Whistler
Code:
[b]Name:[/b] "Whistler", Zadkiel T'lell-Galleinin, "Smokewielder"
[b]Class:[/b] Marshall
[b]Race:[/b] Half-Celestial, Half-Grey Elf
[b]Size:[/b] Medium Outsider (Native)
[b]Gender:[/b] Male
[b]Alignment:[/b] Lawful Neutral
[b]Deity:[/b] Justice
[b]Str:[/b] 14 +2 ( 4p.) [b]Level:[/b] 1 [b]XP:[/b] 0
[b]Dex:[/b] 12 +1 ( 2p.) [b]BAB:[/b] +0 [b]HP:[/b] 42 (1d8+4) (Bonus +30)
[b]Con:[/b] 18 +4 ( 6p.) [b]Grapple:[/b] +2 [b]Dmg Red:[/b] 5/magic
[b]Int:[/b] 18 +4 ( 6p.) [b]Speed:[/b] 30' [b]Spell Res:[/b] 11
[b]Wis:[/b] 17 +3 ( 5p.) [b]Init:[/b] +1 [b]Spell Save:[/b] +0
[b]Cha:[/b] 22 +6 (16p.) [b]ACP:[/b] -- [b]Spell Fail:[/b] --%
[b]Base Armor Shld Dex Size Nat Misc Total[/b]
[b]Armor:[/b] 10 +4 +0 +1 +0 +1 +0 16
[b]Touch:[/b] 12 [b]Flatfooted:[/b] 15
[b]Base Mod Misc Total[/b]
[b]Fort:[/b] +2 +4 +6 (+10 vs. Poison)
[b]Ref:[/b] +0 +1 +1
[b]Will:[/b] +2 +3 +5
[b]Weapon Attack Damage Critical[/b]
Elven Blade +2 1d8+2 18-20x2
Elven Longknife +2 1d4+2 19-20x2
Heavy Crossbow +1 1d10+0 19-20x2 120'
[b]Languages:[/b] Abyssal, Aquan, Auran, Celestial, Common,
Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling,
Ignan, Infernal, Orc, Sylvan, Terran, Undercommon
[b]Abilities:[/b]
[b]Marshall abilities:[/b]
Minor Aura: Motivate Wisdom
Whistler's allies enjoy a +6 bonus to Wisdom checks and any Handle Animal,
Heal, Listen, Sense Motive, Spot, and Survival checks.
[b]Half-Celestial abilities:[/b]
+1 Natural Armor
[i]Daylight(Su)[/i] at will
[i]Smite Evil(Su) [/i]1/day. Bonus damage to evil foe, +1 (number of HD)
[i]Protection from Evil[/i] 3/day
[i]Bless[/i] 1/day
Darkvision out to 60ft
Immune to Disease
Damage reduction: 5/magic
Resistance to acid 10, cold 10 and electricity 10
Spell resistance: 11 (1HD + 10)
+4 racial bonus on Fortitude saves versus poison
[b]Gray Elf abilities:[/b]
+2 Intelligence, -2 Strength
Immune to [i]sleep[/i] spells and effects
+2 on saves versus enchantment spells or effects
+2 to Listen, Search and Spot checks
Automatic Search checks when passing within 5ft of concealed doors
[b]Scion-caster Cleric:[/b]
Spells known: 4/2
Spells per day: 5/5
Orisons:
Detect Magic
Guidance
Mending
Read Magic
Level 1:
Command
Obscuring Mist
[b]Feats:[/b]
[b]Skill Focus, Diplomacy.[/b] +3 to Diplomacy checks.
