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Schools of thought--Where we all stand on the big questions
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<blockquote data-quote="Ycore Rixle" data-source="post: 4599157" data-attributes="member: 675"><p>High magic (FR) V. <span style="color: Orange">Medium Magic </span>(GH, 1e) V. Low magic (Conan) settings</p><p></p><p><span style="color: orange">Home made settings</span> V. Give me a base setting I’ll do the rest (1e Greyhawk) V. Give me a detailed setting and keep detailing it (2e FR).</p><p></p><p><span style="color: orange">Settings growing alongside novels as long as they're really, really, awesomely good novels, like Heinlein/Tolkien type stuff</span> (FR novels being the prime example here of togetherness) V. Settings and novels being separate. </p><p></p><p>Low level games (1-10) V. <span style="color: orange">Mid level games</span> (10-20) V. High level games (20-30+) are my favorite</p><p></p><p>Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.) V. <span style="color: orange">Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check)</span></p><p></p><p>Multiple <span style="color: orange">worlds and settings to adventure in</span> V. I only really need and use one.</p><p></p><p>Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy) V. <span style="color: orange">Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon)</span></p><p></p><p>Wizards at high levels ARE AND OUGHT TO BE feared V. Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death. <span style="color: orange">??? Neither. This question almost made me stop taking the quiz.</span></p><p></p><p>Tabletop grid and dry erase V. <span style="color: orange">No grid</span></p><p></p><p><span style="color: orange">Miniatures</span> V. No miniatures V. Miniatures only or the complicated stuff.</p><p></p><p>Tiles V. <span style="color: orange">No tiles</span></p><p></p><p><span style="color: orange">3d structures on the gaming table (things like mountains, hills, trees, etc. )</span> V. No structures</p><p></p><p><span style="color: orange">Modules because why not have them, then you can make stuff up and use modules too </span>V. I’ll make up my own stinkin’ adventures</p><p></p><p><span style="color: orange">Adventure paths</span> V. standalone modules V. Didn't you see what I said above? I’ll make up my own stinkin’ adventures</p><p></p><p>Lots of Houserules V. Moderate houserules V. <span style="color: orange">We may tinker here and there, but we play it mostly by the book.</span></p><p></p><p><span style="color: orange">Magic item stores </span>V. No magic item stores.</p><p></p><p><span style="color: orange">Roll play</span> V. Role play</p><p></p><p>PDF magazines V. <span style="color: orange">Paper</span></p><p></p><p>PDF core rules V. <span style="color: orange">Paper</span></p><p></p><p>PDF modules V <span style="color: orange">Paper</span></p><p></p><p>PDF supplements v. <span style="color: orange">Paper</span></p><p></p><p>Laptop for the DM at the gaming table v. <span style="color: orange">Pen and paper</span></p><p></p><p>Laptop for players at the gaming table v. <span style="color: orange">Pen and paper</span></p><p></p><p><span style="color: orange">Mood music while playing</span> v. None</p><p></p><p>Sound effects while playing v. <span style="color: orange">None</span></p><p></p><p>Boxed sets V. <span style="color: orange">Hardcover books</span></p><p></p><p><span style="color: orange">Gygaxian</span> V. Non-Gygaxian</p><p></p><p>Non-weapon proficiencies V. <span style="color: orange">Skills </span>V. Just wing it, do a Dex check or something</p><p></p><p>Kits V. <span style="color: orange">Prestige classes </span>V. Neither</p><p></p><p><span style="color: orange">Core classes</span> V. Kits and/or prestige classes</p><p></p><p><span style="color: orange">Feats </span>V. No feats</p><p></p><p><span style="color: orange">Class based system </span>V. No classes, just a character with various skills, abilities, and attributes.</p><p></p><p>Feats V. <span style="color: orange">Book of Nine Swords-style progression trees </span>V. I already said no feats</p><p></p><p>Classed monsters with skills, feats, etc. V. Non-classed monsters, they just have special abilities. <span style="color: orange">Sorry, both.</span></p><p></p><p><span style="color: orange">Detailed world politics and economies</span> V. Who gives a crap, lemme go kill something and take its stuff.</p><p></p><p><span style="color: orange">Roleplaying social encoutners and then, based on the roleplay, rolling for social interaction results</span> V. Roleplaying all of them out, the results are what you personally glean from it.</p><p></p><p><span style="color: orange">Describing exactly how you are searching and then rolling for the results</span> V. Just rolling a d20 for search results</p><p></p><p><span style="color: orange">DM Rulings</span> V. Rules</p><p></p><p>Player skill V. Character abilities <span style="color: orange">Sorry, both.