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Schools of thought--Where we all stand on the big questions
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<blockquote data-quote="Serendipity" data-source="post: 4599172" data-attributes="member: 18216"><p>High magic (FR) V. <span style="color: Magenta">Medium Magic</span> (GH, 1e) V. Low magic (Conan) settings</p><p></p><p><span style="color: Magenta">Home made settings</span> V. Give me a base setting I’ll do the rest (1e Greyhawk) V. Give me a detailed setting and keep detailing it (2e FR).</p><p></p><p>Settings growing alongside novels (FR novels being the prime example here of togetherness) V. <span style="color: Magenta">Settings and novels being separate</span>.</p><p></p><p><span style="color: Magenta">No novels, not ever. </span></p><p></p><p>Low level games (1-10) V. Mid level games (10-20) V.<span style="color: Magenta"> High level games</span> (20-30+) are my favorite</p><p></p><p>Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.) V. <span style="color: Magenta">Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check)</span></p><p></p><p><span style="color: Magenta">Multiple worlds and settings to adventure in</span> V. I only really need and use one.</p><p></p><p><span style="color: Magenta">Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy)</span> V. Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon)</p><p></p><p><span style="color: Magenta">Wizards at high levels ARE AND OUGHT TO BE feared</span> V. Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death.</p><p></p><p>Tabletop grid and dry erase V. <span style="color: Magenta">No grid</span></p><p></p><p>Miniatures V.<span style="color: Magenta"> No miniatures</span> V. Miniatures only or the complicated stuff.</p><p></p><p>Tiles V. <span style="color: Magenta">No tiles</span></p><p></p><p>3d structures on the gaming table (things like mountains, hills, trees, etc. ) V. <span style="color: Magenta">No structures</span></p><p></p><p></p><p><span style="color: Magenta">Modules</span> V. I’ll make up my own stinkin’ adventures</p><p></p><p><span style="color: Magenta">After hacking said module up to make it fit my game, my players, and my world. They are great time savers freeing me up to prep in other ways</span></p><p></p><p>Adventure paths V. <span style="color: Magenta">standalone modules</span> V. Didn't you see what I said above? I’ll make up my own stinkin’ adventures</p><p></p><p><span style="color: Magenta">Modding APs to fit is usually more trouble than it's worth.</span></p><p></p><p>Lots of Houserules V. Moderate houserules V. <span style="color: Magenta">We may tinker here and there, but we play it mostly by the book.</span></p><p></p><p>Magic item stores V. No magic item stores.</p><p></p><p><span style="color: Magenta">Depends on the campaign world.</span></p><p></p><p>Roll play V. <span style="color: Magenta">Role play</span></p><p></p><p>PDF magazines V. <span style="color: Magenta">Paper</span></p><p></p><p>PDF core rules V.<span style="color: Magenta"> Paper</span></p><p></p><p><span style="color: Magenta">PDF modules</span> V Paper</p><p></p><p>PDF supplements v.<span style="color: Magenta"> Paper</span></p><p></p><p>Laptop for the DM at the gaming table v. <span style="color: Magenta">Pen and paper</span></p><p></p><p>Laptop for players at the gaming table v. <span style="color: Magenta">Pen and paper</span></p><p></p><p><span style="color: Magenta">Mood music while playing</span> v. None</p><p></p><p><span style="color: Magenta">Sound effects while playing</span> v. None</p><p></p><p><span style="color: Magenta">Boxed sets</span> V. Hardcover books</p><p></p><p><span style="color: Magenta">Gygaxian</span> V. Non-Gygaxian</p><p></p><p>Non-weapon proficiencies V.<span style="color: Magenta"> Skills</span> V. Just wing it, do a Dex check or something</p><p></p><p>Kits V.<span style="color: Magenta"> Prestige classes </span>V. Neither</p><p></p><p>Core classes V.<span style="color: Magenta"> Kits and/or prestige classes</span></p><p></p><p><span style="color: Magenta">Feats</span> V. No feats</p><p></p><p><span style="color: Magenta">Class based system </span>V. No classes, just a character with various skills, abilities, and attributes.</p><p></p><p><span style="color: Magenta">Feats</span> V. Book of Nine Swords-style progression trees V. I already said no feats</p><p></p><p><span style="color: Magenta">Classed monsters with skills, feats, etc</span>. V. Non-classed monsters, they just have special abilities.</p><p></p><p><span style="color: Magenta">Detailed world politics and economies</span> V. Who gives a crap, lemme go kill something and take its stuff.</p><p></p><p>Rolling for social interaction results V. <span style="color: Magenta">Roleplaying all of them out, the results are what you personally glean from it.</span></p><p></p><p><span style="color: Magenta">Rolls are made, results modded by the RP.