Seafaring and d20?


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Seas of Blood (Mongoose)
Seafarer's Handbook (FFG)
Broadsides (Living Imagination)

All three are fairly good, and they each have their strengths and weaknesses.
 

The three books I'm mentioning all cover all of the bases to some degree but have a different focus. Here are the quick strong points of the three seafaring books to help you decide based on what you are looking for:

Comprehensive rules including mass combat for boarding actions: Mongoose
Adventure Inspiration & Undersea Rules: Seafarer's Handbook
Historical (from long ships to galleons) and Nautical/Tactical Accuracy in the Rules, low fantasy: Broadsides!

Any one of these three will work just fine overall though.
 


i'll second Mongoose's Seas of Blood. it's the only one that i own, however. i like its method of designing ship stats, as well as its naval combat system.

i thumbed through the Seafarer's Handbook at my FLGS, and it looked like it spent a lot of space talking about the underwater environment, which i have no use for in my campaign. of course, that was just from a preliminary skimming -- someone who actually owns the book could probably give a better summary.
 

I would suggest reading the reviews.

Psion's reviews can give you a general idea of the strengths/weaknesses of the books.

drnuncheon's review is a great direct comparison between Seas of Blood and the Seafarer's Handbook.

FD

Edit: If the reviews don't help, then please feel free to ask specific questions here. I have all the books and would be happy to help answer anything.
 
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I have both Seas of Blood and Seafarer's Handbook.

The most important difference between the two, in my opinion, is that Seafarer's Handbook is more "fantasy" oriented and handles underwater adventuring also.

I also appreciate Seas Of Blood, but do not like the Open Mass Combat System as presented within or in the Quintessential Fighter.
 

I own both the Seafarer's Handbook from Fantasy Flight Games and Seas of Blood from Mongoose. I prefer the Seafarer's Handbook overall - there are many fantastic, inspiring adventure ideas presented in the underwater adventuring section - but I like the ship-to-ship combat rules in Seas of Blood better.
 
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