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Schools of thought--Where we all stand on the big questions
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 4598958" data-attributes="member: 4129"><p>Sorry, I had to edit your list to make it more meaningful <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p><strong><span style="font-size: 15px">Magic</span></strong></p><p>High magic (FR) V. Medium Magic (GH, 1e) V.<span style="color: DarkOrange"> Low magic (Conan) settings</span></p><p></p><p><span style="color: DarkOrange">Wizards at high levels ARE AND OUGHT TO BE feared</span> V. Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death.</p><p></p><p>Magic item stores V. <span style="color: DarkOrange">No magic item stores.</span></p><p></p><p>10d6 caps to 3rd level damage spells V. <span style="color: DarkOrange">My 30th level wizard’s fireball can, like that meteor from 600 million years ago, cause the next ice age.</span></p><p></p><ul> <li data-xf-list-type="ul">I like my magic rare, mysterious, and powerful. When players encounter magic, its typically doing odd things and its always dangerous.</li> </ul><p></p><p><span style="font-size: 15px"><strong>Settings</strong></span></p><p>My favorite setting of all time is: <span style="color: DarkOrange">Dark Sun</span></p><p></p><p><span style="color: DarkOrange">Home made settings</span> V. Give me a base setting I’ll do the rest (1e Greyhawk) V. Give me a detailed setting and keep detailing it (2e FR).</p><p></p><p>Settings growing alongside novels (FR novels being the prime example here of togetherness) V. <span style="color: DarkOrange">Settings and novels being separate. </span></p><p></p><p><span style="color: DarkOrange">Multiple worlds and settings to adventure in</span> V. I only really need and use one.</p><p></p><p>Detailed world politics and economies V. <span style="color: DarkOrange">Who gives a crap, lemme go kill something and take its stuff.</span></p><p></p><p><span style="color: DarkOrange">Heroic </span>V. Superhero</p><p></p><p>Combat-centric/focused/driven V. <span style="color: DarkOrange">Roleplay/intrigue/politics</span>/economics –centered/focused/driven</p><p></p><ul> <li data-xf-list-type="ul">I rarely use pre-written modules. My games tend to be serial instead of episodic, thus I feel that dropping in a random adventure to Castle Amber breaks the flow of the game too much.</li> </ul><p></p><p></p><p><strong><span style="font-size: 15px">Adventure Types</span></strong></p><p><span style="color: DarkOrange">Low level games (1-10)</span> V. Mid level games (10-20) V. High level games (20-30+) are my favorite</p><p></p><p>Modules V. <span style="color: DarkOrange">I’ll make up my own stinkin’ adventures</span></p><p></p><p>Adventure paths V. standalone modules V. <span style="color: DarkOrange">Didn't you see what I said above? I’ll make up my own stinkin’ adventures</span></p><p></p><ul> <li data-xf-list-type="ul">I tend to have serialized games. They often turn into AP style games but they are heavily influenced by the characters (backstory always gets used in a major way). I tend to have a broad idea of the threats the party is facing and flesh them out only when they finish the current adventure I have laid out.</li> </ul><p></p><p><span style="font-size: 15px"><strong>Combat Adjudication</strong></span></p><p><span style="color: DarkOrange">Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.)</span> V. Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check)</p><p></p><p><span style="color: DarkOrange">Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy)</span> V. Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon)</p><p></p><p><span style="color: DarkOrange">Tabletop grid and dry erase</span> V. No grid</p><p></p><p><span style="color: DarkOrange">Miniatures</span> V. No miniatures V. Miniatures only or the complicated stuff.</p><p>Tiles V. No tiles</p><p>3d structures on the gaming table (things like mountains, hills, trees, etc. ) V. <span style="color: DarkOrange">No structures</span></p><p></p><ul> <li data-xf-list-type="ul">I make no bones about it, I like tactical miniature combat. I always try to plan my adventures to feature one spectacular combat where I use odd mechanics (riding, sieges, wagon chases, collapsing buildings, etc). I like my combats to be cinematic, especially the climax fight (cinematic fights and gritty worlds, is that possible?)