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scoop: 4e gamma world
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<blockquote data-quote="arscott" data-source="post: 5074034" data-attributes="member: 17969"><p>Exactly. And from the look of things, you'll maybe draw ten cards per session, tops? Buying a pack of randomized cards to help me build 60 card decks that I'll be using multiple games per week is one thing. Buying a pack of randomized cards for a game I won't play more than once per week? when I'm only using a fraction of those cards in each game?</p><p></p><p>On the other Hand, look at Fantasy Flight Games, and how they deal with their "Living Card Games" $10 gets you a pack of 40 cards (3 copies of each of ten commons, and one copy of each of 10 rares). If Wizards followed that format, they could sell their 120 card set for $60, and I'm betting they'll find more customers that way.</p><p></p><p>It seems like the big hit of last year in my gaming circle has been Dominion, which is marketed like a boardgame and incorporates Deckbuilding into the game itself. Magic is the only Collectible Game that seems to be going strong--play of the other CCGs has pretty much died out. Even then, I see a lot less limited, and more constructed and vintage. In this economy, people are just less willing to throw away $5 for a few more cards.</p><p></p><p>I'm all for new business models, but I feel that WotC is really out of touch. They're canceling D&D minis sets, and ditching the Star Wars license--indicators that their collectible miniatures lines aren't doing so hot. Do they really thing collectible power cards will be successful?</p></blockquote><p></p>
[QUOTE="arscott, post: 5074034, member: 17969"] Exactly. And from the look of things, you'll maybe draw ten cards per session, tops? Buying a pack of randomized cards to help me build 60 card decks that I'll be using multiple games per week is one thing. Buying a pack of randomized cards for a game I won't play more than once per week? when I'm only using a fraction of those cards in each game? On the other Hand, look at Fantasy Flight Games, and how they deal with their "Living Card Games" $10 gets you a pack of 40 cards (3 copies of each of ten commons, and one copy of each of 10 rares). If Wizards followed that format, they could sell their 120 card set for $60, and I'm betting they'll find more customers that way. It seems like the big hit of last year in my gaming circle has been Dominion, which is marketed like a boardgame and incorporates Deckbuilding into the game itself. Magic is the only Collectible Game that seems to be going strong--play of the other CCGs has pretty much died out. Even then, I see a lot less limited, and more constructed and vintage. In this economy, people are just less willing to throw away $5 for a few more cards. I'm all for new business models, but I feel that WotC is really out of touch. They're canceling D&D minis sets, and ditching the Star Wars license--indicators that their collectible miniatures lines aren't doing so hot. Do they really thing collectible power cards will be successful? [/QUOTE]
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