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scoop: 4e gamma world
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<blockquote data-quote="M.L. Martin" data-source="post: 5074054" data-attributes="member: 4086"><p>I agree. My chain of reasoning was:</p><p></p><p> 1) This must be either an experiment or an attempt to grow the market; </p><p> 2) If the boosters aren't being sold in mainstream retail outlets, it can't really be an effort to market to casual gamers;</p><p> 3) Therefore the boosters must be an attempt to attract RPG or CCG fans (the two types of fans who generally frequent specialty stores);</p><p> 4) Therefore, it is either an experiment (most likely) or an attempt to somehow attract CCG fans (unlikely).</p><p></p><p> I don't think it's an experiment that's likely to work well based on what we know now, but that's assuming it retains the "buy boosters for better options" and the somewhat adversarial tone suggested in the podcast (where they also describe the deck included in the core set as the "DM's deck", implying that the boosters are for players who want an edge). If it loses that, I could see it working--although given the hostility of a large portion of gamers to randomized packaging, I wouldn't want to bet money on it. It's probably why they're deciding to use Gamma World for this.</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 5074054, member: 4086"] I agree. My chain of reasoning was: 1) This must be either an experiment or an attempt to grow the market; 2) If the boosters aren't being sold in mainstream retail outlets, it can't really be an effort to market to casual gamers; 3) Therefore the boosters must be an attempt to attract RPG or CCG fans (the two types of fans who generally frequent specialty stores); 4) Therefore, it is either an experiment (most likely) or an attempt to somehow attract CCG fans (unlikely). I don't think it's an experiment that's likely to work well based on what we know now, but that's assuming it retains the "buy boosters for better options" and the somewhat adversarial tone suggested in the podcast (where they also describe the deck included in the core set as the "DM's deck", implying that the boosters are for players who want an edge). If it loses that, I could see it working--although given the hostility of a large portion of gamers to randomized packaging, I wouldn't want to bet money on it. It's probably why they're deciding to use Gamma World for this. [/QUOTE]
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