</li> </ul><p></p><p><strong><span style="font-size: 15px">Rules Adjudication</span></strong></p><p>Lots of Houserules V. <span style="color: DarkOrange">Moderate houserules</span> V. We may tinker here and there, but we play it mostly by the book.</p><p></p><ul> <li data-xf-list-type="ul">I house rule as needed and as fits the world I'm running</li> </ul><p></p><p><strong><span style="font-size: 15px">Game System Style</span></strong></p><p></p><p>Gygaxian V. Non-Gygaxian</p><p></p><p>Non-weapon proficiencies V. <span style="color: DarkOrange">Skills</span> V. Just wing it, do a Dex check or something</p><p></p><p>Kits V. <span style="color: DarkOrange">Prestige classes</span> V. Neither</p><p>Core classes V. <span style="color: DarkOrange">Kits and/or prestige classes</span></p><p></p><p><span style="color: DarkOrange">Feats </span>V. No feats</p><p></p><p><span style="color: DarkOrange">Class based system</span> V. No classes, just a character with various skills, abilities, and attributes.</p><p></p><p>Feats V. Book of Nine Swords-style progression trees V. I already said no feats V <span style="color: DarkOrange">I like both</span></p><p></p><p><span style="color: DarkOrange">Classed monsters with skills, feats, etc.</span> V. Non-classed monsters, they just have special abilities.</p><p></p><p>Game balanced encounters V. <span style="color: DarkOrange">The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus.</span></p><p></p><p><span style="color: DarkOrange">Save or die, life’s a bittch </span>V. Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll.</p><p></p><p>Classes balanced against each other per level V. <span style="color: DarkOrange">Every class has its place, and some are more powerful than others at certain things, or at a lot of things.</span></p><p></p><p>Rogues being able to sneak attack/backstab in combat because of flanking V. He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat. V <span style="color: DarkOrange">Rogues should vary just as much as fighters</span></p><p></p><p>Every character being able to do something every round of combat V. <span style="color: DarkOrange">Sometimes you just gotta hang back and let the meat shields or fireball howitzers do their thing. (aka, let someone else shine sometimes)</span></p><p></p><p>We use CR V. <span style="color: DarkOrange">We don’t use CR.</span></p><p></p><p>XP should be gained for the GP value of treasure looted V. Nope, just for the kill. V <span style="color: DarkOrange">Other</span></p><p></p><p>We use an XP system V. <span style="color: DarkOrange">The DM just gives it out once in a while as he decides he wants us to progress in levels.</span></p><p></p><ul> <li data-xf-list-type="ul">I like player options. Feats, skills, different power systems (Bot9S), 3E multi-classing all appeal to me as a gamer. I can make a very specific type of character that way.</li> </ul><p></p><p><span style="font-size: 15px"><strong>Play Style</strong></span></p><p>Roll play V. Role play - <strong>Stormwind Fallacy</strong></p><p></p><p>Rolling for social interaction results V. Roleplaying all of them out, the results are what you personally glean from it. v <span style="color: DarkOrange">Middle Ground</span></p><p></p><p>Describing exactly how you are searching V. <span style="color: DarkOrange">Rolling a d20 for search results</span></p><p></p><p><span style="color: DarkOrange">DM Rulings</span> V. Rules</p><p></p><p>Player skill V. Character abilities V <span style="color: DarkOrange">Middle Ground</span></p><p></p><p>Every combat encounter should be somewhat of a challenge V. <span style="color: DarkOrange">Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese...</span></p><p></p><p><span style="color: DarkOrange">Characters take their place on the battlefield leading troops in battle</span> V. The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome.