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Schools of thought--Where we all stand on the big questions
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4599913" data-attributes="member: 710"><p><strong></strong></p><p><strong>Schools of Thought</strong></p><p><strong></strong></p><p><strong>1.</strong></p><p><strong>[ ] High magic (FR) </strong></p><p><strong>[ ] Medium Magic (GH, 1e)</strong></p><p><strong>[ ] Low magic (Conan) settings</strong></p><p><strong></strong></p><p><strong>2.</strong></p><p><strong>[ ] Home made settings V.</strong></p><p><strong>[ ] Give me a base setting I’ll do the rest (1e Greyhawk) </strong></p><p><strong>[ ] Give me a detailed setting and keep detailing it (2e FR).</strong></p><p><strong></strong></p><p><strong>3.</strong></p><p><strong>[ ] Settings growing alongside novels (FR novels being the prime example here of togetherness)</strong></p><p><strong>[ ] Settings and novels being separate.</strong></p><p><strong></strong></p><p><strong>4.</strong></p><p><strong>[ ] Low level games (1-10) </strong></p><p><strong>[ ] Mid level games (10-20)</strong></p><p><strong>[ ] High level games (20-30+) are my favorite</strong></p><p><strong></strong></p><p><strong>5.</strong></p><p><strong>[ ] Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.) </strong></p><p><strong>[ ] Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check)</strong></p><p><strong></strong></p><p><strong>6.</strong></p><p><strong>[ ] Multiple worlds and settings to adventure in </strong></p><p><strong>[ ] I only really need and use one.</strong></p><p><strong></strong></p><p><strong>7.</strong></p><p><strong>[ ] Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy) </strong></p><p><strong>[ ] Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon)</strong></p><p><strong></strong></p><p><strong>8.</strong></p><p><strong>[ ] Wizards at high levels ARE AND OUGHT TO BE feared </strong></p><p><strong>[ ] Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death.</strong></p><p><strong></strong></p><p><strong>9.</strong></p><p><strong>[ ] Tabletop grid and dry erase </strong></p><p><strong>[ ] No grid</strong></p><p><strong></strong></p><p><strong>10.</strong></p><p><strong>[ ] Miniatures </strong></p><p><strong>[ ] No miniatures </strong></p><p><strong>[ ] Miniatures only or the complicated stuff.</strong></p><p><strong></strong></p><p><strong>11.</strong></p><p><strong>[ ] Tiles </strong></p><p><strong>[ ] No tiles</strong></p><p><strong></strong></p><p><strong>12.</strong></p><p><strong>[ ] 3d structures on the gaming table (things like mountains, hills, trees, etc. )</strong></p><p><strong>[ ] No structures</strong></p><p><strong></strong></p><p><strong>13.</strong></p><p><strong>[ ] Modules</strong></p><p><strong>[ ] I’ll make up my own stinkin’ adventures</strong></p><p><strong></strong></p><p><strong>14.</strong></p><p><strong>[ ] Adventure paths</strong></p><p><strong>[ ] standalone modules</strong></p><p><strong>[ ] Didn't you see what I said above? I’ll make up my own stinkin’ adventures</strong></p><p><strong></strong></p><p><strong>15.</strong></p><p><strong>[ ] Lots of Houserules</strong></p><p><strong>[ ] Moderate houserules </strong></p><p><strong>[ ] We may tinker here and there, but we play it mostly by the book.</strong></p><p><strong></strong></p><p><strong>16.</strong></p><p><strong>[ ] Magic item stores </strong></p><p><strong>[ ] No magic item stores.</strong></p><p><strong></strong></p><p><strong>17.</strong></p><p><strong>[ ] Roll play</strong></p><p><strong>[ ] Role play</strong></p><p><strong></strong></p><p><strong>18.</strong></p><p><strong>[ ] PDF magazines </strong></p><p><strong>[ ] Paper magazines</strong></p><p><strong></strong></p><p><strong>19.</strong></p><p><strong>[ ] PDF core rules </strong></p><p><strong>[ ] Paper core rules</strong></p><p><strong></strong></p><p><strong>20.</strong></p><p><strong>[ ] PDF modules </strong></p><p><strong>[ ] Paper modules</strong></p><p><strong></strong></p><p><strong>21.</strong></p><p><strong>[ ] PDF supplements</strong></p><p><strong>[ ] Paper supplements</strong></p><p><strong></strong></p><p><strong>22.