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scoop: 4e gamma world
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<blockquote data-quote="I'm A Banana" data-source="post: 5073280" data-attributes="member: 2067"><p>Ignoring the deliberate provocations...</p><p></p><p></p><p></p><p>That seems to be counteracted by this:</p><p></p><p></p><p></p><p>If boosters are a place where you can make your character "better," then they are exactly that: better than non-booster stuff.</p><p></p><p>I mean, it could be he misspoke, but the message of "Pay more money to have more fun!" seemed to come across pretty strongly there. </p><p></p><p></p><p></p><p>If this is true (and I haven't seen evidence that it is true yet, but it certainly seems plausible), that'll change the dynamic a bit more in favor of the game for me. If there's some reference for the powers that includes them all and isn't randomized, it's not so bad. I still won't buy the card boosters, but I didn't by the minis sets with the "extra power" in them, either, since the power is in the DDI, and I have little to no need of minis. </p><p></p><p></p><p></p><p>Well, I do think it reflects the feel of a Gamma World game, where you might not get what you want when you mutate or whatever.</p><p></p><p>I still don't want my access determined by collectible random anything, personally. If enough customers feel that way, GW will flop, and they might not try the "collectible cards" thing for a while. If enough customers don't care or think it's fun, GW will be a success, and we might see more "booster packs" for other WotC items (possibly even in some limited form in D&D, if they think there's a market for it...could work well for "randomized treasure" from dungeons, for example, or "randomized monsters"). </p><p></p><p>But even if I'm in the minority in disliking this, I'll not personally play or run a game that requires such investments. To me, they just make the game not fun anymore. I don't like the feel of having to buy random packs of cards to make the character I want or to reward or punish the players how I want. I'm totally OK with being the only person in the world who believes that, though I don't think I'm alone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5073280, member: 2067"] Ignoring the deliberate provocations... That seems to be counteracted by this: If boosters are a place where you can make your character "better," then they are exactly that: better than non-booster stuff. I mean, it could be he misspoke, but the message of "Pay more money to have more fun!" seemed to come across pretty strongly there. If this is true (and I haven't seen evidence that it is true yet, but it certainly seems plausible), that'll change the dynamic a bit more in favor of the game for me. If there's some reference for the powers that includes them all and isn't randomized, it's not so bad. I still won't buy the card boosters, but I didn't by the minis sets with the "extra power" in them, either, since the power is in the DDI, and I have little to no need of minis. Well, I do think it reflects the feel of a Gamma World game, where you might not get what you want when you mutate or whatever. I still don't want my access determined by collectible random anything, personally. If enough customers feel that way, GW will flop, and they might not try the "collectible cards" thing for a while. If enough customers don't care or think it's fun, GW will be a success, and we might see more "booster packs" for other WotC items (possibly even in some limited form in D&D, if they think there's a market for it...could work well for "randomized treasure" from dungeons, for example, or "randomized monsters"). But even if I'm in the minority in disliking this, I'll not personally play or run a game that requires such investments. To me, they just make the game not fun anymore. I don't like the feel of having to buy random packs of cards to make the character I want or to reward or punish the players how I want. I'm totally OK with being the only person in the world who believes that, though I don't think I'm alone. ;) [/QUOTE]
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