</p><p></p><p><span style="font-size: 15px"><strong>Technology and Supplements</strong></span></p><p>PDF magazines V. <span style="color: DarkOrange">Paper</span></p><p>PDF core rules V. <span style="color: DarkOrange">Paper</span></p><p>PDF modules V <span style="color: DarkOrange">Paper</span></p><p>PDF supplements v. <span style="color: DarkOrange">Paper</span></p><p><span style="color: DarkOrange">Laptop for the DM at the gaming table v. Pen and paper</span></p><p>Laptop for players at the gaming table v. <span style="color: DarkOrange">Pen and paper</span></p><p>Mood music while playing v. <span style="color: DarkOrange">None</span></p><p>Sound effects while playing v. <span style="color: DarkOrange">None</span></p><p>Boxed sets V. <span style="color: DarkOrange">Hardcover books</span></p><p></p><p><span style="font-size: 15px"><strong>Game System</strong></span></p><p>Chanmail V OD&D V. Holmes D&D V. AD&D V. Moldvay B/E/C/M D&D V. Rules Cyclopedia D&D V. Second Edition V. Thrd Edition 3.0 V. <span style="color: DarkOrange">Revised Third Edition 3.5</span> V. Fourth Edition V. Castles and Crusades V. Savage Worlds V. OSRIC V. True20 V. Mutands and Masterminds V. Pathfinder V. Basic RPG V. Gurps V. Hackmaster V. Monte Cook's Arcana Unearthed/Evolved V. Rolemaster</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 4598958, member: 4129"] Sorry, I had to edit your list to make it more meaningful :D [B][SIZE="4"]Magic[/SIZE][/B] High magic (FR) V. Medium Magic (GH, 1e) V.[COLOR="DarkOrange"] Low magic (Conan) settings[/COLOR] [COLOR="DarkOrange"]Wizards at high levels ARE AND OUGHT TO BE feared[/COLOR] V. Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death. Magic item stores V. [COLOR="DarkOrange"]No magic item stores.[/COLOR] 10d6 caps to 3rd level damage spells V. [COLOR="DarkOrange"]My 30th level wizard’s fireball can, like that meteor from 600 million years ago, cause the next ice age.[/COLOR] [LIST] [*]I like my magic rare, mysterious, and powerful. When players encounter magic, its typically doing odd things and its always dangerous. [/LIST] [SIZE="4"][B]Settings[/B][/SIZE] My favorite setting of all time is: [COLOR="DarkOrange"]Dark Sun[/COLOR] [COLOR="DarkOrange"]Home made settings[/COLOR] V. Give me a base setting I’ll do the rest (1e Greyhawk) V. Give me a detailed setting and keep detailing it (2e FR). Settings growing alongside novels (FR novels being the prime example here of togetherness) V. [COLOR="DarkOrange"]Settings and novels being separate. [/COLOR] [COLOR="DarkOrange"]Multiple worlds and settings to adventure in[/COLOR] V. I only really need and use one. Detailed world politics and economies V. [COLOR="DarkOrange"]Who gives a crap, lemme go kill something and take its stuff.[/COLOR] [COLOR="DarkOrange"]Heroic [/COLOR]V. Superhero Combat-centric/focused/driven V. [COLOR="DarkOrange"]Roleplay/intrigue/politics[/COLOR]/economics –centered/focused/driven [LIST] [*]I rarely use pre-written modules. My games tend to be serial instead of episodic, thus I feel that dropping in a random adventure to Castle Amber breaks the flow of the game too much. [/LIST] [B][SIZE="4"]Adventure Types[/SIZE][/B] [COLOR="DarkOrange"]Low level games (1-10)[/COLOR] V. Mid level games (10-20) V. High level games (20-30+) are my favorite Modules V. [COLOR="DarkOrange"]I’ll make up my own stinkin’ adventures[/COLOR] Adventure paths V. standalone modules V. [COLOR="DarkOrange"]Didn't you see what I said above? I’ll make up my own stinkin’ adventures[/COLOR] [LIST] [*]I tend to have serialized games. They often turn into AP style games but they are heavily influenced by the characters (backstory always gets used in a major way). I tend to have a broad idea of the threats the party is facing and flesh them out only when they finish the current adventure I have laid out. [/LIST] [SIZE="4"][B]Combat Adjudication[/B][/SIZE] [COLOR="DarkOrange"]Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.)[/COLOR] V. Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check) [COLOR="DarkOrange"]Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy)[/COLOR] V. Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon) [COLOR="DarkOrange"]Tabletop grid and dry erase[/COLOR] V. No grid [COLOR="DarkOrange"]Miniatures[/COLOR] V. No miniatures V. Miniatures only or the complicated stuff. Tiles V. No tiles 3d structures on the gaming table (things like mountains, hills, trees, etc. ) V. [COLOR="DarkOrange"]No structures[/COLOR] [LIST] [*]I make no bones about it, I like tactical miniature combat. I always try to plan my adventures to feature one spectacular combat where I use odd mechanics (riding, sieges, wagon chases, collapsing buildings, etc). I like my combats to be cinematic, especially the climax fight (cinematic fights and gritty worlds, is that possible?) [/LIST] [B][SIZE="4"]Rules Adjudication[/SIZE][/B] Lots of Houserules V. [COLOR="DarkOrange"]Moderate houserules[/COLOR] V. We may tinker here and there, but we play it mostly by the book. [LIST] [*]I house rule as needed and as fits the world I'm running [/LIST] [B][SIZE="4"]Game System Style[/SIZE][/B] Gygaxian V. Non-Gygaxian Non-weapon proficiencies V. [COLOR="DarkOrange"]Skills[/COLOR] V. Just wing it, do a Dex check or something Kits V. [COLOR="DarkOrange"]Prestige classes[/COLOR] V. Neither Core classes V. [COLOR="DarkOrange"]Kits and/or prestige classes[/COLOR] [COLOR="DarkOrange"]Feats [/COLOR]V. No feats [COLOR="DarkOrange"]Class based system[/COLOR] V. No classes, just a character with various skills, abilities, and attributes. Feats V. Book of Nine Swords-style progression trees V. I already said no feats V [COLOR="DarkOrange"]I like both[/COLOR] [COLOR="DarkOrange"]Classed monsters with skills, feats, etc.[/COLOR] V. Non-classed monsters, they just have special abilities. Game balanced encounters V. [COLOR="DarkOrange"]The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus.[/COLOR] [COLOR="DarkOrange"]Save or die, life’s a bittch [/COLOR]V. Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll. Classes balanced against each other per level V. [COLOR="DarkOrange"]Every class has its place, and some are more powerful than others at certain things, or at a lot of things.[/COLOR] Rogues being able to sneak attack/backstab in combat because of flanking V. He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat. V [COLOR="DarkOrange"]Rogues should vary just as much as fighters[/COLOR] Every character being able to do something every round of combat V. [COLOR="DarkOrange"]Sometimes you just gotta hang back and let the meat shields or fireball howitzers do their thing. (aka, let someone else shine sometimes)[/COLOR] We use CR V. [COLOR="DarkOrange"]We don’t use CR.[/COLOR] XP should be gained for the GP value of treasure looted V. Nope, just for the kill. V [COLOR="DarkOrange"]Other[/COLOR] We use an XP system V. [COLOR="DarkOrange"]The DM just gives it out once in a while as he decides he wants us to progress in levels.[/COLOR] [LIST] [*]I like player options. Feats, skills, different power systems (Bot9S), 3E multi-classing all appeal to me as a gamer. I can make a very specific type of character that way. [/LIST] [SIZE="4"][B]Play Style[/B][/SIZE] Roll play V. Role play - [B]Stormwind Fallacy[/B] Rolling for social interaction results V. Roleplaying all of them out, the results are what you personally glean from it. v [COLOR="DarkOrange"]Middle Ground[/COLOR] Describing exactly how you are searching V. [COLOR="DarkOrange"]Rolling a d20 for search results[/COLOR] [COLOR="DarkOrange"]DM Rulings[/COLOR] V. Rules Player skill V. Character abilities V [COLOR="DarkOrange"]Middle Ground[/COLOR] Every combat encounter should be somewhat of a challenge V. [COLOR="DarkOrange"]Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese...[/COLOR] [COLOR="DarkOrange"]Characters take their place on the battlefield leading troops in battle[/COLOR] V. The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome. [SIZE="4"][B]Technology and Supplements[/B][/SIZE] PDF magazines V. [COLOR="DarkOrange"]Paper[/COLOR] PDF core rules V. [COLOR="DarkOrange"]Paper[/COLOR] PDF modules V [COLOR="DarkOrange"]Paper[/COLOR] PDF supplements v. [COLOR="DarkOrange"]Paper[/COLOR] [COLOR="DarkOrange"]Laptop for the DM at the gaming table v. Pen and paper[/COLOR] Laptop for players at the gaming table v. [COLOR="DarkOrange"]Pen and paper[/COLOR] Mood music while playing v. [COLOR="DarkOrange"]None[/COLOR] Sound effects while playing v. [COLOR="DarkOrange"]None[/COLOR] Boxed sets V. [COLOR="DarkOrange"]Hardcover books[/COLOR] [SIZE="4"][B]Game System[/B][/SIZE] Chanmail V OD&D V. Holmes D&D V. AD&D V. Moldvay B/E/C/M D&D V. Rules Cyclopedia D&D V. Second Edition V. Thrd Edition 3.0 V. [COLOR="DarkOrange"]Revised Third Edition 3.5[/COLOR] V. Fourth Edition V. Castles and Crusades V. Savage Worlds V. OSRIC V. True20 V. Mutands and Masterminds V. Pathfinder V. Basic RPG V. Gurps V. Hackmaster V. Monte Cook's Arcana Unearthed/Evolved V. Rolemaster [/QUOTE]
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