</strong></p><p><strong>[ ] Laptop for the DM at the gaming table</strong></p><p><strong>[ ] Pen and paper</strong></p><p><strong></strong></p><p><strong>23.</strong></p><p><strong>[ ] Laptop for players at the gaming table </strong></p><p><strong>[ ] Pen and paper</strong></p><p><strong></strong></p><p><strong>24.</strong></p><p><strong>[ ] Mood music while playing</strong></p><p><strong>[ ] NONE</strong></p><p><strong></strong></p><p><strong>25.</strong></p><p><strong>[ ] Sound effects while playing</strong></p><p><strong>[ ] None</strong></p><p><strong></strong></p><p><strong>26.</strong></p><p><strong>[ ] Boxed sets </strong></p><p><strong>[ ] Hardcover books</strong></p><p><strong></strong></p><p><strong>27.</strong></p><p><strong>[ ] Gygaxian </strong></p><p><strong>[ ] Non-Gygaxian</strong></p><p><strong></strong></p><p><strong>28.</strong></p><p><strong>[ ] Non-weapon proficiencies </strong></p><p><strong>[ ] Skills </strong></p><p><strong>[ ] Just wing it, do a Dex check or something</strong></p><p><strong></strong></p><p><strong>29.</strong></p><p><strong>[ ] Kits </strong></p><p><strong>[ ] Prestige classes </strong></p><p><strong>[ ] Neither</strong></p><p><strong></strong></p><p><strong>30.</strong></p><p><strong>[ ] Core classes</strong></p><p><strong>[ ] Kits and/or prestige classes</strong></p><p><strong></strong></p><p><strong>31.</strong></p><p><strong>[ ] Feats</strong></p><p><strong>[ ] No feats</strong></p><p><strong></strong></p><p><strong>32.</strong></p><p><strong>[ ] Class based system</strong></p><p><strong>[ ] No classes, just a character with various skills, abilities, and attributes.</strong></p><p><strong></strong></p><p><strong>33.</strong></p><p><strong>[ ] Feats </strong></p><p><strong>[ ] Book of Nine Swords-style progression trees </strong></p><p><strong>[ ] I already said no feats</strong></p><p><strong></strong></p><p><strong>34.</strong></p><p><strong>[ ] Classed monsters with skills, feats, etc. </strong></p><p><strong>[ ] Non-classed monsters, they just have special abilities.</strong></p><p><strong></strong></p><p><strong>35.</strong></p><p><strong>[ ] Detailed world politics and economies</strong></p><p><strong>[ ] Who gives a crap, lemme go kill something and take its stuff.</strong></p><p><strong></strong></p><p><strong>36.</strong></p><p><strong>[ ] Rolling for social interaction results </strong></p><p><strong>[ ] Roleplaying all of them out, the results are what you personally glean from it.</strong></p><p><strong></strong></p><p><strong>37.</strong></p><p><strong>[ ] Describing exactly how you are searching</strong></p><p><strong>[ ] Rolling a d20 for search results</strong></p><p><strong></strong></p><p><strong>38.</strong></p><p><strong>[ ] DM Rulings </strong></p><p><strong>[ ] Rules</strong></p><p><strong></strong></p><p><strong>39.</strong></p><p><strong>[ ] Player skill </strong></p><p><strong>[ ] Character abilities</strong></p><p><strong></strong></p><p><strong>40.</strong></p><p><strong>[ ] Heroic</strong></p><p><strong>[ ] Superhero</strong></p><p><strong></strong></p><p><strong>41.</strong></p><p><strong>[ ] Game balanced encounters </strong></p><p><strong>[ ] The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus.</strong></p><p><strong></strong></p><p><strong>42.</strong></p><p><strong>[ ] Save or die, life’s a bittch</strong></p><p><strong>[ ] Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll.</strong></p><p><strong></strong></p><p><strong>43.</strong></p><p><strong>[ ] Classes balanced against each other per level</strong></p><p><strong>[ ] Every class has its place, and some are more powerful than others at certain things, or at a lot of things.</strong></p><p><strong></strong></p><p><strong>44.</strong></p><p><strong>[ ] Rogues being able to sneak attack/backstab in combat because of flanking </strong></p><p><strong>[ ] He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat.</strong></p><p><strong></strong></p><p><strong>45.