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Schools of thought--Where we all stand on the big questions
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<blockquote data-quote="Mallus" data-source="post: 4598797" data-attributes="member: 3887"><p>High magic (FR) V. Medium Magic (GH, 1e) V. Low magic (Conan) settings <span style="color: Red">- all, depending on level </span></p><p></p><p><span style="color: Red">Home made settings</span> V. Give me a base setting I’ll do the rest (1e Greyhawk) V. Give me a detailed setting and keep detailing it (2e FR).</p><p></p><p>Settings growing alongside novels (FR novels being the prime example here of togetherness) V. Settings and novels being separate. <span style="color: Red">- N/A</span></p><p></p><p><span style="color: Red">Low level games (1-10) V. Mid level games (10-20) </span>V. High level games (20-30+) are my favorite</p><p></p><p>Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.) V. Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check) <span style="color: Red">- both</span></p><p></p><p><span style="color: Red">Multiple worlds and settings to adventure in</span> V. I only really need and use one. </p><p></p><p>Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy) V. Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon) <span style="color: Red">- both</span></p><p></p><p>Wizards at high levels ARE AND OUGHT TO BE feared V. Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death. <span style="color: Red">-all high level characters should be feared.</span></p><p></p><p><span style="color: Red">Tabletop grid and dry erase</span> V. No grid</p><p></p><p><span style="color: Red">Miniatures</span> V. No miniatures V. Miniatures only or the complicated stuff.</p><p></p><p>Tiles V. <span style="color: Red">No tiles</span></p><p></p><p>3d structures on the gaming table (things like mountains, hills, trees, etc. ) V. <span style="color: Red">No structures</span></p><p></p><p>Modules V. <span style="color: Red">I’ll make up my own stinkin’ adventures</span></p><p></p><p>Adventure paths V. standalone modules V. <span style="color: Red">Didn't you see what I said above? I’ll make up my own stinkin’ adventures</span></p><p></p><p>Lots of Houserules V. <span style="color: Red">Moderate houserules </span>V. We may tinker here and there, but we play it mostly by the book.</p><p></p><p><span style="color: Red">Magic item stores</span> V. No magic item stores.</p><p></p><p>Roll play V. Role play <span style="color: Red">-both</span></p><p></p><p>PDF magazines V. Paper <span style="color: Red">- N/A</span></p><p></p><p>PDF core rules V. <span style="color: Red">Paper</span></p><p></p><p>PDF modules V Paper <span style="color: Red">-N/A</span></p><p></p><p>PDF supplements v. Paper <span style="color: Red">- N/A</span></p><p></p><p><span style="color: Red">Laptop for the DM at the gaming table</span> v. Pen and paper</p><p></p><p><span style="color: Red">Laptop for players at the gaming table </span>v. Pen and paper</p><p></p><p>Mood music while playing v. <span style="color: Red">None</span></p><p></p><p>Sound effects while playing v. <span style="color: Red">None</span></p><p></p><p><span style="color: Red">Boxed sets </span>V. Hardcover books</p><p></p><p>Gygaxian V. Non-Gygaxian <span style="color: Red">- Gygaxian in terms of eclecticism and whimsy, non-Gygaxian in terms of focus of play. </span></p><p></p><p>Non-weapon proficiencies V. Skills V. Just wing it, do a Dex check or something <span style="color: Red">- all, depending on the situation</span></p><p></p><p>Kits V. Prestige classes V. Neither <span style="color: Red">- all, depending on the campaign</span></p><p></p><p>Core classes V. Kits and/or prestige classes <span style="color: Red">- all, depending on the campaign</span></p><p></p><p><span style="color: Red">Feats</span> V. No feats</p><p></p><p>Class based system V. No classes, just a character with various skills, abilities, and attributes. <span style="color: Red">- for D&D, class, for other RPG's, non-class</span></p><p></p><p><span style="color: Red">Feats V. Book of Nine Swords-style progression trees </span>V. I already said no feats </p><p></p><p>Classed monsters with skills, feats, etc. V. Non-classed monsters, they just have special abilities. <span style="color: Red">- both</span></p><p></p><p>Detailed world politics and economies V. Who gives a crap, lemme go kill something and take its stuff. <span style="color: Red">- both</span></p><p></p><p>Rolling for social interaction results V. Roleplaying all of them out, the results are what you personally glean from it. <span style="color: Red">- both</span></p><p></p><p>Describing exactly how you are searching V. Rolling a d20 for search results <span style="color: Red">- both</span></p><p></p><p>DM Rulings V. Rules <span style="color: Red">- both</span></p><p></p><p>Player skill V. Character abilities <span style="color: Red">- both</span></p><p></p><p>Heroic V. Superhero <span style="color: Red">- both, depending on level</span></p><p></p><p><span style="color: Red">Game balanced encounters </span>V. The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus.</p><p></p><p>Save or die, life’s a bittch V. Hey, not fair, <span style="color: Red">I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll.</span></p><p></p><p><span style="color: Red">Classes balanced against each other per level</span> V. Every class has its place, and some are more powerful than others at certain things, or at a lot of things.</p><p></p><p><span style="color: Red">Rogues being able to sneak attack/backstab in combat because of flanking </span>V. He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat.</p><p></p><p><span style="color: Red">Every character being able to do something every round of combat </span>V. Sometimes you just gotta hang back and let the meat shields or fireball howitzers do their thing.</p><p></p><p>Combat-centric/focused/driven V. Roleplay/intrigue/politics/economics –<span style="color: Red">centered/focused/driven </span></p><p></p><p><span style="color: Red">Every combat encounter should be somewhat of a challenge </span>V. Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese...</p><p></p><p>We use CR V. We don’t use CR. <span style="color: Red">- sort of</span></p><p></p><p>XP should be gained for the GP value of treasure looted V. Nope, just for the kill. <span style="color: Red">- neither </span></p><p></p><p>We use an XP system V. <span style="color: Red">The DM just gives it out once in a while as he decides he wants us to progress in levels.</span></p><p></p><p>10d6 caps to 3rd level damage spells V. My 30th level wizard’s fireball can, like that meteor from 600 million years ago, cause the next ice age.<span style="color: Red"> - depends</span></p><p></p><p>Characters take their place on the battlefield leading troops in battle V. <span style="color: Red">The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome.</span></p><p></p><p>My favorite setting of all time is: (fill in the blank) - <span style="color: Red">my 2e homebrew World of the Islands</span></p><p></p><p>Chanmail V OD&D V. Holmes D&D V. AD&D V. Moldvay B/E/C/M D&D V. Rules Cyclopedia D&D V. Second Edition V. Thrd Edition 3.0 V. Revised Third Edition 3.5 V. Fourth Edition V. Castles and Crusades V. Savage Worlds V. OSRIC V. True20 V. <span style="color: Red">Mutands and Masterminds </span>V. Pathfinder V. Basic RPG V. Gurps V. Hackmaster V. Monte Cook's Arcana Unearthed/Evolved V. Rolemaster</p><p></p><p>bonus question: <span style="color: Red">hit points measure a character's ability to keep fighting. </span></p></blockquote><p></p>
[QUOTE="Mallus, post: 4598797, member: 3887"] High magic (FR) V. Medium Magic (GH, 1e) V. Low magic (Conan) settings [COLOR="Red"]- all, depending on level [/COLOR] [COLOR="Red"]Home made settings[/COLOR] V. Give me a base setting I’ll do the rest (1e Greyhawk) V. Give me a detailed setting and keep detailing it (2e FR). Settings growing alongside novels (FR novels being the prime example here of togetherness) V. Settings and novels being separate. [COLOR="Red"]- N/A[/COLOR] [COLOR="Red"]Low level games (1-10) V. Mid level games (10-20) [/COLOR]V. High level games (20-30+) are my favorite Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.) V. Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check) [COLOR="Red"]- both[/COLOR] [COLOR="Red"]Multiple worlds and settings to adventure in[/COLOR] V. I only really need and use one. Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy) V. Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon) [COLOR="Red"]- both[/COLOR] Wizards at high levels ARE AND OUGHT TO BE feared V. Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death. [COLOR="Red"]-all high level characters should be feared.