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<blockquote data-quote="FireLance" data-source="post: 5892857" data-attributes="member: 3424"><p>Okay, "choosing when to be awesome" was bad phrasing on my part. The more important idea is "my choices make me awesome". </p><p></p><p>It's not guaranteed success, like playing with loaded dice. "My choices make me awesome" is more like making use of character resources to shift the probabilities. </p><p></p><p>"My choices make me awesome" might go something along the lines of: "Okay, I'm going to use my You Never Give In When Your Back's To The Wall power to grant me some bonus hit points. My You're At Your Best When The Going Gets Tough feat grants me a bonus to attack rolls. If I hit, I'm going to activate my It's In The Blood, It's In The Will, It's In The Mighty Hands Of Steel daily and get a bonus to the damage roll."</p><p></p><p>Now, the player has done more than just rolled the dice and hoped for a critical. He's used character resources to shift the probabilities in his favor. He's more likely to drop the dragon in one blow and even if he doesn't, he might have bought himself ehough hit points for a second or a third chance.</p><p></p><p>Well, in the first place, it wasn't my comparision. I was merely explaining why I prefer recovering from a bad situation through the use of powers and character resources to recovering from a bad situation through luck.</p><p></p><p>Then perhaps a better example to bring out the distinction could have been used.</p><p></p><p>It's funny, but I have a slightly different perspective. For me, it feels great when I roll a critical, but to me that's just the luck of the dice. I don't get a sense of accomplishment. For that matter, I don't get a sense of accomplishment from using a daily power, either. Choosing to use a daily power at the right time - now <em>that</em> gives me a sense of accomplishment.</p><p></p><p>Not to mention any actual game balance, which to me would be a bigger problem than the presence of absence of awesomeness.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5892857, member: 3424"] Okay, "choosing when to be awesome" was bad phrasing on my part. The more important idea is "my choices make me awesome". It's not guaranteed success, like playing with loaded dice. "My choices make me awesome" is more like making use of character resources to shift the probabilities. "My choices make me awesome" might go something along the lines of: "Okay, I'm going to use my You Never Give In When Your Back's To The Wall power to grant me some bonus hit points. My You're At Your Best When The Going Gets Tough feat grants me a bonus to attack rolls. If I hit, I'm going to activate my It's In The Blood, It's In The Will, It's In The Mighty Hands Of Steel daily and get a bonus to the damage roll." Now, the player has done more than just rolled the dice and hoped for a critical. He's used character resources to shift the probabilities in his favor. He's more likely to drop the dragon in one blow and even if he doesn't, he might have bought himself ehough hit points for a second or a third chance. Well, in the first place, it wasn't my comparision. I was merely explaining why I prefer recovering from a bad situation through the use of powers and character resources to recovering from a bad situation through luck. Then perhaps a better example to bring out the distinction could have been used. It's funny, but I have a slightly different perspective. For me, it feels great when I roll a critical, but to me that's just the luck of the dice. I don't get a sense of accomplishment. For that matter, I don't get a sense of accomplishment from using a daily power, either. Choosing to use a daily power at the right time - now [I]that[/I] gives me a sense of accomplishment. Not to mention any actual game balance, which to me would be a bigger problem than the presence of absence of awesomeness. [/QUOTE]
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