Steely_Dan
First Post
I think the words "Awesome" and "Cool" should be banned from these boards for a while.
Whereas I've been playing 4e since it came out, and haven't seen a single fight like that yet. They've all been either quick or possible-TPK-nailbiters.
Sorry, I don't believe you, nothing personal, I just really don't (from mass experience), I would have to be there.
One of the tropes of our game is mocking message board posts about grind after every fight. We also mock the posts about no one dying unless it's a TPK.
I'm trying to convince my group that it's just because I'm an incredibly awesome DM, but it was like that under our last DM too.
And you're unlikely to be there, since there are no openings at our table (and at least 3 players on the "waiting list").
PS
The principle behind letting you choose when to be awesome is the same. Once you get to decide "I'm going to be awesome this turn," (rather than "I'm going to try something awesome") you've gone from awesome to AWESOME. Let's go back to your cleric example where you one-rounded the BBEG. Suppose that we removed your chance of failure. Suppose clerics of a certain level automatically learned the spell Carnagecast Splattergore. When you cast that spell, your target explodes into a fine red mist, no save. So you cast it on the BBEG, and he dies. Is your character awesome? Well, he's really powerful, that's for sure. But is it really awesome? No. The BBEG had no chance against you. He couldn't win. You're like Superman punching out a hobo.
Minions.
I hate minions. They're the epitome of AWESOME. They are a metagame construct designed to make the players feel awesome. You're mowing down hordes of enemies! The wizard's fireball incinerated five of them! The fighter just slaughtered three at once! You're awesome! But when you think about it, you're not awesome. You're fighting monsters that die in a single hit that do a marginal amount of damage...and you're supposed to feel awesome about killing them? You're supposed to feel like a badass for taking them down?
Sorry, I don't believe you, nothing personal, I just really don't (from mass experience), I would have to be there.
For the record we regularly have nailbiters at my table. And I've killed more PCs in one year of 4e than had happened under five of 3.X at the same table. The run-across-the-battlefield-to-pour-a-potion-of-healing-down-someone's-throat is pretty common.
Of course I often throw the encounter balance guides out of the window. But the very fact that 4e PCs are resilient means you can pound them hard without quite killing them (unless you coup de grace).
Of course I often throw the encounter balance guides out of the window. But the very fact that 4e PCs are resilient means you can pound them hard without quite killing them (unless you coup de grace).
I also throw out the guidelines. I have 7 PCs, which makes their synergies very, very strong. I typically start with 1 standard and 1 elite for each pair of PCs. I adjust from there.
PS