Chrynoble
First Post
In 3.5e I have a character with the following levels
Barbarian 1
Fighter 2
Barbarian 3
Fighter 4
Scout 5-10
This maximizes the speed factor, throws in the fighters feats to get some charge and power striking going on, and adds a good boost of HP at the beginning.
He went the dodge/mobility/spring attack route. Throw in some boots of standard equipment and he can move 60-70 in a round (I forget) and he can do that before and after the attack. On a charge he can go even further. Add leap attack ftw.
There might be even more effective ways of "Amping" a scout, but this is working just fine.
What is the closest/best way to do this same thing in 4e? The flavor I want to preserve is 1. Hard hitting single attack 2. Highly mobile 3. Uses a 2h weapon (sword)
I am thinking he should start warrior and pick up either warrior of the wild, or Sneak of Shadows. After that judicious use of novice power, acolyte power and adept power should round the character out.
BTW the GM as asked us to progress our characters to level 16.
Barbarian 1
Fighter 2
Barbarian 3
Fighter 4
Scout 5-10
This maximizes the speed factor, throws in the fighters feats to get some charge and power striking going on, and adds a good boost of HP at the beginning.
He went the dodge/mobility/spring attack route. Throw in some boots of standard equipment and he can move 60-70 in a round (I forget) and he can do that before and after the attack. On a charge he can go even further. Add leap attack ftw.
There might be even more effective ways of "Amping" a scout, but this is working just fine.
What is the closest/best way to do this same thing in 4e? The flavor I want to preserve is 1. Hard hitting single attack 2. Highly mobile 3. Uses a 2h weapon (sword)
I am thinking he should start warrior and pick up either warrior of the wild, or Sneak of Shadows. After that judicious use of novice power, acolyte power and adept power should round the character out.
BTW the GM as asked us to progress our characters to level 16.