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Schools of thought--Where we all stand on the big questions
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4599939" data-attributes="member: 710"><p>[sblock=My Reply]</p><p>1.</p><p>[X] High magic (FR) </p><p>[XX] Medium Magic (GH, 1e)</p><p>[X] Low magic (Conan) settings</p><p>I have no real preferences. I like it all. Maybe a moderate level is a little nicer. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>2.</p><p>[X] Home made settings</p><p>[X] Give me a base setting I’ll do the rest (1e Greyhawk) </p><p>[ ] Give me a detailed setting and keep detailing it (2e FR).</p><p>No over detailing. I want my free space.</p><p></p><p>3.</p><p>[ ] Settings growing alongside novels (FR novels being the prime example here of togetherness)</p><p>[X] Settings and novels being separate.</p><p>I hate having to keep up with setting canon.</p><p></p><p>4.</p><p>[ ] Low level games (1-10) </p><p>[X] Mid level games (10-20)</p><p>[X] High level games (20-30+) are my favorite</p><p>I prefer playing at higher levels usually. You've got more options, and more interesting stories to tell, I think.</p><p></p><p>5.</p><p>[X] Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.) </p><p>[ ] Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check)</p><p>I don't want some arbritrary bonuses handed out by the DM, nor do I as the DM want to hand out such bonuses. The rules should provide... well, rules for that. Or at least some decent guidelines. I am fine with people describing actions in crazy manners and in end just rolling the same dice as for a regular attack. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>6.</p><p>[X] Multiple worlds and settings to adventure in </p><p>[ ] I only really need and use one.</p><p></p><p>7.</p><p>[X] Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy) </p><p>[ ] Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon)</p><p>Critical are to random to have any crazy effects in my opinion. (At least in D&D. Not every game shares this definition of Criticals - see Warhammer 2e)</p><p></p><p>8.</p><p>[ ] Wizards at high levels ARE AND OUGHT TO BE feared </p><p>[X] Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death.</p><p>Well, actually that applied to pre-4E wizards. 4E wizards ought to be feared and are not unbalanced.</p><p></p><p>9.</p><p>[X] Tabletop grid and dry erase </p><p>[ ] No grid</p><p>I also like no-grid games. But if you do that, I want some other way to create tactical complexity in fights. Be it combining different types of damage or conditions to the enemy or something else. </p><p></p><p>10.</p><p>[X] Miniatures </p><p>[ ] No miniatures </p><p>[ ] Miniatures only for the complicated stuff.</p><p></p><p>11.</p><p>[X] Tiles </p><p>[ ] No tiles</p><p>Tiles are nice. I'd just prefer if they were faster to set up <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>12.</p><p>[ ] 3d structures on the gaming table (things like mountains, hills, trees, etc. )</p><p>[X] No structures</p><p>Sorry, too much work. Ask me again if we're speaking about Virtual Gametables.</p><p></p><p>13.</p><p>[X] Modules</p><p>[X] I’ll make up my own stinkin’ adventures</p><p>Both. I like creating my own adventures, but I don't alway have the time or creativity.</p><p></p><p>14.</p><p>[X] Adventure paths</p><p>[ ] standalone modules</p><p>[ ] Didn't you see what I said above? I’ll make up my own stinkin’ adventures</p><p>I like ongoing storylines, and adventure paths are the best way to do that.</p><p></p><p>15.</p><p>[ ] Lots of Houserules</p><p>[ ] Moderate houserules </p><p>[X] We may tinker here and there, but we play it mostly by the book.</p><p>Why should I pay for rules if I don't use them anyway in the end? If the rules don't work, they will be house-ruled. or we just ignore the entire system!</p><p></p><p>16.</p><p>[X] Magic item stores </p><p>[X] No magic item stores.</p><p>Can go either way.</p><p></p><p>17.</p><p>[X] Roll play</p><p>[ ] Role play</p><p>Just to be a contrarian. What I mean by this - I like stats to enter into anything that needs to be "resolved". Drinking with the party at the tavern doesn't require a roll. Convincing the king to lend us his troops demands a roll unless the circumstances make any other decision illogical. </p><p></p><p>18.