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<blockquote data-quote="Gargoyle" data-source="post: 5892915" data-attributes="member: 529"><p>Mowing down minions can be awesome. What makes them not awesome is when DM's: </p><p></p><p>- Make it obvious that a certain creature is a minion right from the start.</p><p>- Don't use enough minions.</p><p>- Use minions that aren't high enough level.</p><p></p><p>Create an encounter with lots of minions to mow down, interspersed with a one or two normal monsters that look the same, and make them high enough level to hurt, and you've got some fun. </p><p></p><p>When a low level wizard fireballs a room full of goblins, the party should be relieved that the wizard is there, because the minions should be dangerous in numbers. </p><p></p><p>It's also awesome when you have encounters with minions as guards, and if the player characters don't sneak past them or take them out in one attack they raise an alarm. They work well in those roles.</p><p></p><p>Like an above poster said, 4e minions are better tools than what we had in earlier editions.</p><p></p><p>I do like the hints from WotC that "minions" in 5e will have more than one hit point though, and that the number of hit points will correspond to the minimum damage that a PC of that level should typically do. That way there is a little more tension when a player rolls low damage dice. And more importantly, you won't have that situation where the DM cuts off the player to save time "You don't need to roll, he's dead". Players hate that. Players want to roll damage dice.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 5892915, member: 529"] Mowing down minions can be awesome. What makes them not awesome is when DM's: - Make it obvious that a certain creature is a minion right from the start. - Don't use enough minions. - Use minions that aren't high enough level. Create an encounter with lots of minions to mow down, interspersed with a one or two normal monsters that look the same, and make them high enough level to hurt, and you've got some fun. When a low level wizard fireballs a room full of goblins, the party should be relieved that the wizard is there, because the minions should be dangerous in numbers. It's also awesome when you have encounters with minions as guards, and if the player characters don't sneak past them or take them out in one attack they raise an alarm. They work well in those roles. Like an above poster said, 4e minions are better tools than what we had in earlier editions. I do like the hints from WotC that "minions" in 5e will have more than one hit point though, and that the number of hit points will correspond to the minimum damage that a PC of that level should typically do. That way there is a little more tension when a player rolls low damage dice. And more importantly, you won't have that situation where the DM cuts off the player to save time "You don't need to roll, he's dead". Players hate that. Players want to roll damage dice. [/QUOTE]
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