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scoop: 4e gamma world
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<blockquote data-quote="Dragonhelm" data-source="post: 5082763" data-attributes="member: 3867"><p>Mudbunny, thanks for passing that along. I get the impression that Gamma World is meant to be kind of a cross between an RPG and a board game (minus the board). Hope that makes sense.</p><p></p><p></p><p></p><p>There are some differences here. The Dragonlance: Fifth Age products, using the SAGA game system, was a rapid departure from the world established in Chronicles, Legends, and the DL gaming products. New uber-dragons appeared that we never saw before. The gods were gone, and with them the arcane and divine magic of old. In their place was new, strange magic.</p><p></p><p>Now, I don't know Gamma World that well, but I don't get the impression that the world is changing to the same extent that Dragonlance did.</p><p></p><p>You may have a point since the game system is changing, but I think 4e is more comparable to prior iterations of the GW rules than SAGA was to AD&D. Plus, it's been long enough that WotC should have a fresher start.</p><p></p><p>I, for one, will be giving GW a chance. When I think of the possibility of playing a half-yeti/half-cockroach with big floppy feet and a stop sign as a weapon, it brings all kinds of joy to my heart.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 5082763, member: 3867"] Mudbunny, thanks for passing that along. I get the impression that Gamma World is meant to be kind of a cross between an RPG and a board game (minus the board). Hope that makes sense. There are some differences here. The Dragonlance: Fifth Age products, using the SAGA game system, was a rapid departure from the world established in Chronicles, Legends, and the DL gaming products. New uber-dragons appeared that we never saw before. The gods were gone, and with them the arcane and divine magic of old. In their place was new, strange magic. Now, I don't know Gamma World that well, but I don't get the impression that the world is changing to the same extent that Dragonlance did. You may have a point since the game system is changing, but I think 4e is more comparable to prior iterations of the GW rules than SAGA was to AD&D. Plus, it's been long enough that WotC should have a fresher start. I, for one, will be giving GW a chance. When I think of the possibility of playing a half-yeti/half-cockroach with big floppy feet and a stop sign as a weapon, it brings all kinds of joy to my heart. [/QUOTE]
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