</p><p>[X] PDF magazines </p><p>[ ] Paper magazines</p><p></p><p>19.</p><p>[X] PDF core rules </p><p>[X] Paper core rules</p><p>I like to have both.</p><p></p><p>20.</p><p>[ ] PDF modules </p><p>[X] Paper modules</p><p>I don't like using my laptop at the table.</p><p></p><p>21.</p><p>[ ] PDF supplements</p><p>[X] Paper supplements</p><p></p><p>22.</p><p>[ ] Laptop for the DM at the gaming table</p><p>[X] Pen and paper</p><p>Laptop will be used at home, not at the game table.</p><p></p><p>23.</p><p>[ ] Laptop for players at the gaming table </p><p>[X] Pen and paper</p><p></p><p>24.</p><p>[ ] Mood music while playing[/COLOR]</p><p>[X] NONE</p><p>More out of necessity then desire. Thanks to our two resident smokers, CD players don't seem to survive too long. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>25.</p><p>[ ] Sound effects while playing</p><p>[X] None</p><p></p><p>26.</p><p>[ ] Boxed sets </p><p>[X] Hardcover books</p><p></p><p>27.</p><p>[ ] Gygaxian </p><p>[X] Non-Gygaxian</p><p></p><p>28.</p><p>[ ] Non-weapon proficiencies </p><p>[X] Skills </p><p>[ ] Just wing it, do a Dex check or something</p><p></p><p>29.</p><p>[ ] Kits </p><p>[ ] Prestige classes </p><p>[X] Neither</p><p>Paragon Paths, Epic Destinies, Bloodlines. </p><p></p><p>30.</p><p>[X] Core classes</p><p>[ ] Kits and/or prestige classes</p><p></p><p>31.</p><p>[X] Feats</p><p>[ ] No feats</p><p></p><p>32.</p><p>[X] Class based system</p><p>[ ] No classes, just a character with various skills, abilities, and attributes.</p><p>I still have a certain love for non-classed system, but I think balance is a bitch.</p><p></p><p>33.</p><p>[X] Feats </p><p>[ ] Book of Nine Swords-style progression trees </p><p>[ ] I already said no feats</p><p></p><p>34.</p><p>[ ] Classed monsters with skills, feats, etc. </p><p>[X] Non-classed monsters, they just have special abilities.</p><p></p><p>35.</p><p>[ ] Detailed world politics and economies</p><p>[X] Who gives a crap, lemme go kill something and take its stuff.</p><p>Well, a little to extreme perhaps, but certainly not too many details either. Only as much as is required to entertain the players and the DM and get the story move forward.</p><p></p><p>36.</p><p>[X] Rolling for social interaction results </p><p>[ ] Roleplaying all of them out, the results are what you personally glean from it.</p><p>Describing your goals is important, but I don't want to require any rhetoric masterpieces from my players, nor do I like them to be asked of me.</p><p></p><p>37.</p><p>[ ] Describing exactly how you are searching</p><p>[X] Rolling a d20 for search results</p><p>Describing can be a fallback.</p><p></p><p>38.</p><p>[ ] DM Rulings </p><p>[X] Rules</p><p></p><p>39.</p><p>[X] Player skill </p><p>[X] Character abilities</p><p>Player Skill like "I look under the bed mattress" I don't care for much. Player skill like: "When I bullrush the enemy here, the Wizard can catch all enemies in his Fireball" - great thing. I like that. </p><p>- It is really the character you play affecting the story outcome</p><p>- The player shows skill in using his character abilities.</p><p></p><p>40.</p><p>[X] Heroic</p><p>[X] Superhero</p><p>Hey, that depends on what I play! </p><p></p><p>41.</p><p>[X] Game balanced encounters </p><p>[X] The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus.</p><p>No Orcus popping out behind a door opened by a 3rd level Wizard, unless there has been enough hints that Orcus might be behind that door. </p><p></p><p>42.</p><p>[ ] Save or die, life’s a bittch</p><p>[X] Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll.</p><p></p><p>43.</p><p>[X] Classes balanced against each other per level</p><p>[ ] Every class has its place, and some are more powerful than others at certain things, or at a lot of things.</p><p></p><p>44.</p><p>[X] Rogues being able to sneak attack/backstab in combat because of flanking </p><p>[ ] He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat.</p><p>If the thief doesn't want to enter combat, he should stay in the city and keep being a pick-pocket!</p><p></p><p>45.