billd91
Not your screen monkey (he/him)
My feeling on 5E is pretty much that it either needs to let me play an improved evolution of 4E, or it needs to provide a game that is as revolutionary compared to what came before as 4E was. I certainly don't expect that in core, but if there's a set of modules that can deliver either of those things, I might play it.
So, yeah, I'm about as anti-nostalgic as it gets. But it is definitely hard to figure out what's pure nostalgic, and what is essential to the kinds of games that people who like various editions of DnD like.
I would think that THAC0 and descending AC is pretty much pure nostalgia, since BAB and ascending AC can produce mechanically identical results. But others might find it essential to the old-school D&D "feel". And I may find loose, flavorful prose descriptions of the rules primarily nostalgic, and prefer 4E's clean, clear approach, but others find it essential to D&D.
I might think that Second Wind and other non-magical healing is great, and fully justified under "rule of cool", but obviously, not everyone agrees.
See, for me, I couldn't care less about innovation qua innovation. Revolutionary doesn't matter. What matters is whether or not I like the way the game plays and whether it achieves what I want it to achieve in the way it plays out. If a nice bit of innovation achieves that in a better way than the old way, that's fine (like switching from THAC0 to BAB). But if the older way does it just fine, I'm content with that.
For all of 4e's innovations, it didn't achieve what I wanted it to achieve better than previous iterations of D&D or PF. I thought it was decidedly worse at preserving the feel of D&D running through the other editions I've played than 3e and PF.