Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Sci-fi RPG Kickstarter: Orbital
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8080900" data-attributes="member: 42582"><p>Another poster drew my attention to this Kickstarter, for a diceless, GM-less, seemingly PbtA-inspired game: <a href="https://www.kickstarter.com/projects/jhrrsn/orbital-a-space-station-rpg-zine/description" target="_blank">Oribtal</a>.</p><p></p><p>Here's the gist of the background blurb:</p><p></p><p style="margin-left: 20px">Imagine an all-consuming interstellar war, spread across a vast galaxy and involving trillions of willing and conscripted participants. Then imagine a lone space station, floating in the cosmos, that is somehow set apart from this conflict.[/indemt]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">And here's the blurb that tells us what is actually involved in play:</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">ORBITAL gives us airlocks and control panels, pensive faces looking out into the cosmos, improvised fixes for critical systems, military-sponsored subterfuge, warm embraces in the cold vacuum, frantic struggles in zero-gravity and unknowable ancient technology, asking WHAT DO YOU DO NEXT? </p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">There is also a link to a playbook (= class description + PC sheet): <a href="https://drive.google.com/file/d/1gDZx9fTCLrQmaIfhSh4gYDuf6NUIw2LV/view" target="_blank">The Heart</a>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I'm not familiar with the resolution system beyond what I've seen on the KS page, but from this sheet some features can be worked out: there are at-will moves that seem similar to PbtA 7-9 results (eg "Take action, leaving yourself vulnerable") or that give small thematically-related benefits ("Help someone feel better, if only for minute"). There are "weak" moves that earn a token, either similar to PbtA 6 or down results (eg "Try to use words when action was required") or that otherwise make you vulnerable ("Share a difficult truth about your past"). And there are "strong" moves, similar to PbtA 10+ reslults, that require a token to be spent (eg "Calm someone from violence with your words").</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The distribution of framing/resolution responsibilities is described thus:</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">each player . . . tak[es] responsibility for all of the NPCs and narrative pressures within one aspect of the setting (for example, THE INTERSTELLAR WAR or THE SCUM & VILLAINY). It's more like you're all taking turns playing the antagonists & introducing complications, rather than playing a game entirely without a GM. . . . [Each player will] choose & personalise one of six SETTING ELEMENTS—aspects of the game world that can introduce challenges and complicate your character’s lives.</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The KS page also says that</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">You can play a satisfying one-shot in 3-4 hours, or play through a series of sessions to explore your station further and further complicate your character's relationships. It can be played with up to 6 players, and also includes rules for playing with a GM and 1-4 players. </p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I backed it pretty much as soon as it was drawn to my attention. I've been doing a fair bit of sci-fi RPGIng recently, using Classic Traveller, and am up for a good station-based game. And the example playbook suggests that this one will involve tightly-focused characters with a lot of story-potentiality built into them. The diceless framework gives players a <em>lot </em>of control over the action, but if it works as seems to be intended it should produce a good sequence of up-and-down, threat-and-resolution.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8080900, member: 42582"] Another poster drew my attention to this Kickstarter, for a diceless, GM-less, seemingly PbtA-inspired game: [url=https://www.kickstarter.com/projects/jhrrsn/orbital-a-space-station-rpg-zine/description]Oribtal[/url]. Here's the gist of the background blurb: [indent]Imagine an all-consuming interstellar war, spread across a vast galaxy and involving trillions of willing and conscripted participants. Then imagine a lone space station, floating in the cosmos, that is somehow set apart from this conflict.[/indemt] And here's the blurb that tells us what is actually involved in play: [indent]ORBITAL gives us airlocks and control panels, pensive faces looking out into the cosmos, improvised fixes for critical systems, military-sponsored subterfuge, warm embraces in the cold vacuum, frantic struggles in zero-gravity and unknowable ancient technology, asking WHAT DO YOU DO NEXT? [/indent] There is also a link to a playbook (= class description + PC sheet): [url=https://drive.google.com/file/d/1gDZx9fTCLrQmaIfhSh4gYDuf6NUIw2LV/view]The Heart[/url]. I'm not familiar with the resolution system beyond what I've seen on the KS page, but from this sheet some features can be worked out: there are at-will moves that seem similar to PbtA 7-9 results (eg "Take action, leaving yourself vulnerable") or that give small thematically-related benefits ("Help someone feel better, if only for minute"). There are "weak" moves that earn a token, either similar to PbtA 6 or down results (eg "Try to use words when action was required") or that otherwise make you vulnerable ("Share a difficult truth about your past"). And there are "strong" moves, similar to PbtA 10+ reslults, that require a token to be spent (eg "Calm someone from violence with your words"). The distribution of framing/resolution responsibilities is described thus: [indent]each player . . . tak[es] responsibility for all of the NPCs and narrative pressures within one aspect of the setting (for example, THE INTERSTELLAR WAR or THE SCUM & VILLAINY). It's more like you're all taking turns playing the antagonists & introducing complications, rather than playing a game entirely without a GM. . . . [Each player will] choose & personalise one of six SETTING ELEMENTS—aspects of the game world that can introduce challenges and complicate your character’s lives.[/indent] The KS page also says that [indent]You can play a satisfying one-shot in 3-4 hours, or play through a series of sessions to explore your station further and further complicate your character's relationships. It can be played with up to 6 players, and also includes rules for playing with a GM and 1-4 players. [/indent] I backed it pretty much as soon as it was drawn to my attention. I've been doing a fair bit of sci-fi RPGIng recently, using Classic Traveller, and am up for a good station-based game. And the example playbook suggests that this one will involve tightly-focused characters with a lot of story-potentiality built into them. The diceless framework gives players a [I]lot [/I]of control over the action, but if it works as seems to be intended it should produce a good sequence of up-and-down, threat-and-resolution.[/indent] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sci-fi RPG Kickstarter: Orbital
Top