</p><p>[X] Every character being able to do something every round of combat</p><p>[ ] Sometimes you just gotta hang back and let the meat shields or fireball howitzers do their thing</p><p></p><p>46.</p><p>[X] Combat-centric/focused/driven</p><p>[ ] Roleplay/intrigue/politics/economics –centered/focused/driven</p><p>Intrigue and Politics are important for the game, but in the end they will always serve to me as a new reason to enter combat. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I'd make an exception if you have "Intrigue" rules that are as interesting as combat.</p><p></p><p>47.</p><p>[X] Every combat encounter should be somewhat of a challenge </p><p>[ ] Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese...</p><p>If I can be assumed to win, just let me win and don't let me go through the motions. </p><p></p><p>48.</p><p>[X] We use CR </p><p>[ ] We don’t use CR.</p><p>Well, actually we use monster levels these day.</p><p></p><p>49.</p><p>[ ] XP should be gained for the GP value of treasure looted</p><p>[X] Nope, just for the kill.</p><p>Actually, XP should be gained for fulfilling objectives - kill enemies, rescue the princess, doesn't matter.</p><p></p><p>50.</p><p>[X] We use an XP system</p><p>[ ] The DM just gives it out once in a while as he decides he wants us to progress in levels.</p><p></p><p>51.</p><p>[ ] 10d6 caps to 3rd level damage spells </p><p>[ ] My 30th level wizard’s fireball can, like that meteor from 600 million years ago, cause the next ice age.</p><p>The cape is 3d6 these days, and we <em>like</em> it.</p><p></p><p>52.</p><p>[ ] Characters take their place on the battlefield leading troops in battle</p><p>[X] The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome.</p><p>Exception: You have a solid mass-combat system.</p><p></p><p>53.</p><p>My favorite setting of all time is: </p><p>Diamond Throne and Eberron. But I like this generic implied "POL" setting a lot, too.</p><p></p><p>54.</p><p>[ ] Chanmail </p><p>[ ] OD&D </p><p>[ ] Holmes D&D </p><p>[ ] AD&D </p><p>[ ] Moldvay B/E/C/M D&D </p><p>[ ] Rules Cyclopedia D&D </p><p>[ ] Second Edition</p><p>[ ] Third Edition (3.0)</p><p>[X] Revised Third Edition (3.5)</p><p>[XXXXXX] Fourth Edition </p><p>[ ] Castles and Crusades </p><p>[ ] Savage Worlds </p><p>[ ] OSRIC </p><p>[ ] True20 </p><p>[ ] Mutands and Masterminds</p><p>[ ] Pathfinder</p><p>[ ] Basic RPG</p><p>[ ] Gurps</p><p>[ ] Hackmaster </p><p>[X] Monte Cook's Arcana Unearthed/Evolved </p><p>[ ] Rolemaster</p><p></p><p>55.</p><p>Define in one PARAGRAPH what Hit Points represent in your gaming world.</p><p></p><p>They don't really represent anything in the game, except your ability to stay in combat. I might generally describe "bloodied" and "below 0" hit points with injuries, but that doesn't have to mean they actually are serious or anything.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4599939, member: 710"] [sblock=My Reply] 1. [X] High magic (FR) [XX] Medium Magic (GH, 1e) [X] Low magic (Conan) settings I have no real preferences. I like it all. Maybe a moderate level is a little nicer. ;) 2. [X] Home made settings [X] Give me a base setting I’ll do the rest (1e Greyhawk) [ ] Give me a detailed setting and keep detailing it (2e FR). No over detailing. I want my free space. 3. [ ] Settings growing alongside novels (FR novels being the prime example here of togetherness) [X] Settings and novels being separate. I hate having to keep up with setting canon. 4. [ ] Low level games (1-10) [X] Mid level games (10-20) [X] High level games (20-30+) are my favorite I prefer playing at higher levels usually. You've got more options, and more interesting stories to tell, I think. 