</span></p><p></p><p><span style="color: Magenta">Describing exactly how you are searching</span> V. Rolling a d20 for search results</p><p></p><p><span style="color: Magenta">DM Rulings </span>V. Rules</p><p></p><p><span style="color: Magenta">Player skill </span>V. Character abilities</p><p></p><p><span style="color: Magenta">Heroic</span> V. Superhero</p><p></p><p>Game balanced encounters V. <span style="color: Magenta">The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus.</span></p><p></p><p><span style="color: Magenta">Game balance is a means to an end, not an end to itself. </span></p><p></p><p><span style="color: Magenta">Save or die, life’s a bitch</span> V. Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll.</p><p></p><p>Classes balanced against each other per level V. <span style="color: Magenta">Every class has its place, and some are more powerful than others at certain things, or at a lot of things.</span></p><p></p><p><span style="color: Magenta">Rogues being able to sneak attack/backstab in combat because of flanking </span>V. He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat.</p><p></p><p>Every character being able to do something every round of combat V. <span style="color: Magenta">Sometimes you just gotta hang back and let the meat shields or fireball howitzers do their thing.</span></p><p></p><p>Combat-centric/focused/driven V. <span style="color: Magenta">Roleplay/intrigue/politics/economics –centered/focused/driven</span></p><p></p><p>Every combat encounter should be somewhat of a challenge V.<span style="color: Magenta"> Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese...</span></p><p></p><p><span style="color: Magenta">We use CR</span> V. We don’t use CR.</p><p></p><p>XP should be gained for the GP value of treasure looted V. <span style="color: Magenta">Nope, just for the kill.</span></p><p></p><p><span style="color: Magenta">Two words: Story Awards</span></p><p></p><p><span style="color: Magenta">We use an XP system </span>V. The DM just gives it out once in a while as he decides he wants us to progress in levels.</p><p></p><p>10d6 caps to 3rd level damage spells V. <span style="color: Magenta">My 30th level wizard’s fireball can, like that meteor from 600 million years ago, cause the next ice age.</span></p><p></p><p>Characters take their place on the battlefield leading troops in battle V. <span style="color: Magenta">The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome.</span></p><p></p><p>My favorite setting of all time is: (fill in the blank) <span style="color: Magenta">Published settings? The official Traveller Universe...but for D&D? Planescape and Gygaxian Greyhawk</span></p><p></p><p></p><p>Chainmail V <span style="color: Magenta">OD&D V. Holmes D&D V. AD&D V. Moldvay B/E/C/M D&D</span> V. Rules Cyclopedia D&D V. Second Edition V. <span style="color: Magenta">Third Edition 3.0</span> V. Revised Third Edition 3.5 V. <span style="color: Magenta">Fourth Edition</span> V. Castles and Crusades V. Savage Worlds V. OSRIC V. True20 V. Mutands and Masterminds V. <span style="color: Magenta">Pathfinde</span>r V. Basic RPG V. Gurps V. Hackmaster V. Monte Cook's Arcana Unearthed/Evolved<span style="color: Magenta"> V. Rolemaster</span></p><p><span style="color: Magenta"></span></p><p></p><p><span style="color: Magenta">I Refuse to pick. I love them all. </span></p></blockquote><p></p>
[QUOTE="Serendipity, post: 4599172, member: 18216"] High magic (FR) V. [COLOR="Magenta"]Medium Magic[/COLOR] (GH, 1e) V. Low magic (Conan) settings [COLOR="Magenta"]Home made settings[/COLOR] V. Give me a base setting I’ll do the rest (1e Greyhawk) V. Give me a detailed setting and keep detailing it (2e FR). Settings growing alongside novels (FR novels being the prime example here of togetherness) V. [COLOR="Magenta"]Settings and novels being separate[/COLOR]. [COLOR="Magenta"]No novels, not ever. [/COLOR] Low level games (1-10) V. Mid level games (10-20) V.[COLOR="Magenta"] High level games[/COLOR] (20-30+) are my favorite Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.) V. [COLOR="Magenta"]Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check)[/COLOR] [COLOR="Magenta"]Multiple worlds and settings to adventure in[/COLOR] V. I only really need and use one. [COLOR="Magenta"]Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy)[/COLOR] V. Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon) [COLOR="Magenta"]Wizards at high levels ARE AND OUGHT TO BE feared[/COLOR] V. Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death. Tabletop grid and dry erase V. [COLOR="Magenta"]No grid[/COLOR] Miniatures V.[COLOR="Magenta"] No miniatures[/COLOR] V. Miniatures only or the complicated stuff. Tiles V. [COLOR="Magenta"]No tiles[/COLOR] 3d structures on the gaming table (things like mountains, hills, trees, etc. ) V. [COLOR="Magenta"]No structures[/COLOR] [COLOR="Magenta"]Modules[/COLOR] V. I’ll make up my own stinkin’ adventures [COLOR="Magenta"]After hacking said module up to make it fit my game, my players, and my world. They are great time savers freeing me up to prep in other ways[/COLOR] Adventure paths V. [COLOR="Magenta"]standalone modules[/COLOR] V. Didn't you see what I said above? I’ll make up my own stinkin’ adventures [COLOR="Magenta"]Modding APs to fit is usually more trouble than it's worth.