</span></p><p></p><p><span style="color: orange">Heroic </span>V. Superhero</p><p></p><p>Game balanced encounters V. <span style="color: orange">The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus</span>.</p><p></p><p>Save or die, life’s a bittch V. <span style="color: orange">Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll.</span></p><p></p><p>Classes balanced against each other per level V. <span style="color: orange">Every class has its place, and some are more powerful than others at certain things, or at a lot of things.</span></p><p></p><p>Rogues being able to sneak attack/backstab in combat because of flanking V. <span style="color: orange">He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat.</span></p><p></p><p>Every character being able to do something every round of combat V. <span style="color: orange">Sometimes you just gotta hang back and let the meat shields or fireball howitzers do their thing.</span></p><p></p><p>Combat-centric/focused/driven V. <span style="color: orange">Roleplay/intrigue/politics/economics –centered/focused/driven</span></p><p></p><p>Every combat encounter should be somewhat of a challenge V. <span style="color: orange">Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese...</span></p><p></p><p>We use CR V. We don’t use CR. <span style="color: orange">?? in editions besides 3rd?</span></p><p></p><p><span style="color: orange">XP should be gained for the GP value of treasure looted </span>V. Nope, just for the kill.</p><p></p><p><span style="color: orange">We use an XP system</span> V. The DM just gives it out once in a while as he decides he wants us to progress in levels.</p><p></p><p>10d6 caps to 3rd level damage spells V. <span style="color: orange">My 30th level wizard’s fireball can, like that meteor from 600 million years ago, cause the next ice age.</span></p><p></p><p><span style="color: orange">Characters take their place on the battlefield leading troops in battle</span> V. The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome.</p><p></p><p>My favorite setting of all time is: <span style="color: orange">the setting material in the CoC Masks of Nyarlathotep adventure</span> Greyhawk, After the Ashes.</p><p></p><p>I debated whether or not to put this last one in because of its chances of leading to an edition war, but I figured it would be interesting to know the edition you prefer, after we know all your other main gaming preferences. Lets try it and please keep it civil, no edition war crap.</p><p></p><p>Chanmail V OD&D V. Holmes D&D V. AD&D V. Moldvay B/E/C/M D&D V. Rules Cyclopedia D&D V. Second Edition V. Thrd Edition 3.0 V. Revised Third Edition 3.5 V. Fourth Edition V. Castles and Crusades V. Savage Worlds V. OSRIC V. True20 V. Mutands and Masterminds V. Pathfinder V. Basic RPG V. Gurps V. Hackmaster V. Monte Cook's Arcana Unearthed/Evolved V. Rolemaster V. <span style="color: orange">Spellbound Kingdoms</span></p><p></p><p>ADDED ONE QUESTION HERE:</p><p></p><p>Define in one PARAGRAPH what Hit Points represent in your gaming world.</p><p></p><p>Physical damage, fatigue, luck, skill in combat, fate, and anything else that can bring down, or keep up, a creature. (NB That's in my D&D world. In other worlds and systems, there might be no hit points.)</p></blockquote><p></p>
[QUOTE="Ycore Rixle, post: 4599157, member: 675"] High magic (FR) V. [COLOR="Orange"]Medium Magic [/COLOR](GH, 1e) V. Low magic (Conan) settings [COLOR="orange"]Home made settings[/COLOR] V. Give me a base setting I’ll do the rest (1e Greyhawk) V. Give me a detailed setting and keep detailing it (2e FR). [COLOR="orange"]Settings growing alongside novels as long as they're really, really, awesomely good novels, like Heinlein/Tolkien type stuff[/COLOR] (FR novels being the prime example here of togetherness) V. Settings and novels being separate. Low level games (1-10) V. [COLOR="orange"]Mid level games[/COLOR] (10-20) V. High level games (20-30+) are my favorite Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.) V. [COLOR="orange"]Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check)[/COLOR] Multiple [COLOR="orange"]worlds and settings to adventure in[/COLOR] V. I only really need and use one. Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy) V. [COLOR="orange"]Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon)[/COLOR] Wizards at high levels ARE AND OUGHT TO BE feared V. Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death. [COLOR="orange"]??? Neither. This question almost made me stop taking the quiz.[/COLOR] Tabletop grid and dry erase V. [COLOR="orange"]No grid[/COLOR] [COLOR="orange"]Miniatures[/COLOR] V. No miniatures V. Miniatures only or the complicated stuff. Tiles V. [COLOR="orange"]No tiles[/COLOR] [COLOR="orange"]3d structures on the gaming table (things like mountains, hills, trees, etc. )[/COLOR] V. No structures [COLOR="orange"]Modules because why not have them, then you can make stuff up and use modules too [/COLOR]V. I’ll make up my own stinkin’ adventures [COLOR="orange"]Adventure paths[/COLOR] V. standalone modules V. Didn't you see what I said above? I’ll make up my own stinkin’ adventures Lots of Houserules V. Moderate houserules V. [COLOR="orange"]We may tinker here and there, but we play it mostly by the book.