5. [X] Detailed combat rules for combat moves, attacks and actions (anything other than swinging a weapon giving specific mathematical bonuses or penalties, for ex. -2 terrain, +4 blinded +2 full attack, -2 concealed, etc.) [ ] Let the DM wing combat moves, attacks and actions (giving it his own bonus or detriment based on a quick gut check) I don't want some arbritrary bonuses handed out by the DM, nor do I as the DM want to hand out such bonuses. The rules should provide... well, rules for that. Or at least some decent guidelines. I am fine with people describing actions in crazy manners and in end just rolling the same dice as for a regular attack. ;) 6. [X] Multiple worlds and settings to adventure in [ ] I only really need and use one. 7. [X] Narrative critical (it bashed the side of your head, blood is your left eye making it difficult to see and you’re a bit dizzy) [ ] Criticals which give some mathematical detriment (it hit your arm, you’re now -2 to attack with your primary weapon) Critical are to random to have any crazy effects in my opinion. (At least in D&D. Not every game shares this definition of Criticals - see Warhammer 2e) 8. [ ] Wizards at high levels ARE AND OUGHT TO BE feared [X] Wizards at high level are completely unbalanced. Nerf, Nerf, Nerf them to death. Well, actually that applied to pre-4E wizards. 4E wizards ought to be feared and are not unbalanced. 9. [X] Tabletop grid and dry erase [ ] No grid I also like no-grid games. But if you do that, I want some other way to create tactical complexity in fights. Be it combining different types of damage or conditions to the enemy or something else. 10. [X] Miniatures [ ] No miniatures [ ] Miniatures only for the complicated stuff. 11. [X] Tiles [ ] No tiles Tiles are nice. I'd just prefer if they were faster to set up ;) 12. [ ] 3d structures on the gaming table (things like mountains, hills, trees, etc. ) [X] No structures Sorry, too much work. Ask me again if we're speaking about Virtual Gametables. 13. [X] Modules [X] I’ll make up my own stinkin’ adventures Both. I like creating my own adventures, but I don't alway have the time or creativity. 14. [X] Adventure paths [ ] standalone modules [ ] Didn't you see what I said above? I’ll make up my own stinkin’ adventures I like ongoing storylines, and adventure paths are the best way to do that. 15. [ ] Lots of Houserules [ ] Moderate houserules [X] We may tinker here and there, but we play it mostly by the book. Why should I pay for rules if I don't use them anyway in the end? If the rules don't work, they will be house-ruled. or we just ignore the entire system! 16. [X] Magic item stores [X] No magic item stores. Can go either way. 17. [X] Roll play [ ] Role play Just to be a contrarian. What I mean by this - I like stats to enter into anything that needs to be "resolved". Drinking with the party at the tavern doesn't require a roll. Convincing the king to lend us his troops demands a roll unless the circumstances make any other decision illogical. 18. [X] PDF magazines [ ] Paper magazines 19. [X] PDF core rules [X] Paper core rules I like to have both. 20. [ ] PDF modules [X] Paper modules I don't like using my laptop at the table. 21. [ ] PDF supplements [X] Paper supplements 22. [ ] Laptop for the DM at the gaming table [X] Pen and paper Laptop will be used at home, not at the game table. 23. [ ] Laptop for players at the gaming table [X] Pen and paper 24. [ ] Mood music while playing[/COLOR] [X] NONE More out of necessity then desire. Thanks to our two resident smokers, CD players don't seem to survive too long. :( 25. [ ] Sound effects while playing [X] None 26. [ ] Boxed sets [X] Hardcover books 27. [ ] Gygaxian [X] Non-Gygaxian 28. [ ] Non-weapon proficiencies [X] Skills [ ] Just wing it, do a Dex check or something 29. [ ] Kits [ ] Prestige classes [X] Neither Paragon Paths, Epic Destinies, Bloodlines. 30. [X] Core classes [ ] Kits and/or prestige classes 31. [X] Feats [ ] No feats 32. [X] Class based system [ ] No classes, just a character with various skills, abilities, and attributes. I still have a certain love for non-classed system, but I think balance is a bitch. 33. [X] Feats [ ] Book of Nine Swords-style progression trees [ ] I already said no feats 34. [ ] Classed monsters with skills, feats, etc. [X] Non-classed monsters, they just have special abilities. 35. [ ] Detailed world politics and economies [X] Who gives a crap, lemme go kill something and take its stuff. Well, a little to extreme perhaps, but certainly not too many details either. Only as much as is required to entertain the players and the DM and get the story move forward. 