"Scripted Combat Actions"

painandgreed said:
Main trouble I see with D&D is that it is geared for a PC group to face a CR that will only expend 20% of their resources. The only really good tactic for any monster in such a situation would be to run away, buff up or get help, and then return with overwhelming force.

Not so! The expected encounter breakdown in the DMG mentions %age of encounters being below CR, equal CR, above CR and even 5% overwhelming CR... so D&D isn't set up with the expectation that every encounter will take up 20% of resources (and a party that acted with that expectation would get slaughtered at least 5% of the time!)
 

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On a more general issue, I've found that when PCs reach levels 10-13 or so that most melee combats last 6 rounds or less unless there is a lot of mobility involved (or lots of foes).

One of the side effects of this is that you only really need to think about the first 4-5 rounds worth of the BBEG's tactics anyway :)

One tactic I always try to think about it is this - what is his exit strategy? How would he best escape?

Unfortunately I often pick strategies for my monsters which are too effective (while being within the bounds of what is likely for them - almost all the white dragons met have been unsubtle because they are not so bright. Mind flayers and high level wizards tend to be much more well prepared.

One of the most common strategies for those with magical powers is normally:

a) get yourself safe
b) arrange for patsies to attack the PCs and cause them to waste power/display their capabilities etc
c) wear them down with lots of minions and then get them before they can recuperate :)

When you get into combat - hit with the biggest stuff first, but try to make sure your defensive precautions have all been taken.

A good tactic for fiends and celestials is initiate an attack and once the party has buffed up teleport away to safety and wait for their buffs to wear off before attacking them again :heh:
 

Amy Kou'ai said:
I'd pay money for this sort of book.

Alternately, I suppose someone could set up some sort of Wiki, and people could help work out tactics for all of the OGL monsters...

THAT is useful.

You could have breakdowns of each monsters big adventages and the nature of it's abilities leading to obvious tactics.
 

Talmun said:
"Scripted actions" sounds less like general tactics and more like specific round-by-round listings of a monsters...well...actions. Maybe it's just me, but a whole book of that seems like a little much.
The book he posits at the end of his quote is not a book of scripts.
 

Amy Kou'ai said:
Alternately, I suppose someone could set up some sort of Wiki, and people could help work out tactics for all of the OGL monsters...
VirgilCaine said:
THAT is useful.

You could have breakdowns of each monsters big adventages and the nature of it's abilities leading to obvious tactics.
I actually think this is a TERRIFIC idea. A wiki would be great.

--The Sigil
 

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