[/COLOR] [COLOR="orange"]Magic item stores [/COLOR]V. No magic item stores. [COLOR="orange"]Roll play[/COLOR] V. Role play PDF magazines V. [COLOR="orange"]Paper[/COLOR] PDF core rules V. [COLOR="orange"]Paper[/COLOR] PDF modules V [COLOR="orange"]Paper[/COLOR] PDF supplements v. [COLOR="orange"]Paper[/COLOR] Laptop for the DM at the gaming table v. [COLOR="orange"]Pen and paper[/COLOR] Laptop for players at the gaming table v. [COLOR="orange"]Pen and paper[/COLOR] [COLOR="orange"]Mood music while playing[/COLOR] v. None Sound effects while playing v. [COLOR="orange"]None[/COLOR] Boxed sets V. [COLOR="orange"]Hardcover books[/COLOR] [COLOR="orange"]Gygaxian[/COLOR] V. Non-Gygaxian Non-weapon proficiencies V. [COLOR="orange"]Skills [/COLOR]V. Just wing it, do a Dex check or something Kits V. [COLOR="orange"]Prestige classes [/COLOR]V. Neither [COLOR="orange"]Core classes[/COLOR] V. Kits and/or prestige classes [COLOR="orange"]Feats [/COLOR]V. No feats [COLOR="orange"]Class based system [/COLOR]V. No classes, just a character with various skills, abilities, and attributes. Feats V. [COLOR="orange"]Book of Nine Swords-style progression trees [/COLOR]V. I already said no feats Classed monsters with skills, feats, etc. V. Non-classed monsters, they just have special abilities. [COLOR="orange"]Sorry, both.[/COLOR] [COLOR="orange"]Detailed world politics and economies[/COLOR] V. Who gives a crap, lemme go kill something and take its stuff. [COLOR="orange"]Roleplaying social encoutners and then, based on the roleplay, rolling for social interaction results[/COLOR] V. Roleplaying all of them out, the results are what you personally glean from it. [COLOR="orange"]Describing exactly how you are searching and then rolling for the results[/COLOR] V. Just rolling a d20 for search results [COLOR="orange"]DM Rulings[/COLOR] V. Rules Player skill V. Character abilities [COLOR="orange"]Sorry, both.[/COLOR] [COLOR="orange"]Heroic [/COLOR]V. Superhero Game balanced encounters V. [COLOR="orange"]The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus[/COLOR]. Save or die, life’s a bittch V. [COLOR="orange"]Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll.[/COLOR] Classes balanced against each other per level V. [COLOR="orange"]Every class has its place, and some are more powerful than others at certain things, or at a lot of things.[/COLOR] Rogues being able to sneak attack/backstab in combat because of flanking V. [COLOR="orange"]He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat.[/COLOR] Every character being able to do something every round of combat V. [COLOR="orange"]Sometimes you just gotta hang back and let the meat shields or fireball howitzers do their thing.[/COLOR] Combat-centric/focused/driven V. [COLOR="orange"]Roleplay/intrigue/politics/economics –centered/focused/driven[/COLOR] Every combat encounter should be somewhat of a challenge V. [COLOR="orange"]Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese...[/COLOR] We use CR V. We don’t use CR. [COLOR="orange"]?? in editions besides 3rd?[/COLOR] [COLOR="orange"]XP should be gained for the GP value of treasure looted [/COLOR]V. Nope, just for the kill. [COLOR="orange"]We use an XP system[/COLOR] V. The DM just gives it out once in a while as he decides he wants us to progress in levels. 10d6 caps to 3rd level damage spells V. [COLOR="orange"]My 30th level wizard’s fireball can, like that meteor from 600 million years ago, cause the next ice age.[/COLOR] [COLOR="orange"]Characters take their place on the battlefield leading troops in battle[/COLOR] V. The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome. My favorite setting of all time is: [COLOR="orange"]the setting material in the CoC Masks of Nyarlathotep adventure[/COLOR] Greyhawk, After the Ashes. I debated whether or not to put this last one in because of its chances of leading to an edition war, but I figured it would be interesting to know the edition you prefer, after we know all your other main gaming preferences. Lets try it and please keep it civil, no edition war crap. Chanmail V OD&D V. Holmes D&D V. AD&D V. Moldvay B/E/C/M D&D V. Rules Cyclopedia D&D V. Second Edition V. Thrd Edition 3.0 V. Revised Third Edition 3.5 V. Fourth Edition V. Castles and Crusades V. Savage Worlds V. OSRIC V. True20 V. Mutands and Masterminds V. Pathfinder V. Basic RPG V. Gurps V. Hackmaster V. Monte Cook's Arcana Unearthed/Evolved V. Rolemaster V. [COLOR="orange"]Spellbound Kingdoms[/COLOR] ADDED ONE QUESTION HERE: Define in one PARAGRAPH what Hit Points represent in your gaming world. Physical damage, fatigue, luck, skill in combat, fate, and anything else that can bring down, or keep up, a creature. (NB That's in my D&D world. In other worlds and systems, there might be no hit points.) [/QUOTE]
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