Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Sea Elf question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tessarael" data-source="post: 9111590" data-attributes="member: 12909"><p>To be effective underwater, they need three to five things:</p><ul> <li data-xf-list-type="ul"><strong>Darkvision</strong>. Elves get this already.</li> <li data-xf-list-type="ul"><strong>Swim speed</strong>. I cost this at 1/4 of a feat.</li> <li data-xf-list-type="ul"><strong>Water breathing</strong>, or holding breath for an extended duration. This is a fairly weak ability, I cost it at 1/10 of a feat, about half the cost of a cantrip.</li> <li data-xf-list-type="ul">Spell casters also need a way to <strong>cast spells with vocalized components</strong>. and Bards need a way to perform too.</li> <li data-xf-list-type="ul">You may also need the ability to water proof items, and prevent them from corroding in the highly corrosive salt water environment.</li> </ul><p>The Sea Elf heritage could give Sea Elves a cantrip without verbal component with target self that permits breathing and vocalizing underwater while concentrating on it. (This is consistent with a heritage like High Elf that grants a cantrip.) Ah, there's the Circular Breathing cantrip for this purpose.</p><p></p><p>The 2nd level spell Alter Self gives Amphibian as one of the options, allowing you to breath underwater and gain a swim speed, while you concentrate for up to one hour. A spell that only gave that benefit would be 1st level in my opinion, and also suitable as a starting heritage ability - it could be regained on a short rest.</p><p></p><p>Another possibility is for them at 3rd character level to optionally gain the use of the Subtle Spell metamagic, once per short rest, allowing a spell to be cast without vocalized or seen components. (This is essentially a weaker version of the Metamagic Adept feat.) Non-spell casters should get an alternate power instead, like the ability to move and attack underwater without penalty (à la Freedom of Movement) for an hour. I'd cost this at 1/4 of a feat.</p><p></p><p>From a DM perspective, this is all a bit moot. Either you have an adventuring party where there's a mechanism for everyone to adventure underwater, such as the Water Breathing spell or everyone is a water dwelling or amphibious race; or your adventures are mostly not in the water. So unless all the PCs are using racial abilities or magic items (i.e., there's some cost to this), the Sea Elf racial abilities have little benefit on a regular adventure.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9111590, member: 12909"] To be effective underwater, they need three to five things: [LIST] [*][B]Darkvision[/B]. Elves get this already. [*][B]Swim speed[/B]. I cost this at 1/4 of a feat. [*][B]Water breathing[/B], or holding breath for an extended duration. This is a fairly weak ability, I cost it at 1/10 of a feat, about half the cost of a cantrip. [*]Spell casters also need a way to [B]cast spells with vocalized components[/B]. and Bards need a way to perform too. [*]You may also need the ability to water proof items, and prevent them from corroding in the highly corrosive salt water environment. [/LIST] The Sea Elf heritage could give Sea Elves a cantrip without verbal component with target self that permits breathing and vocalizing underwater while concentrating on it. (This is consistent with a heritage like High Elf that grants a cantrip.) Ah, there's the Circular Breathing cantrip for this purpose. The 2nd level spell Alter Self gives Amphibian as one of the options, allowing you to breath underwater and gain a swim speed, while you concentrate for up to one hour. A spell that only gave that benefit would be 1st level in my opinion, and also suitable as a starting heritage ability - it could be regained on a short rest. Another possibility is for them at 3rd character level to optionally gain the use of the Subtle Spell metamagic, once per short rest, allowing a spell to be cast without vocalized or seen components. (This is essentially a weaker version of the Metamagic Adept feat.) Non-spell casters should get an alternate power instead, like the ability to move and attack underwater without penalty (à la Freedom of Movement) for an hour. I'd cost this at 1/4 of a feat. From a DM perspective, this is all a bit moot. Either you have an adventuring party where there's a mechanism for everyone to adventure underwater, such as the Water Breathing spell or everyone is a water dwelling or amphibious race; or your adventures are mostly not in the water. So unless all the PCs are using racial abilities or magic items (i.e., there's some cost to this), the Sea Elf racial abilities have little benefit on a regular adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Sea Elf question
Top