RealAlHazred
Frumious Flumph (Your Grace/Your Eminence)
Originally posted by sliceoffruit:
BEASTIARY
MAPS
ENCOUNTER BUILDING
CHARACTERT BUILDING
WEEKLY REVIEWS
ARTWORK
DISCUSIONS
Originally posted by cave2626:
Looking for pre-generated character for this season? We've got the official level 2 pre-gens for D&D Next in our D&D Next Pre-Generated Character Library. We also have plenty of 4e pre-generated characters available if you happen to be running an unofficial 4e version of this season's adventure.
Here's a direct link to the PDF poster map of the Sword Coast and Daggerford.
Originally posted by SublimeBW:
I already have a Bugbear conversion within my document if you need it (I see that you are running 7 - 9). My beastiary is pretty near completion, only 14 more to go and a revamp of the spell casters. Taking longer than I hoped but should be done by this weekend.
Originally posted by JodyJohnson:
Mike Schley the modules cartographer has hires maps without tags posted on Flickr
http://www.flickr.com/photos/mikeschley/sets/72157641267209853/
Originally posted by Vobeskhan:
Following last season's finale several of our players were left feeling uneasy at having to fight against their friends during the game so after discussion we adapted the following from the LFR Campaign Guidelines, so I thought I'd share it here.
Leicester Dungeons & Dragons Encounters Role Play Group.
Basic Expectations
Different people have different play styles, and that’s part of what makes organized play interesting. Nevertheless, in a worldwide campaign, everyone needs to agree to a few ground rules. This section includes some general guidelines that all Encounters participants need to follow.
• We’re all here to have fun. The most fundamental rule is that everybody, including the DM, is at the table to have fun. Rules disputes, tactical debates, and even those tough in-character story
decisions can cause the game to come to a screeching halt if people start to take things personally or become antagonistic or abusive. When you feel yourself getting angry or upset, we ask that you
make a conscious decision to step back, take a deep breath, and find a compromise so that the game can continue. If all else fails, the DM makes a final decision, and the argument is officially over at
that point.
• Remember that it’s a team game. While creating a brooding loner character can be interesting, every character should still be able to function well in a team environment. D&D is all about working
together to overcome challenges, and the mechanics of the game reinforce that aspect. Roleplay your character however you like, so long as you remember the importance of assisting your fellow
adventurers.
• You can’t intentionally attack, damage, or hinder other PCs without the player’s permission. If you are in control of your character and want to use a power that could include other PCs in its area of
effect, always ask the players controlling the affected characters if it’s OK to damage or otherwise hinder their character before you make the attack. If they agree, you may proceed, but if any of the
affected players does not want you to attack or otherwise hinder his or her PC, you must respect their wishes. This could mean retargeting the power so that it doesn't include the other PC in the
area of effect, or choosing a different power altogether, depending on the situation. This also means that you can’t steal items from other PCs, even if the item is unattended (perhaps because the other character dropped it during a battle).
• Sometimes PCs can be forced to attack other PCs, such as when a monster dominates a character, but in that case, the attacks are decided by the DM, not by the player of the dominated character.
Originally posted by Darkraven3:
I have upload more maps and I have divided them into folders, I done Julkoun cellars and Harpshield Castle, Phylund Lodge. (Pdf, jpeg, and png formats)
the main folder can be accessed here
http://www.4shared.com/folder/9Rv5-JLW/Julkoun_Cellars.html
http://www.4shared.com/folder/2tVBG9jj/Harpshield_Castle.html
http://www.4shared.com/folder/9FueKtiQ/Phylund_Hunting_Lodge.html
updated 3/11/ -- added last building of Lodge and the cellars under lodge but not the cave.
Originally posted by sliceoffruit:
I also made custom pre-gens characters. These are just the same pregrens that came with the game but you will see that I redesigned the page to make it look a lot better (I find) let me know what you there. Custom PreGen (lv2) - Credit to me
Originally posted by rezpatriot:

Originally posted by Darkraven3:
I have completed some new maps for Fire Hammer Hold
http://www.4shared.com/folder/KCJrCLTh/FireHammer.html
Originally posted by sliceoffruit:
ARTWORK
Originally posted by rezpatriot:
Facebook header for plannning events. (PNG)

