Glade Riven
Adventurer
There. I said it. There is one thing that will kill 5e for me, and that is if all it does is commit Wizards of the Coast to the abyssal plane of Remakes.
I'm fully aware that isn't WotC's intention, but some of the feedback they receive could push them in this direction. It's the difference between Transformers: Armada/Energon and Bayformers 3. Okay, yes, they're both terrible, but Armada/Energon ticked off the fanbase while trying to appeal to them (aka they emulated the wrong part of the G1 franchise) - Bayformers 3 cobbled together several memorable G1 plots and brought back Leonard Nemoy (the second best voice actor ever to voice a TF, defeated only by the planet eating Orson Wells) and pulled off a bit of awsome along side the annoying Sam Witwicky (humans are suppose to be annoying in Transformers compared to the giant alien robots of doom).
Or the J.J.Abrams Star Trek reboot, in which TOS and casual fans loved it, but hardcore TNG+ Trekkers hated what it did to a sizable chunk of history. I wholey support what J.J.Abrams did, but then again Trekkers I've met have personified the very stereotypes they are trying to avoid (Trekkies, though, seem to be awsome fun-loving people).
Now this is where someone points out "but - they're still appealing to nostalgia!" And I'm sure someone will reply without reading the rest of the post because their brain is hung up on this one apparent contradition. And yes, I am feeling a little beligerate with the sizable amount of simmering nerd rage floating around that our gracious moderators have been doing a good job keeping a lid on.
The difference is in the execution.
Just putting something in only for the sake of nostalgia will fail every time. Rather, the rule of cool should be applied first, followed by does it work with what we want to do (both are needed, not one over the other). Through the upcoming process I expect that there will be vocal objectives to some of what is created. Monte or not (and some people are overreacting with the drama he wished to avoid), the current design team certainly appears to understand that. Do the customers? Probably most of us. But those in the minority are often the most passionate and the most vocal.
I just hope WotC knows when to say "No" so we don't end up with another snafu like Skill Challenges (for those who don't remember, Skill Challenges started as a last minute ad hoc to 4e because people demanded rigidly defined out-of-combat rollplaying rules).
I'm fully aware that isn't WotC's intention, but some of the feedback they receive could push them in this direction. It's the difference between Transformers: Armada/Energon and Bayformers 3. Okay, yes, they're both terrible, but Armada/Energon ticked off the fanbase while trying to appeal to them (aka they emulated the wrong part of the G1 franchise) - Bayformers 3 cobbled together several memorable G1 plots and brought back Leonard Nemoy (the second best voice actor ever to voice a TF, defeated only by the planet eating Orson Wells) and pulled off a bit of awsome along side the annoying Sam Witwicky (humans are suppose to be annoying in Transformers compared to the giant alien robots of doom).
Or the J.J.Abrams Star Trek reboot, in which TOS and casual fans loved it, but hardcore TNG+ Trekkers hated what it did to a sizable chunk of history. I wholey support what J.J.Abrams did, but then again Trekkers I've met have personified the very stereotypes they are trying to avoid (Trekkies, though, seem to be awsome fun-loving people).
Now this is where someone points out "but - they're still appealing to nostalgia!" And I'm sure someone will reply without reading the rest of the post because their brain is hung up on this one apparent contradition. And yes, I am feeling a little beligerate with the sizable amount of simmering nerd rage floating around that our gracious moderators have been doing a good job keeping a lid on.
The difference is in the execution.
Just putting something in only for the sake of nostalgia will fail every time. Rather, the rule of cool should be applied first, followed by does it work with what we want to do (both are needed, not one over the other). Through the upcoming process I expect that there will be vocal objectives to some of what is created. Monte or not (and some people are overreacting with the drama he wished to avoid), the current design team certainly appears to understand that. Do the customers? Probably most of us. But those in the minority are often the most passionate and the most vocal.
I just hope WotC knows when to say "No" so we don't end up with another snafu like Skill Challenges (for those who don't remember, Skill Challenges started as a last minute ad hoc to 4e because people demanded rigidly defined out-of-combat rollplaying rules).