36. [X] Rolling for social interaction results [ ] Roleplaying all of them out, the results are what you personally glean from it. Describing your goals is important, but I don't want to require any rhetoric masterpieces from my players, nor do I like them to be asked of me. 37. [ ] Describing exactly how you are searching [X] Rolling a d20 for search results Describing can be a fallback. 38. [ ] DM Rulings [X] Rules 39. [X] Player skill [X] Character abilities Player Skill like "I look under the bed mattress" I don't care for much. Player skill like: "When I bullrush the enemy here, the Wizard can catch all enemies in his Fireball" - great thing. I like that. - It is really the character you play affecting the story outcome - The player shows skill in using his character abilities. 40. [X] Heroic [X] Superhero Hey, that depends on what I play! 41. [X] Game balanced encounters [X] The world’s a dangerous place, your 3rd level wizard might open that door and out pops Orcus. No Orcus popping out behind a door opened by a 3rd level Wizard, unless there has been enough hints that Orcus might be behind that door. 42. [ ] Save or die, life’s a bittch [X] Hey, not fair, I invested a lot of time in that 15th level guy and he shouldn’t die because of one bad roll. 43. [X] Classes balanced against each other per level [ ] Every class has its place, and some are more powerful than others at certain things, or at a lot of things. 44. [X] Rogues being able to sneak attack/backstab in combat because of flanking [ ] He’s a thief, he doesn’t belong in combat, shoot an arrow from far away if you want to be in combat. If the thief doesn't want to enter combat, he should stay in the city and keep being a pick-pocket! 45. [X] Every character being able to do something every round of combat [ ] Sometimes you just gotta hang back and let the meat shields or fireball howitzers do their thing 46. [X] Combat-centric/focused/driven [ ] Roleplay/intrigue/politics/economics –centered/focused/driven Intrigue and Politics are important for the game, but in the end they will always serve to me as a new reason to enter combat. ;) I'd make an exception if you have "Intrigue" rules that are as interesting as combat. 47. [X] Every combat encounter should be somewhat of a challenge [ ] Sometimes, your epic level characters kick down a door and it’s just a mouse in there, eating some cheese, and that’s ok, because the world is made up mostly of those kinds of encounters. That's not to say we still won't fireball it and take its now melted cheese... If I can be assumed to win, just let me win and don't let me go through the motions. 48. [X] We use CR [ ] We don’t use CR. Well, actually we use monster levels these day. 49. [ ] XP should be gained for the GP value of treasure looted [X] Nope, just for the kill. Actually, XP should be gained for fulfilling objectives - kill enemies, rescue the princess, doesn't matter. 50. [X] We use an XP system [ ] The DM just gives it out once in a while as he decides he wants us to progress in levels. 51. [ ] 10d6 caps to 3rd level damage spells [ ] My 30th level wizard’s fireball can, like that meteor from 600 million years ago, cause the next ice age. The cape is 3d6 these days, and we [I]like[/I] it. 52. [ ] Characters take their place on the battlefield leading troops in battle [X] The battle happens while we do things only a PC group can do which helps determine the overall battle’s outcome. Exception: You have a solid mass-combat system. 53. My favorite setting of all time is: Diamond Throne and Eberron. But I like this generic implied "POL" setting a lot, too. 54. [ ] Chanmail [ ] OD&D [ ] Holmes D&D [ ] AD&D [ ] Moldvay B/E/C/M D&D [ ] Rules Cyclopedia D&D [ ] Second Edition [ ] Third Edition (3.0) [X] Revised Third Edition (3.5) [XXXXXX] Fourth Edition [ ] Castles and Crusades [ ] Savage Worlds [ ] OSRIC [ ] True20 [ ] Mutands and Masterminds [ ] Pathfinder [ ] Basic RPG [ ] Gurps [ ] Hackmaster [X] Monte Cook's Arcana Unearthed/Evolved [ ] Rolemaster 55. Define in one PARAGRAPH what Hit Points represent in your gaming world. They don't really represent anything in the game, except your ability to stay in combat. I might generally describe "bloodied" and "below 0" hit points with injuries, but that doesn't have to mean they actually are serious or anything. [/sblock] [/QUOTE]
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