BEASTIARY
- Beastiary for Level 6-8 playthrough - Credit to SublimeBW(x) - (PM him for Word doc)
MAPS
- All mpas without tages(x) - Credit to Mike Schley
- Daggerford Gate(x) - Credit to Darkraven3(x)
- Julkoun Cellars - Credit to Darkraven3(x)
- Harpshield Castle - Credit to Darkraven3(x)
- Phylund Hunting Lodge - Credit to Darkraven3(x)
- North West corner of Faerûn - Credit to Darkraven3(x)
- Firehammer Hold
- Titles of Cenotaph(x)
ENCOUNTER BUILDING
- Beefing up D&D Next Encounters(x) - Credit to Alphastream1(x)
- Monster XP Level Chart. Excel - JPG - Credit to me
- D&D Next Beastiary organized by name, xp and level - Credit to me
CHARACTERT BUILDING
- Spellbooks spereated by class - Credit to me
- PreGen Library - Credit to cove2626(x)
- Better Designed PreGens (lv2) - Credit to me
- PreGen (4e) - Credit to cove2626(x)
- Custom Character Sheet - Credit to me
- Archive of Character Sheets
WEEKLY REVIEWS
- Week 0 - Forum(x) - Dungeonmasters.com
- Week 1 - Forum(x) - Dungeonmasters.com - Merricb - Vobeskhan - Cheap Thrills(x)
- Week 2 - Forum(x) - Dungeonmasters.com - Merricb - Vobeskhan - Cheap Thrills(x)
- Week 3 - Forum(x) - Dungeonmasters.com - Merricb - Vobeskhan - Cheap Thrills(x)
- Week 4 - Forum(x) - Dungeonmasters.com - Merricb - Vobeskhan - Cheap Thrills(x)
- Week 5 - Forum(x) - Dungeonmasters.com - Merricb - Vobeskhan - Cheap Thrills(x)
- Week 6 - Forum(x) - Dungeonmasters.com - Merricb - Vobeskhan - Cheap Thrills(x)
ARTWORK
DISCUSIONS
- Dealing with Divine Sense(x)
- Uluvin and Scomber(x)
Originally posted by cave2626:
Looking for pre-generated character for this season? We've got the official level 2 pre-gens for D&D Next in our D&D Next Pre-Generated Character Library. We also have plenty of 4e pre-generated characters available if you happen to be running an unofficial 4e version of this season's adventure.
Here's a direct link to the PDF poster map of the Sword Coast and Daggerford.
Originally posted by SublimeBW:
Vobeskhan wrote:I was just prepping for tonights game with my group in Julkoun and realised that the stats for Bugbears are in the monster appendices, not a major problem as they're in the main Bestiary, but....
I already have a Bugbear conversion within my document if you need it (I see that you are running 7 - 9). My beastiary is pretty near completion, only 14 more to go and a revamp of the spell casters. Taking longer than I hoped but should be done by this weekend.
Originally posted by JodyJohnson:
Mike Schley the modules cartographer has hires maps without tags posted on Flickr
http://www.flickr.com/photos/mikeschley/sets/72157641267209853/
Originally posted by Vobeskhan:
Following last season's finale several of our players were left feeling uneasy at having to fight against their friends during the game so after discussion we adapted the following from the LFR Campaign Guidelines, so I thought I'd share it here.
Leicester Dungeons & Dragons Encounters Role Play Group.
Basic Expectations
Different people have different play styles, and that’s part of what makes organized play interesting. Nevertheless, in a worldwide campaign, everyone needs to agree to a few ground rules. This section includes some general guidelines that all Encounters participants need to follow.
• We’re all here to have fun. The most fundamental rule is that everybody, including the DM, is at the table to have fun. Rules disputes, tactical debates, and even those tough in-character story
decisions can cause the game to come to a screeching halt if people start to take things personally or become antagonistic or abusive. When you feel yourself getting angry or upset, we ask that you
make a conscious decision to step back, take a deep breath, and find a compromise so that the game can continue. If all else fails, the DM makes a final decision, and the argument is officially over at
that point.
• Remember that it’s a team game. While creating a brooding loner character can be interesting, every character should still be able to function well in a team environment. D&D is all about working
together to overcome challenges, and the mechanics of the game reinforce that aspect. Roleplay your character however you like, so long as you remember the importance of assisting your fellow
adventurers.
• You can’t intentionally attack, damage, or hinder other PCs without the player’s permission. If you are in control of your character and want to use a power that could include other PCs in its area of
effect, always ask the players controlling the affected characters if it’s OK to damage or otherwise hinder their character before you make the attack. If they agree, you may proceed, but if any of the
affected players does not want you to attack or otherwise hinder his or her PC, you must respect their wishes. This could mean retargeting the power so that it doesn't include the other PC in the
area of effect, or choosing a different power altogether, depending on the situation. This also means that you can’t steal items from other PCs, even if the item is unattended (perhaps because the other character dropped it during a battle).
• Sometimes PCs can be forced to attack other PCs, such as when a monster dominates a character, but in that case, the attacks are decided by the DM, not by the player of the dominated character.
Originally posted by Darkraven3:
I have upload more maps and I have divided them into folders, I done Julkoun cellars and Harpshield Castle, Phylund Lodge. (Pdf, jpeg, and png formats)
the main folder can be accessed here
http://www.4shared.com/folder/9Rv5-JLW/Julkoun_Cellars.html
http://www.4shared.com/folder/2tVBG9jj/Harpshield_Castle.html
http://www.4shared.com/folder/9FueKtiQ/Phylund_Hunting_Lodge.html
updated 3/11/ -- added last building of Lodge and the cellars under lodge but not the cave.
Originally posted by sliceoffruit:
I also made custom pre-gens characters. These are just the same pregrens that came with the game but you will see that I redesigned the page to make it look a lot better (I find) let me know what you there. Custom PreGen (lv2) - Credit to me
Originally posted by rezpatriot:

Originally posted by Darkraven3:
I have completed some new maps for Fire Hammer Hold
http://www.4shared.com/folder/KCJrCLTh/FireHammer.html
Originally posted by sliceoffruit:
ARTWORK
Originally posted by rezpatriot:
Facebook header for plannning events. (PNG)

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