</strong></p><p><strong>[ ] Every character being able to do something every round of combat</strong></p><p><strong>[ ] Sometimes you just gotta hang back and let the meat shields or fireball howitzers do their thing</strong></p><p><strong></strong></p><p><strong>46.</strong></p><p><strong>[ ] Combat-centric/focused/driven</strong></p><p><strong>[ ] Roleplay/intrigue/politics/economics –centered/focused/driven</strong></p><p><strong></strong></p><p><strong>47.</strong></p><p><strong>[ ] Every combat encounter should be somewhat of a challenge </strong></p><p><strong>[ ] Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese...</strong></p><p><strong></strong></p><p><strong>48.</strong></p><p><strong>[ ] We use CR </strong></p><p><strong>[ ] We don’t use CR.</strong></p><p><strong></strong></p><p><strong>49.</strong></p><p><strong>[ ] XP should be gained for the GP value of treasure looted</strong></p><p><strong>[ ] Nope, just for the kill.</strong></p><p><strong></strong></p><p><strong>50.</strong></p><p><strong>[ ] We use an XP system</strong></p><p><strong>[ ] The DM just gives it out once in a while as he decides he wants us to progress in levels.</strong></p><p><strong></strong></p><p><strong>51.</strong></p><p><strong>[ ] 10d6 caps to 3rd level damage spells </strong></p><p><strong>[ ] My 30th level wizard’s fireball can, like that meteor from 600 million years ago, cause the next ice age.</strong></p><p><strong></strong></p><p><strong>52.</strong></p><p><strong>[ ] Characters take their place on the battlefield leading troops in battle</strong></p><p><strong>[ ] The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome.</strong></p><p><strong></strong></p><p><strong>53.</strong></p><p><strong>My favorite setting of all time is: </strong></p><p><strong>[FILL IN]</strong></p><p><strong></strong></p><p><strong>54.</strong></p><p><strong>[ ] Chanmail </strong></p><p><strong>[ ] OD&D </strong></p><p><strong>[ ] Holmes D&D </strong></p><p><strong>[ ] AD&D </strong></p><p><strong>[ ] Moldvay B/E/C/M D&D </strong></p><p><strong>[ ] Rules Cyclopedia D&D </strong></p><p><strong>[ ] Second Edition</strong></p><p><strong>[ ] Third Edition (3.0)</strong></p><p><strong>[ ] Revised Third Edition (3.5)</strong></p><p><strong>[ ] Fourth Edition </strong></p><p><strong>[ ] Castles and Crusades </strong></p><p><strong>[ ] Savage Worlds </strong></p><p><strong>[ ] OSRIC </strong></p><p><strong>[ ] True20 </strong></p><p><strong>[ ] Mutands and Masterminds</strong></p><p><strong>[ ] Pathfinder</strong></p><p><strong>[ ] Basic RPG</strong></p><p><strong>[ ] Gurps</strong></p><p><strong>[ ] Hackmaster </strong></p><p><strong>[ ] Monte Cook's Arcana Unearthed/Evolved </strong></p><p><strong>[ ] Rolemaster</strong></p><p><strong></strong></p><p><strong>55.</strong></p><p><strong>Define in one PARAGRAPH what Hit Points represent in your gaming world.</strong></p><p><strong>[FILL IN]</strong></p><p><strong></strong></p><p></p><p></p><p>It took me 15 minutes to make a list that looks a little more usable to me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4599913, member: 710"] [B] Schools of Thought 1. [ ] High magic (FR) [ ] Medium Magic (GH, 1e) [ ] Low magic (Conan) settings 2. [ ] Home made settings V. [ ] Give me a base setting I’ll do the rest (1e Greyhawk) [ ] Give me a detailed setting and keep detailing it (2e FR). 3. [ ] Settings growing alongside novels (FR novels being the prime example here of togetherness) [ ] Settings and novels being separate. 4. [ ] Low level games (1-10) [ ] Mid level games (10-20) [ ] High level games (20-30+) are my favorite 5. [ ] Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.) [ ] Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check) 6. [ ] Multiple worlds and settings to adventure in [ ] I only really need and use one. 7. [ ] Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy) [ ] Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon) 8. [ ] Wizards at high levels ARE AND OUGHT TO BE feared [ ] Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death. 9. [ ] Tabletop grid and dry erase [ ] No grid 10. [ ] Miniatures [ ] No miniatures [ ] Miniatures only or the complicated stuff. 