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<blockquote data-quote="Doug McCrae" data-source="post: 5892976" data-attributes="member: 21169"><p>Yes.</p><p></p><p>It's awesome to the onlooker. And the players are, to some degree, onlookers. They are audience as well as participant. From the wizard, from Superman, from the ice skater's perspective, the incredible things they do are mundane, everyday. But from the point of view of the comic reader, the member of the audience, yes, what they do is awesome.</p><p></p><p>We don't play roleplaying games every day. At least I don't. We get to play high power characters even less frequently. So as players, our experience is unlike that of the high-level wizard. And that's what makes meteor swarm awesome.</p><p></p><p>I'll give you an example which makes meteor swarm look pretty pathetic by comparison, it's the most awesome thing I've ever done in a rpg. It was a oneoff game. My PC was a Norse god by marriage, a superhero who wielded Thor's hammer, Mjolnir. In this world the pope was a villainous Satanic occultist, and the PCs were a UN superhero team outside the Vatican, demanding his surrender, but fearing a diplomatic incident as the Vatican is a sovereign nation. We decided we must act. I located the pope with my X-Ray vision and hurled Mjolnir at him. The GM described Thor's hammer blasting thru physical walls and layers of magical wards, destroying both as it sped towards its target. Just at the last moment, the pope stepped thru the portal to Hell he had been setting up and escaped. To me that was cool and awesome, and <strong>AWESOME</strong>. No dice were rolled, it wasn't a critical hit, everything was pure description. We were using a totally freeform GM fiat system, so you pretty much get to be awesome if you and the GM think you are. That, and a later incident where I destroyed a sort of gigantic World-Serpent/Lloigor type bad guy with one hurl of Mjolnir, were the two most awesome moments I've experienced in roleplaying.</p><p></p><p>Moments of lucky crits and the like mean very little to me, I'm honestly struggling to recall any.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5892976, member: 21169"] Yes. It's awesome to the onlooker. And the players are, to some degree, onlookers. They are audience as well as participant. From the wizard, from Superman, from the ice skater's perspective, the incredible things they do are mundane, everyday. But from the point of view of the comic reader, the member of the audience, yes, what they do is awesome. We don't play roleplaying games every day. At least I don't. We get to play high power characters even less frequently. So as players, our experience is unlike that of the high-level wizard. And that's what makes meteor swarm awesome. I'll give you an example which makes meteor swarm look pretty pathetic by comparison, it's the most awesome thing I've ever done in a rpg. It was a oneoff game. My PC was a Norse god by marriage, a superhero who wielded Thor's hammer, Mjolnir. In this world the pope was a villainous Satanic occultist, and the PCs were a UN superhero team outside the Vatican, demanding his surrender, but fearing a diplomatic incident as the Vatican is a sovereign nation. We decided we must act. I located the pope with my X-Ray vision and hurled Mjolnir at him. The GM described Thor's hammer blasting thru physical walls and layers of magical wards, destroying both as it sped towards its target. Just at the last moment, the pope stepped thru the portal to Hell he had been setting up and escaped. To me that was cool and awesome, and [B]AWESOME[/B]. No dice were rolled, it wasn't a critical hit, everything was pure description. We were using a totally freeform GM fiat system, so you pretty much get to be awesome if you and the GM think you are. That, and a later incident where I destroyed a sort of gigantic World-Serpent/Lloigor type bad guy with one hurl of Mjolnir, were the two most awesome moments I've experienced in roleplaying. Moments of lucky crits and the like mean very little to me, I'm honestly struggling to recall any. [/QUOTE]
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