[b]Combat Expertise.[/b]
[b]Skill Points:[/b] 32 ((4+4[i]Int[/i])x4) [b]Max Ranks:[/b] 4/2
[b]Skills Ranks Mod Misc Total[/b]
Bluff (Cha)...............0 +6 +6
Diplomacy (Cha)...........4 +6 +3 +13 (Skill Focus +3)
Handle Animal (Wis).......0 +3 +3
Intimidate (Cha)..........0 +6 +6
Listen (Wis)..............1 +3 +2 +6
Ride (Dex)................1 +1 +2
Sense Motive (Wis)........4 +3 +7
Speak Language (ALL)......13 -- --
Spot (Wis)................1 +3 +2 +6
Survival (Wis)............0 +3 +3
Swim (Str)................0 +2 +2
Knowledge (Int)
Arcana..................1 +4 +6
Geography...............2 +4 +6
Perform (Cha)
Oratory.................1 +6 +7
Wind Instruments........1 +6 +7
Cross-class Skills, usable untrained
Appraise (Int)............0 +4 +4
Balance (Dex).............0 +1 +1
Climb (Str)...............0 +2 +2
Concentration (Con).......0 +4 +4
Craft (Int)...............0 +4 +4
Disguise (Cha)............0 +6 +6
Escape Artist (Dex).......0 +1 +1
Forgery (Int).............0 +4 +4
Gather Information (Cha)..0 +6 +6
Heal (Wis)................0 +3 +3
Hide (Dex)................0 +1 +1
Jump (Str)................0 +2 +2
Move Silently (Dex).......0 +1 +2 +3
Search (Int)..............0 +4 +4
Spellcraft (Int)..........1 +4 +5
Use Rope (Dex)............0 +1 +1
[b]Equipment: Cost Weight[/b]
Explorer's outfit............--gp 8lb
Signet Ring (Galleinin)...... 5gp --lb
Holy Symbol, wooden.......... 1gp --lb
Scale mail...................50gp 30lb
Elven Longknife (Smoke)......10gp 2lb
Elven Blade..................45gp 4lb
Crossbow, Heavy..............50gp 8lb
Bolts (2 cases)............ 2gp 2lb
Backpack..................... 2gp 2lb
Bedroll.................... 1sp 5lb
Flask (Whiskey)............ 1gp 2lb
Musical Instrument, Shawm.. 5gp 3lb
Sack (3)................... 3sp 1.5lb
Trail Rations (6 days)..... 3gp 6lb
Waterskin.................. 1gp 4lb
Beltpouch.................... 1gp .5lb
Flint and Steel............ 1gp --lb
Chalk (3).................. 3cp --lb
Whetstone.................. 2cp 1lb
Loose coin.................--gp --lb
Beltpouch.................... 1gp .5lb
Caltrops................... 1gp 2lb
[b]Total Weight:[/b]........................81.5lb
[b]Lgt Med Hvy Lift Push[/b]
[b]Max Weight:[/b] 58 59-116 117-175 350 875
[b]Money:[/b] 214gp 269sp 30cp
[b]Age:[/b] 113
[b]Height:[/b] 6'3"
[b]Weight:[/b] 190lb
[b]Eyes:[/b] Amber
[b]Hair:[/b] Silver
[b]Skin:[/b] Gold-dusted white
Appearance/Background:
Whistler is tall. Tall and impossibly thin. It looks like a good stiff breeze would blow him over, but that couldn't be further from the truth. His eyes are golden, penetrating, watchful. He rarely blinks. His silver hair is short, nothing to get a fist-full of. His face is gaunt and hard, though the harsh planes of it are obscured in part by wide flaring sideburns. There is something powerful about him that goes beyond his elven nature, beyond his celestial heritage. Something formidable and dangerous.
A pewter Marshall's badge is threaded onto the band of a wide-brimmed gray hat that Whistler wears pulled low over his brow, shading his eyes. He wears a long, gray cloak with an overmantle and high collar. He has a functional, no-nonsense set of scale-mail armor that is worn over simple clothes in neutral tones, browns and grays. A crossbow and pack are slung over his shoulder, straps criscrossing his narrow chest. The hilt of an Elven longknife gleams menacingly from its scabbard on his right hip. This is
Smoke, a blade passed down for generations, from Marshall to Marshall in the T'lell-Galleinin clan. Oppsosite
Smoke is a wholly utilitarian elven blade. A pair of horribly mangled wings jut out of his back - they tremble in the wind, muscles atrophied and useless, gleaming white feathers, bent, broken and charred. Something terrible happened to those wings. Something that Zadkiel never speaks about. Something that put a tarnish on his shiny Marshall's badge. Something Zadkiel thirsts to avenge.
Brahnz is linked to this dark secret, though few know how or why, but Zadkiel is, rather needlessly, protective of the scaly lass. And her wolf companion, Lupe'.
Semm's Master was a friend of Zadkiel's, a mentor of sorts. Zadkiel suspects that Semm murdered the man, but at the old man's request he has not brought the creature to justice - against his better judgement. Because he cannot incarcerate Semm, Zadkiel feels responsible for the Feral's actions. He respects Semm's strength and power, and respects Semm's struggle, grudgingly admitting their striking likeness in that regard as Whistler fights to uphold the Law when, often as not, the Law does not satisfy justice.
At a glance:
Appearance: Zadkiel cuts a strangely serene figure, long grey coat billowing in the wind, hat drawn across his face, tattered wings fluttering behind. A no-nonsense elven longblade waits at his hip, ready to dispense
The Law as needed.
Personality: Zadkiel smiles little, speaking in whispers. He whistles like he speaks, low and quiet. A penchant for always looking folk in the eye when he speaks to them has made many very nervous when confronted by the Marshall. Zadkiel always cracks his knuckles before a fight, as well as his neck.