[/COLOR] Lots of Houserules V. Moderate houserules V. [COLOR="Magenta"]We may tinker here and there, but we play it mostly by the book.[/COLOR] Magic item stores V. No magic item stores. [COLOR="Magenta"]Depends on the campaign world.[/COLOR] Roll play V. [COLOR="Magenta"]Role play[/COLOR] PDF magazines V. [COLOR="Magenta"]Paper[/COLOR] PDF core rules V.[COLOR="Magenta"] Paper[/COLOR] [COLOR="Magenta"]PDF modules[/COLOR] V Paper PDF supplements v.[COLOR="Magenta"] Paper[/COLOR] Laptop for the DM at the gaming table v. [COLOR="Magenta"]Pen and paper[/COLOR] Laptop for players at the gaming table v. [COLOR="Magenta"]Pen and paper[/COLOR] [COLOR="Magenta"]Mood music while playing[/COLOR] v. None [COLOR="Magenta"]Sound effects while playing[/COLOR] v. None [COLOR="Magenta"]Boxed sets[/COLOR] V. Hardcover books [COLOR="Magenta"]Gygaxian[/COLOR] V. Non-Gygaxian Non-weapon proficiencies V.[COLOR="Magenta"] Skills[/COLOR] V. Just wing it, do a Dex check or something Kits V.[COLOR="Magenta"] Prestige classes [/COLOR]V. Neither Core classes V.[COLOR="Magenta"] Kits and/or prestige classes[/COLOR] [COLOR="Magenta"]Feats[/COLOR] V. No feats [COLOR="Magenta"]Class based system [/COLOR]V. No classes, just a character with various skills, abilities, and attributes. [COLOR="Magenta"]Feats[/COLOR] V. Book of Nine Swords-style progression trees V. I already said no feats [COLOR="Magenta"]Classed monsters with skills, feats, etc[/COLOR]. V. Non-classed monsters, they just have special abilities. [COLOR="Magenta"]Detailed world politics and economies[/COLOR] V. Who gives a crap, lemme go kill something and take its stuff. Rolling for social interaction results V. [COLOR="Magenta"]Roleplaying all of them out, the results are what you personally glean from it.[/COLOR] [COLOR="Magenta"]Rolls are made, results modded by the RP.[/COLOR] [COLOR="Magenta"]Describing exactly how you are searching[/COLOR] V. Rolling a d20 for search results [COLOR="Magenta"]DM Rulings [/COLOR]V. Rules [COLOR="Magenta"]Player skill [/COLOR]V. Character abilities [COLOR="Magenta"]Heroic[/COLOR] V. Superhero Game balanced encounters V. [COLOR="Magenta"]The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus.[/COLOR] [COLOR="Magenta"]Game balance is a means to an end, not an end to itself. [/COLOR] [COLOR="Magenta"]Save or die, life’s a bitch[/COLOR] V. Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll. Classes balanced against each other per level V. [COLOR="Magenta"]Every class has its place, and some are more powerful than others at certain things, or at a lot of things.[/COLOR] [COLOR="Magenta"]Rogues being able to sneak attack/backstab in combat because of flanking [/COLOR]V. He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat. Every character being able to do something every round of combat V. [COLOR="Magenta"]Sometimes you just gotta hang back and let the meat shields or fireball howitzers do their thing.[/COLOR] Combat-centric/focused/driven V. [COLOR="Magenta"]Roleplay/intrigue/politics/economics –centered/focused/driven[/COLOR] Every combat encounter should be somewhat of a challenge V.[COLOR="Magenta"] Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese...[/COLOR] [COLOR="Magenta"]We use CR[/COLOR] V. We don’t use CR. XP should be gained for the GP value of treasure looted V. [COLOR="Magenta"]Nope, just for the kill.[/COLOR] [COLOR="Magenta"]Two words: Story Awards[/COLOR] [COLOR="Magenta"]We use an XP system [/COLOR]V. The DM just gives it out once in a while as he decides he wants us to progress in levels. 10d6 caps to 3rd level damage spells V. [COLOR="Magenta"]My 30th level wizard’s fireball can, like that meteor from 600 million years ago, cause the next ice age.[/COLOR] Characters take their place on the battlefield leading troops in battle V. [COLOR="Magenta"]The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome.[/COLOR] My favorite setting of all time is: (fill in the blank) [COLOR="Magenta"]Published settings? The official Traveller Universe...but for D&D? Planescape and Gygaxian Greyhawk[/COLOR] Chainmail V [COLOR="Magenta"]OD&D V. Holmes D&D V. AD&D V. Moldvay B/E/C/M D&D[/COLOR] V. Rules Cyclopedia D&D V. Second Edition V. [COLOR="Magenta"]Third Edition 3.0[/COLOR] V. Revised Third Edition 3.5 V. [COLOR="Magenta"]Fourth Edition[/COLOR] V. Castles and Crusades V. Savage Worlds V. OSRIC V. True20 V. Mutands and Masterminds V. [COLOR="Magenta"]Pathfinde[/COLOR]r V. Basic RPG V. Gurps V. Hackmaster V. Monte Cook's Arcana Unearthed/Evolved[COLOR="Magenta"] V. Rolemaster [/COLOR] [COLOR="Magenta"]I Refuse to pick. I love them all. [/COLOR] [/QUOTE]
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