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General Tabletop Discussion
Character Builds & Optimization
Scout, Tempest, Dervish build?
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<blockquote data-quote="FireLance" data-source="post: 2053964" data-attributes="member: 3424"><p>My advice is to drop the Tempest levels and pick up levels in Highland Stalker instead (also from Complete Adventurer). Tempest levels offset the penalty for two-weapon fighting, i.e. greater accuracy, but Highland Stalker levels also give you skirmish bonuses to damage which stack with your Scout levels. Dervish is there for the dervish dance ability to combine a full attack with a move action, so you can get your skirmish bonus to damage more than once per round (the bonus to hit and damage with slashing weapons is pretty useful, too).</p><p></p><p>One build that I'm thinking of is Scout 4/Ranger 2/Highland Stalker 10/Dervish 4 with Improved and Greater Two-Weapon Fighting. This gives you a BAB of +19, and you can dervish dance twice a day for seven attacks at +4d6 damage per attack per round (assuming you have a base speed of 30 feet, your Scout levels give you +10 to your speed, and you can move 10 feet, attack, and make the rest of your attacks after moving 5 feet between each attack).</p><p></p><p>If you prefer greater accuracy, you can swop out 4 levels of Highland Stalker for 4 levels of Tempest. This eliminates the two-weapon fighting penalty if you use at least one light weapon (I think) so you can increase your effective attack bonus by +2 by sacrificing +1d6 of skirmish damage.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2053964, member: 3424"] My advice is to drop the Tempest levels and pick up levels in Highland Stalker instead (also from Complete Adventurer). Tempest levels offset the penalty for two-weapon fighting, i.e. greater accuracy, but Highland Stalker levels also give you skirmish bonuses to damage which stack with your Scout levels. Dervish is there for the dervish dance ability to combine a full attack with a move action, so you can get your skirmish bonus to damage more than once per round (the bonus to hit and damage with slashing weapons is pretty useful, too). One build that I'm thinking of is Scout 4/Ranger 2/Highland Stalker 10/Dervish 4 with Improved and Greater Two-Weapon Fighting. This gives you a BAB of +19, and you can dervish dance twice a day for seven attacks at +4d6 damage per attack per round (assuming you have a base speed of 30 feet, your Scout levels give you +10 to your speed, and you can move 10 feet, attack, and make the rest of your attacks after moving 5 feet between each attack). If you prefer greater accuracy, you can swop out 4 levels of Highland Stalker for 4 levels of Tempest. This eliminates the two-weapon fighting penalty if you use at least one light weapon (I think) so you can increase your effective attack bonus by +2 by sacrificing +1d6 of skirmish damage. [/QUOTE]
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Scout, Tempest, Dervish build?
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