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Sealed In Blood - Chapter 1, Party B
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<blockquote data-quote="Janos Audron" data-source="post: 1062806" data-attributes="member: 4649"><p><span style="color: darkred">Mister Angel! I thought it would be a good idea to let Nameless here scout ahead first, so that we know if we can enter or if we have to disguise ourselves. I doubt many of us would be welcomed in a city on my home plane and I have no reason to believe this place is very different.</span></p><p><span style="color: darkred"></span></p><p><span style="color: darkred">Once Nameless let's us know it is safe to enter, the rest of us will go. I think it is a setback for our mission if we have to fight the guards.</span></p><p></p><p>He turns to Nameless:</p><p></p><p><span style="color: darkred">Nameless, information on races that live there would be nice, as well as information about religion. See if you can find a church and identify the patron, I think that will tell us a lot about the general attitude of the people here.</span></p><p></p><p>Fiend turn back to the Angel:</p><p></p><p><span style="color: darkred">By the way, how would you like to be adressed, and what is your specialty? Not a fighter is a little too broad.</span></p><p></p><p>[OOC: Since everyone (except Macbrea) seems too lazy to actually type their alignments, can you at least tell me if you're Mind Blanked?]</p><p></p><p><span style="color: blue">[Active Spell Effects: Comprehend Languages, Detect Magic, Detect Thoughts, Discern Lies, Magic Circle Against Chaos, Tongues, True Seeing, Death Ward, Freedom of Movement, Haste, Mind Blank, Expiditious Retreat, Aviod Planar Effects, Mind Link (Xert, Kip, Conner, Melchiah, Nameless)</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">SA/SQ: Fear Aura (Su), Immunities (Ex) [Poison, Electricity, Fire], Resistances (Ex) [Acid, Cold: 13], Spell Resistance (Ex) [26], Telepathy (Su), See in Darkness (Su), Know Alignment (Su), Aura of Despair (Su), Regeneration (Ex) [1: Blessed/Holy], Damage Reduction (Su) [13/+4]</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">Other Effects: Immune to Form Altering Transmutations, Immune to Criticals, Resistances [Acid, Cold, Sonic: 30]]</span></p></blockquote><p></p>
[QUOTE="Janos Audron, post: 1062806, member: 4649"] [COLOR=darkred]Mister Angel! I thought it would be a good idea to let Nameless here scout ahead first, so that we know if we can enter or if we have to disguise ourselves. I doubt many of us would be welcomed in a city on my home plane and I have no reason to believe this place is very different. Once Nameless let's us know it is safe to enter, the rest of us will go. I think it is a setback for our mission if we have to fight the guards.[/COLOR] He turns to Nameless: [COLOR=darkred]Nameless, information on races that live there would be nice, as well as information about religion. See if you can find a church and identify the patron, I think that will tell us a lot about the general attitude of the people here.[/COLOR] Fiend turn back to the Angel: [COLOR=darkred]By the way, how would you like to be adressed, and what is your specialty? Not a fighter is a little too broad.[/COLOR] [OOC: Since everyone (except Macbrea) seems too lazy to actually type their alignments, can you at least tell me if you're Mind Blanked?] [COLOR=blue][Active Spell Effects: Comprehend Languages, Detect Magic, Detect Thoughts, Discern Lies, Magic Circle Against Chaos, Tongues, True Seeing, Death Ward, Freedom of Movement, Haste, Mind Blank, Expiditious Retreat, Aviod Planar Effects, Mind Link (Xert, Kip, Conner, Melchiah, Nameless) SA/SQ: Fear Aura (Su), Immunities (Ex) [Poison, Electricity, Fire], Resistances (Ex) [Acid, Cold: 13], Spell Resistance (Ex) [26], Telepathy (Su), See in Darkness (Su), Know Alignment (Su), Aura of Despair (Su), Regeneration (Ex) [1: Blessed/Holy], Damage Reduction (Su) [13/+4] Other Effects: Immune to Form Altering Transmutations, Immune to Criticals, Resistances [Acid, Cold, Sonic: 30]][/COLOR] [/QUOTE]
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