Scribble
First Post
I am of the school of thought that says
"Smart play is based upon the game rules, satisfying play is based upon the players' expectations. When these work together, the game is fun. When these do not work together, the game is not fun.
There is no such thing as a game that can be played without metagaming. Therefore, the metagaming -- playing the game's rules intelligently -- must be taken into account in game design."
RC
So then attacking the lycanthrope with a silvered weapon despite your character never having encountered one before = smart play?
(I'm honestly trying to wrap my head around what you consider smart play.)