Ahnehnois
First Post
I actually don't think that's true. I haven't played or even seen the early editions of D&D; 3e is the only one I've ever owned books for. And I'm quite critical of its mechanics and have extensively rewritten them. I don't play in Grayhawk or FR. I don't use dungeons. I wouldn't touch a published adventure. Classic D&D "feel" is totally irrelevant to me. I don't like Vancian spellcasters and I would be quite happy to get rid of hit points. I'm all for innovation. I use PF and TB and some non-d20 ideas because there's some legitimate innovation there.This bears repeating because it cannot be understated.
Nostalgia and the appeal of classic D&D tradition and "feel" is a more powerful force than the people who hold the game's traditions in contempt want to admit...
And yet I'm still playing 3.X D&D, because it lets me do what I do. I'm not the only one.
The unfortunate idea in play here is that various new mechanics were rejected by the market simply because they were different, but I think the market is more intelligent than that, and there is a good reason why we are where we are.
5e has to innovate mechanically, it just needs some better ideas.