a hit point represents varies vastly depending on the situation, and say what you want, but it's really not something that I think about too much.[/COLOR] [/QUOTE]
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