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Scion of the Three Rogue was Way More Boring than I Expected.
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<blockquote data-quote="Shardstone" data-source="post: 9580793" data-attributes="member: 6807784"><p>Did you post this to Reddit too?</p><p></p><p>I concur with your analysis here. There has been a consistent but strange trend in 5E's history to give the most absolutely worthless passive damage amounts to players. Just because it's passive doesn't mean it should be rendered down to useless book keeping IMO. Let's look at the Scion rogue as WotC says most games are played, from levels 3-10. You get a +2 - +5 damage boost to essentially one attack per turn. That's equivalent to adding 1d6-1d10 to your damage, but without the satisfaction of every hitting those upper numbers (6-10). And because damage and HP have relative parity, and most combats are designed to end around 3 rounds in, it feels as if it's just a really pitiful feature. It isn't fun, and it doesn't feel impactful, and even if it is mathematically "strong" it feels like a waste of time to keep up with.</p><p></p><p>This reminds me of how Crawford said that Flex was one of the strongest Masteries. No one cares about a +1 damage buff, or a +2 damage buff, when you are making one attack a round. It feels pitiful. We can crunch the numbers and realize this is a "22%" increase in damage or w/e, but that doesn't make it feel like its worth the time to use. In a video this wouldn't matter, but in a TTRPG every mechanic takes brain space, and why would I dedicate brain space to something as infinitesimal as +2 damage once per turn? </p><p></p><p>Assassin suffers from this as well btw. +3 damage once in the first round...yippee. Thanks WotC for giving me such an involved and impactful benefit.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9580793, member: 6807784"] Did you post this to Reddit too? I concur with your analysis here. There has been a consistent but strange trend in 5E's history to give the most absolutely worthless passive damage amounts to players. Just because it's passive doesn't mean it should be rendered down to useless book keeping IMO. Let's look at the Scion rogue as WotC says most games are played, from levels 3-10. You get a +2 - +5 damage boost to essentially one attack per turn. That's equivalent to adding 1d6-1d10 to your damage, but without the satisfaction of every hitting those upper numbers (6-10). And because damage and HP have relative parity, and most combats are designed to end around 3 rounds in, it feels as if it's just a really pitiful feature. It isn't fun, and it doesn't feel impactful, and even if it is mathematically "strong" it feels like a waste of time to keep up with. This reminds me of how Crawford said that Flex was one of the strongest Masteries. No one cares about a +1 damage buff, or a +2 damage buff, when you are making one attack a round. It feels pitiful. We can crunch the numbers and realize this is a "22%" increase in damage or w/e, but that doesn't make it feel like its worth the time to use. In a video this wouldn't matter, but in a TTRPG every mechanic takes brain space, and why would I dedicate brain space to something as infinitesimal as +2 damage once per turn? Assassin suffers from this as well btw. +3 damage once in the first round...yippee. Thanks WotC for giving me such an involved and impactful benefit. [/QUOTE]
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