11. [ ] Tiles [ ] No tiles 12. [ ] 3d structures on the gaming table (things like mountains, hills, trees, etc. ) [ ] No structures 13. [ ] Modules [ ] I’ll make up my own stinkin’ adventures 14. [ ] Adventure paths [ ] standalone modules [ ] Didn't you see what I said above? I’ll make up my own stinkin’ adventures 15. [ ] Lots of Houserules [ ] Moderate houserules [ ] We may tinker here and there, but we play it mostly by the book. 16. [ ] Magic item stores [ ] No magic item stores. 17. [ ] Roll play [ ] Role play 18. [ ] PDF magazines [ ] Paper magazines 19. [ ] PDF core rules [ ] Paper core rules 20. [ ] PDF modules [ ] Paper modules 21. [ ] PDF supplements [ ] Paper supplements 22. [ ] Laptop for the DM at the gaming table [ ] Pen and paper 23. [ ] Laptop for players at the gaming table [ ] Pen and paper 24. [ ] Mood music while playing [ ] NONE 25. [ ] Sound effects while playing [ ] None 26. [ ] Boxed sets [ ] Hardcover books 27. [ ] Gygaxian [ ] Non-Gygaxian 28. [ ] Non-weapon proficiencies [ ] Skills [ ] Just wing it, do a Dex check or something 29. [ ] Kits [ ] Prestige classes [ ] Neither 30. [ ] Core classes [ ] Kits and/or prestige classes 31. [ ] Feats [ ] No feats 32. [ ] Class based system [ ] No classes, just a character with various skills, abilities, and attributes. 33. [ ] Feats [ ] Book of Nine Swords-style progression trees [ ] I already said no feats 34. [ ] Classed monsters with skills, feats, etc. [ ] Non-classed monsters, they just have special abilities. 35. [ ] Detailed world politics and economies [ ] Who gives a crap, lemme go kill something and take its stuff. 36. [ ] Rolling for social interaction results [ ] Roleplaying all of them out, the results are what you personally glean from it. 37. [ ] Describing exactly how you are searching [ ] Rolling a d20 for search results 38. [ ] DM Rulings [ ] Rules 39. [ ] Player skill [ ] Character abilities 40. [ ] Heroic [ ] Superhero 41. [ ] Game balanced encounters [ ] The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus. 42. [ ] Save or die, life’s a bittch [ ] Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll. 43. [ ] Classes balanced against each other per level [ ] Every class has its place, and some are more powerful than others at certain things, or at a lot of things. 44. [ ] Rogues being able to sneak attack/backstab in combat because of flanking [ ] He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat. 45. [ ] Every character being able to do something every round of combat [ ] Sometimes you just gotta hang back and let the meat shields or fireball howitzers do their thing 46. [ ] Combat-centric/focused/driven [ ] Roleplay/intrigue/politics/economics –centered/focused/driven 47. [ ] Every combat encounter should be somewhat of a challenge [ ] Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese... 48. [ ] We use CR [ ] We don’t use CR. 49. [ ] XP should be gained for the GP value of treasure looted [ ] Nope, just for the kill. 50. [ ] We use an XP system [ ] The DM just gives it out once in a while as he decides he wants us to progress in levels. 51. [ ] 10d6 caps to 3rd level damage spells [ ] My 30th level wizard’s fireball can, like that meteor from 600 million years ago, cause the next ice age. 52. [ ] Characters take their place on the battlefield leading troops in battle [ ] The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome. 53. My favorite setting of all time is: [FILL IN] 54. [ ] Chanmail [ ] OD&D [ ] Holmes D&D [ ] AD&D [ ] Moldvay B/E/C/M D&D [ ] Rules Cyclopedia D&D [ ] Second Edition [ ] Third Edition (3.0) [ ] Revised Third Edition (3.5) [ ] Fourth Edition [ ] Castles and Crusades [ ] Savage Worlds [ ] OSRIC [ ] True20 [ ] Mutands and Masterminds [ ] Pathfinder [ ] Basic RPG [ ] Gurps [ ] Hackmaster [ ] Monte Cook's Arcana Unearthed/Evolved [ ] Rolemaster 55. Define in one PARAGRAPH what Hit Points represent in your gaming world. [FILL IN] [/B] It took me 15 minutes to make a list that looks a little more usable to me. :-) [/QUOTE]
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