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<blockquote data-quote="FireLance" data-source="post: 5892909" data-attributes="member: 3424"><p>Third post, but I think something about the bold all-caps keeps bringing me back to this topic.</p><p></p><p>I think I can go along with the definition that succeeding when there is no challenge is not awesome.</p><p></p><p>However, barring the possibly straw man examples of obviously unbalanced abilities, nothing that has been raised so far seems to guarantee success.</p><p></p><p>Minions are supposed to be eliminated with one successful attack, or even automatically, with the right powers, but they are also supposed to be encountered in large enough numbers (or with non-minion allies) so that victory is still not guaranteed.</p><p></p><p>Powers that supposably lack verisimilitude and reason, if properly balanced, do not guarantee success.</p><p></p><p>Powers that have guaranteed effects (e.g. Effects or miss effects), if properly balanced, also do not guarantee overall success.</p><p></p><p>So, it seems to me that your basic point (without bold all-caps) is that you want powers to be balanced and more process-based instead of outcome-based?</p></blockquote><p></p>
[QUOTE="FireLance, post: 5892909, member: 3424"] Third post, but I think something about the bold all-caps keeps bringing me back to this topic. I think I can go along with the definition that succeeding when there is no challenge is not awesome. However, barring the possibly straw man examples of obviously unbalanced abilities, nothing that has been raised so far seems to guarantee success. Minions are supposed to be eliminated with one successful attack, or even automatically, with the right powers, but they are also supposed to be encountered in large enough numbers (or with non-minion allies) so that victory is still not guaranteed. Powers that supposably lack verisimilitude and reason, if properly balanced, do not guarantee success. Powers that have guaranteed effects (e.g. Effects or miss effects), if properly balanced, also do not guarantee overall success. So, it seems to me that your basic point (without bold all-caps) is that you want powers to be balanced and more process-based instead of outcome-based? [/QUOTE]
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