[/COLOR] [COLOR="Red"]Tabletop grid and dry erase[/COLOR] V. No grid [COLOR="Red"]Miniatures[/COLOR] V. No miniatures V. Miniatures only or the complicated stuff. Tiles V. [COLOR="Red"]No tiles[/COLOR] 3d structures on the gaming table (things like mountains, hills, trees, etc. ) V. [COLOR="Red"]No structures[/COLOR] Modules V. [COLOR="Red"]I’ll make up my own stinkin’ adventures[/COLOR] Adventure paths V. standalone modules V. [COLOR="Red"]Didn't you see what I said above? I’ll make up my own stinkin’ adventures[/COLOR] Lots of Houserules V. [COLOR="Red"]Moderate houserules [/COLOR]V. We may tinker here and there, but we play it mostly by the book. [COLOR="Red"]Magic item stores[/COLOR] V. No magic item stores. Roll play V. Role play [COLOR="Red"]-both[/COLOR] PDF magazines V. Paper [COLOR="Red"]- N/A[/COLOR] PDF core rules V. [COLOR="Red"]Paper[/COLOR] PDF modules V Paper [COLOR="Red"]-N/A[/COLOR] PDF supplements v. Paper [COLOR="Red"]- N/A[/COLOR] [COLOR="Red"]Laptop for the DM at the gaming table[/COLOR] v. Pen and paper [COLOR="Red"]Laptop for players at the gaming table [/COLOR]v. Pen and paper Mood music while playing v. [COLOR="Red"]None[/COLOR] Sound effects while playing v. [COLOR="Red"]None[/COLOR] [COLOR="Red"]Boxed sets [/COLOR]V. Hardcover books Gygaxian V. Non-Gygaxian [COLOR="Red"]- Gygaxian in terms of eclecticism and whimsy, non-Gygaxian in terms of focus of play. [/COLOR] Non-weapon proficiencies V. Skills V. Just wing it, do a Dex check or something [COLOR="Red"]- all, depending on the situation[/COLOR] Kits V. Prestige classes V. Neither [COLOR="Red"]- all, depending on the campaign[/COLOR] Core classes V. Kits and/or prestige classes [COLOR="Red"]- all, depending on the campaign[/COLOR] [COLOR="Red"]Feats[/COLOR] V. No feats Class based system V. No classes, just a character with various skills, abilities, and attributes. [COLOR="Red"]- for D&D, class, for other RPG's, non-class[/COLOR] [COLOR="Red"]Feats V. Book of Nine Swords-style progression trees [/COLOR]V. I already said no feats Classed monsters with skills, feats, etc. V. Non-classed monsters, they just have special abilities. [COLOR="Red"]- both[/COLOR] Detailed world politics and economies V. Who gives a crap, lemme go kill something and take its stuff. [COLOR="Red"]- both[/COLOR] Rolling for social interaction results V. Roleplaying all of them out, the results are what you personally glean from it. [COLOR="Red"]- both[/COLOR] Describing exactly how you are searching V. Rolling a d20 for search results [COLOR="Red"]- both[/COLOR] DM Rulings V. Rules [COLOR="Red"]- both[/COLOR] Player skill V. Character abilities [COLOR="Red"]- both[/COLOR] Heroic V. Superhero [COLOR="Red"]- both, depending on level[/COLOR] [COLOR="Red"]Game balanced encounters [/COLOR]V. The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus. Save or die, life’s a bittch V. Hey, not fair, [COLOR="Red"]I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll.[/COLOR] [COLOR="Red"]Classes balanced against each other per level[/COLOR] V. Every class has its place, and some are more powerful than others at certain things, or at a lot of things. [COLOR="Red"]Rogues being able to sneak attack/backstab in combat because of flanking [/COLOR]V. He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat. [COLOR="Red"]Every character being able to do something every round of combat [/COLOR]V. Sometimes you just gotta hang back and let the meat shields or fireball howitzers do their thing. Combat-centric/focused/driven V. Roleplay/intrigue/politics/economics –[COLOR="Red"]centered/focused/driven [/COLOR] [COLOR="Red"]Every combat encounter should be somewhat of a challenge [/COLOR]V. Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese... We use CR V. We don’t use CR. [COLOR="Red"]- sort of[/COLOR] XP should be gained for the GP value of treasure looted V. Nope, just for the kill. [COLOR="Red"]- neither [/COLOR] We use an XP system V. [COLOR="Red"]The DM just gives it out once in a while as he decides he wants us to progress in levels.[/COLOR] 10d6 caps to 3rd level damage spells V. My 30th level wizard’s fireball can, like that meteor from 600 million years ago, cause the next ice age.[COLOR="Red"] - depends[/COLOR] Characters take their place on the battlefield leading troops in battle V. [COLOR="Red"]The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome.[/COLOR] My favorite setting of all time is: (fill in the blank) - [COLOR="Red"]my 2e homebrew World of the Islands[/COLOR] Chanmail V OD&D V. Holmes D&D V. AD&D V. Moldvay B/E/C/M D&D V. Rules Cyclopedia D&D V. Second Edition V. Thrd Edition 3.0 V. Revised Third Edition 3.5 V. Fourth Edition V. Castles and Crusades V. Savage Worlds V. OSRIC V. True20 V. [COLOR="Red"]Mutands and Masterminds [/COLOR]V. Pathfinder V. Basic RPG V. Gurps V. Hackmaster V. Monte Cook's Arcana Unearthed/Evolved V. Rolemaster bonus question: [COLOR="Red"]hit points measure a character's ability to keep fighting. [/COLOR] [/QUOTE]
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